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Returning 35 results for 'collecting ranger gave to her requires'.
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Magic Items
Tyranny of Dragons
The Draakhorn was once the horn of Tiamat’s ancient red dragon consort, Ephelomon, which she gave to the dragons to help them in their war against the giants. The Draakhorn is a signaling
device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a third creature sounds it, making the earth resonate to its call.
The low, moaning
Magic Items
Icewind Dale: Rime of the Frostmaiden
I saved the life of an orc, who gave me a stone with the symbol of the Many-Arrows tribe (a humanoid skull pierced by three arrows) carved into it. The stone is an uncommon magic item that requires
Monsters
Curse of Strahd
feet of Baba Lysaga and acts as her ally. It remains until it dies or until Baba Lysaga dismisses it as an action.Two women gave life to Strahd von Zarovich. The first was Queen Ravenovia van Roeyen
winery (chapter 12), and she has begun to wage war against it. In addition, she has forged an alliance with the mad druids that haunt Yester Hill (chapter 14), convincing them that she gave birth to
Magic Items
Keys from the Golden Vault
the painting remains a subject of debate. The portrait is one of several paintings commissioned by the late Daiyani Grysthorn, a crime lord who frequently gave magical paintings as gifts to her most
of existence. The painting can’t telepathically contact you, however. Maintaining telepathic contact with the painting requires your concentration (as if concentrating on a spell).
Guardian
magic-items
saving throw DCs of your Ranger spells. The bonus is determined by the weapon's rarity. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack
using this weapon, you can expend a Ranger spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter's Mark in this way it does not require
magic-items
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this weapon, you can expend a Ranger spell
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Battleaxe, +1 requires a Rare
magic-items
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this blowgun, you can expend a Ranger spell
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Blowgun, +1 requires a Rare Workshop
magic-items
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this blowgun, you can expend a Ranger spell
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Blowgun, +3 requires a Legendary
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this weapon, you can expend a Ranger spell slot
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Dart, +1 requires a Rare Workshop and the
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this flail, you can expend a Ranger spell slot to
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Flail, +2 requires a Very Rare Workshop
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this glaive, you can expend a Ranger spell slot
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Glaive, +2 requires a Very Rare
magic-items
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this greataxe, you can expend a Ranger
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Greataxe, +2 requires a Very Rare
magic-items
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this greatclub, you can expend a Ranger
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Greatclub, +2 requires a Very
magic-items
the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this greatsword, you can expend a
Ranger spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the
magic-items
and the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this hand crossbow, you can
expend a Ranger spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this lance, you can expend a Ranger spell slot to
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Lance, +1 requires a Rare Workshop and the
magic-items
and the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this light hammer, you can expend a
Ranger spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter's Mark in this way it does not require Concentration. Additionally, the
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this mace, you can expend a Ranger spell slot to
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Mace, +3 requires a Legendary Workshop and
magic-items
the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this morningstar, you can expend a
Ranger spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally
magic-items
the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this shortsword, you can expend a
Ranger spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this weapon, you can expend a Ranger spell slot
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Sickle, +1 requires a Rare Workshop and
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this sling, you can expend a Ranger spell slot to
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Sling, +2 requires a Very Rare Workshop
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this sling, you can expend a Ranger spell slot to
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Sling, +3 requires a Legendary Workshop
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this spear, you can expend a Ranger spell slot to
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Spear, +1 requires a Rare Workshop and the
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Ranger As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together until you
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this spear, you can expend a Ranger spell slot to
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Spear, +2 requires a Very Rare Workshop
magic-items
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this trident, you can expend a Ranger spell
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Trident. +1 requires a Rare Workshop
magic-items
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this war pick, you can expend a Ranger
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s War Pick, +2 requires a Very Rare
magic-items
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this warhammer, you can expend a Ranger
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Warhammer, +1 requires a Rare
magic-items
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this warhammer, you can expend a Ranger
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Warhammer, +2 requires a Very
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this whip, you can expend a Ranger spell slot to
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Whip, +3 requires a Legendary Workshop and
magic-items
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this battleaxe, you can expend a Ranger
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Battleaxe, +2 requires a Very
magic-items
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this blowgun, you can expend a Ranger spell
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Blowgun, +2 requires a Very Rare
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this dart, you can expend a Ranger spell slot to
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Dart, +3 requires a Legendary Workshop and
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this flail, you can expend a Ranger spell slot to
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Flail, +3 requires a Legendary Workshop