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Returning 35 results for 'collecting reach gloaming to have resolve'.
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connecting reach gleaming to have resolve
collective reach gloaming to have resolve
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collection reach glowing to have remove
Monsters
Candlekeep Mysteries
","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7);{"diceNotation":"2d4+7","rollType":"damage","rollAction":"Claw","rollDamageType":"piercing"} piercing damage
Nintra’s claw attack except that it deals psychic damage instead of piercing damage.Nintra Siotta, a chaotic evil archfey who was exiled from the Gloaming Court by the Queen of Air and Darkness
Monsters
Strixhaven: A Curriculum of Chaos
use of Spellcasting.
Ink Lance. Melee or Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Ink Lance"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 17 (3d8
wit and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes.
The professors
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"force
brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however, they either forget what
Monsters
Mythic Odysseys of Theros
hit","rollAction":"Spear"} to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing
Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shield Bash"} to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction
Monsters
Strixhaven: A Curriculum of Chaos
":"to hit", "rollAction":"Heuristic Lance"} to hit, reach 5 ft. or range 60 ft., one creature. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Heuristic Lance
probability to impede attacks and strike at the minds of their foes with lancing equations that disrupt the opponent’s resolve.
Professors of theory hold that altering the way a person
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The collector makes two Slam attacks.
Slam. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5
wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
quickling makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit
Air and Darkness, the dread ruler of the Gloaming Court. Once lazy, egotistical folk, the creatures that would become the quicklings were late in answering the queen’s summons one time too many
Monsters
Bigby Presents: Glory of the Giants
Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Greatclub"} to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6);{"diceNotation":"3d8+6", "rollType":"damage", "rollAction
into the Underdark. They forge magical pacts with entities of the dark—perhaps powerful Fey of the Gloaming Court or eldritch entities buried deep in the Underdark. Their pacts give these
Monsters
Candlekeep Mysteries
Strike. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Thunder Strike"} to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4","rollType
start of Bak Mei’s next turn.
Staff of Striking. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Staff of Striking"} to hit, reach 5 ft., one target. Hit: 3
Monsters
The Wild Beyond the Witchlight
.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6","rollType":"damage
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can replace one attack with a use of Horrid Touch, if available.
Flail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Flail"} to hit, reach 10 ft., one target
":"Flail", "rollDamageType":"fire"} fire damage.
Longsword. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Longsword"} to hit, reach 10 ft., one target. Hit: 17
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9
collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 16 (2d10+5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 4 (1d8
"} to hit, reach 5 ft., one target. Hit: 9 (1d8+5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath
Monsters
Mythic Odysseys of Theros
":"1d20+11","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing
":"to hit","rollAction":"Constrict"} to hit, reach 15 ft., one Large or smaller creature. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5","rollType":"damage","rollAction":"Constrict","rollDamageType
Monsters
Fizban's Treasury of Dragons
attack and two Claw attacks.
Bite. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 19 (2d10+8);{"diceNotation":"2d10+8
damage.
Claw. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 15 (2d6+8);{"diceNotation":"2d6+8", "rollType
Monsters
Fizban's Treasury of Dragons
attack and two Claw attacks.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 18 (2d10+7);{"diceNotation":"2d10+7
damage.
Claw. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 11 (1d8+7);{"diceNotation":"1d8+7", "rollType
monsters
attacks. In place of one attack, they can use Fervent Command.
Tamchal Chakram. Melee or Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tamchal Chakram"}, reach
", "rollType":"to hit", "rollAction":"Shield Bash"}, reach 5 ft. Hit: 7 (1d4 + 5);{"diceNotation":"1d4+5", "rollType":"damage", "rollAction":"Shield Bash", "rollDamageType":"Bludgeoning"} Bludgeoning
Cadaver Collector
Legacy
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Monsters
Mordenkainen’s Tome of Foes
, reach 5 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage plus 16 (3d10);{"diceNotation":"3d10
back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Sweeping the Dead
monsters
Bite and two with their Scimitar.
Bite. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType
. Success: Half damage only.
Scimitar. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Scimitar"}, reach 10 ft. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5", "rollType
monsters
and one with their Shortsword.
Bite. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType
", "rollAction":"Shortsword"}, reach 10 ft. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Shortsword", "rollDamageType":"Piercing"} Piercing damage.
Mind Fog. Wisdom Saving
monsters
":"1d20+5", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage. If the
them in enormous, horrid swarms upon unsuspecting lands to debase flesh and land alike while collecting secrets the infernal host might later put to use. Zebubs use any opportunity to manipulate weak
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Nintra Siotta, Princess of the Shadow Glass Nintra Siotta, a chaotic evil archfey who was exiled from the Gloaming Court by the Queen of Air and Darkness long ago, is known in Faerûn by three titles
Darkness for her weakness and insolence, I will take my rightful place at the head of the Gloaming Court.” Bond. “I have many supporters in the Gloaming Court who worship the ground I walk on. They
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Nintra Siotta, Princess of the Shadow Glass Nintra Siotta, a chaotic evil archfey who was exiled from the Gloaming Court by the Queen of Air and Darkness long ago, is known in Faerûn by three titles
Darkness for her weakness and insolence, I will take my rightful place at the head of the Gloaming Court.” Bond. “I have many supporters in the Gloaming Court who worship the ground I walk on. They
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cultist Doomsayer and Fanatic Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
who are too cavalier about bargains made with a hag. The characters meet a goblin named Jingle Jangle, who has an obsession for collecting keys. Brigands’ Tollway. The last of these encounters is with
a native of Prismeer who remembers what the domain was like before the Hourglass Coven shattered it. Agdon Longscarf, a nefarious bandit leader, can tell the characters how to reach Downfall if they get the better of him.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of Lum the Mad, then incorporate that artifact into a powerful infernal war machine. To this end, both devils have placed competing agents into the world, tasking them with collecting as many of the
, destroyed, or locked away beyond mortal reach. Each agent now desires to launch a new expedition to these locations—but to a different time in the past when the missing components might still be recoverable.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cartel, involved in businesses ranging from hospitality to espionage-for-hire. The reach of the houses is so extensive that they have interests in every facet of life in the civilized lands of
just enough to cause friction. House Orien’s control of transportation and shipping is threatened by the growing reach of House Lyrandar’s airships. House Tharashk’s arrangement with Droaam threatens
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
who are too cavalier about bargains made with a hag. The characters meet a goblin named Jingle Jangle, who has an obsession for collecting keys. Brigands’ Tollway. The last of these encounters is with
a native of Prismeer who remembers what the domain was like before the Hourglass Coven shattered it. Agdon Longscarf, a nefarious bandit leader, can tell the characters how to reach Downfall if they get the better of him.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of Lum the Mad, then incorporate that artifact into a powerful infernal war machine. To this end, both devils have placed competing agents into the world, tasking them with collecting as many of the
, destroyed, or locked away beyond mortal reach. Each agent now desires to launch a new expedition to these locations—but to a different time in the past when the missing components might still be recoverable.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a good, quiet houseguest. If Gleam is with the characters, she and Glister are reunited. The twins try not to get separated again; their goal is to reach the Fey Beacons (described earlier in the
some goblins talking about a belfry in one of the turrets. Endelyn boarded up the belfry to prevent others from ringing the bell. Apparently, it’s the safest, fastest way to reach the Palace of Heart’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a good, quiet houseguest. If Gleam is with the characters, she and Glister are reunited. The twins try not to get separated again; their goal is to reach the Fey Beacons (described earlier in the
some goblins talking about a belfry in one of the turrets. Endelyn boarded up the belfry to prevent others from ringing the bell. Apparently, it’s the safest, fastest way to reach the Palace of Heart’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cartel, involved in businesses ranging from hospitality to espionage-for-hire. The reach of the houses is so extensive that they have interests in every facet of life in the civilized lands of
just enough to cause friction. House Orien’s control of transportation and shipping is threatened by the growing reach of House Lyrandar’s airships. House Tharashk’s arrangement with Droaam threatens
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reflects the structure of dramatic stories. At the beginning of a story, something happens to shake the protagonists’ world and spur them into action. The characters take action to resolve their
problems, but other forces oppose them. As they reach a significant milestone toward their goal, a major conflict disrupts the characters’ plans, shaking their world again; failure seems imminent. At the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reflects the structure of dramatic stories. At the beginning of a story, something happens to shake the protagonists’ world and spur them into action. The characters take action to resolve their
problems, but other forces oppose them. As they reach a significant milestone toward their goal, a major conflict disrupts the characters’ plans, shaking their world again; failure seems imminent. At the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
flayers. Some chuuls follow their own drives, endlessly collecting ancient magic treasures or interpreting age-old orders to bizarre ends. Regardless of their agendas, chuuls snare creatures in their
, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.
Paralyzing Tentacles