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Returning 35 results for 'collecting rogues guide to her resort'.
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Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Rogue Rogues are most at home in House Dimir, the Golgari Swarm, and the Orzhov Syndicate. Rogue Subclass Guild Arcane Trickster Dimir Assassin Dimir, Golgari, Orzhov Inquisitive* Azorius, Dimir
Mastermind* Dimir Scout* Gruul Swashbuckler* Rakdos Thief Dimir, Golgari, Orzhov, Rakdos *Appears in Xanathar’s Guide to Everything
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Rogue Rogues are most at home in House Dimir, the Golgari Swarm, and the Orzhov Syndicate. Rogue Subclass Guild Arcane Trickster Dimir Assassin Dimir, Golgari, Orzhov Inquisitive* Azorius, Dimir
Mastermind* Dimir Scout* Gruul Swashbuckler* Rakdos Thief Dimir, Golgari, Orzhov, Rakdos *Appears in Xanathar’s Guide to Everything
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rewards” in chapter 7 of the Dungeon Master’s Guide). Additionally, the thirteen timmask mushrooms on the list of required components that Vizeran needs to create his dark heart talisman (see chapter
goristro in chapter 14, any successful weapon attack against Juiblex in this chapter leaves traces of the Faceless Lord’s blood on a character’s weapon. Collecting this blood for Vizeran DeVir provides another component he needs to craft his dark heart talisman.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rewards” in chapter 7 of the Dungeon Master’s Guide). Additionally, the thirteen timmask mushrooms on the list of required components that Vizeran needs to create his dark heart talisman (see chapter
goristro in chapter 14, any successful weapon attack against Juiblex in this chapter leaves traces of the Faceless Lord’s blood on a character’s weapon. Collecting this blood for Vizeran DeVir provides another component he needs to craft his dark heart talisman.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Battle supernatural evil with steel, fire, and magic. Every mortal soul can be guided to the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the
Flame but beware the deceiving whispers of the Shadow in the Flame. The Church of the Silver Flame has a disciplined hierarchy with a martial aspect. Friars and ministers seek to guide people to the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Battle supernatural evil with steel, fire, and magic. Every mortal soul can be guided to the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the
Flame but beware the deceiving whispers of the Shadow in the Flame. The Church of the Silver Flame has a disciplined hierarchy with a martial aspect. Friars and ministers seek to guide people to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
judging criminals in the courts of law, hearing the petitions and complaints of citizens, collecting taxes, and interminable amounts of paperwork. Once in a while, though, a faithful Civil Servant gets
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Phantom Collecting the souls of your defeated foes in everyday objects—what a good idea. Though, I’d probably need an encyclopedia to hold all my anti-admirers.
Tasha
Many rogues walk a fine line
between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
interested in collecting, potentially reducing the guesswork of readmission on future visits. Those admitted to Candlekeep, referred to as seekers, can request the assistance of an Avowed adjutant who
acts as a guide and research assistant for the duration of their visit. This guide has access to all the resources of the library, with the exception of the vaults that contain the rarest and most
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
judging criminals in the courts of law, hearing the petitions and complaints of citizens, collecting taxes, and interminable amounts of paperwork. Once in a while, though, a faithful Civil Servant gets
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
interested in collecting, potentially reducing the guesswork of readmission on future visits. Those admitted to Candlekeep, referred to as seekers, can request the assistance of an Avowed adjutant who
acts as a guide and research assistant for the duration of their visit. This guide has access to all the resources of the library, with the exception of the vaults that contain the rarest and most
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Phantom Collecting the souls of your defeated foes in everyday objects—what a good idea. Though, I’d probably need an encyclopedia to hold all my anti-admirers.
Tasha
Many rogues walk a fine line
between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
, and they’re all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be Shepherd or Moon druids, often assuming
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
any other way must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the door to intone: “The master does not resort to feeble manipulations of a clock to open this door. You are not the master.”
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
any other way must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the door to intone: “The master does not resort to feeble manipulations of a clock to open this door. You are not the master.”
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, which use it to attack any potential threats. Use the statistics for the oaken bolter (from Mordenkainen’s Tome of Foes) and the kobold inventor (from Volo’s Guide to Monsters). 3 The characters’ tunnel
collecting ore to fuel the monastery’s engines. If the prisoners are rescued, they can supply some knowledge of the monastery before fleeing the mountains.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, which use it to attack any potential threats. Use the statistics for the oaken bolter (from Mordenkainen’s Tome of Foes) and the kobold inventor (from Volo’s Guide to Monsters). 3 The characters’ tunnel
collecting ore to fuel the monastery’s engines. If the prisoners are rescued, they can supply some knowledge of the monastery before fleeing the mountains.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
, and they’re all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be Shepherd or Moon druids, often assuming
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
rules from chapter 9 of the Dungeon Master’s Guide, the players roll a d20 for their initiative as a group, and you roll a d20 for the githyanki aboard the enemy ship. Neither roll takes any
nearest creatures. Roll a d20 for the shadows’ initiative, again with no modifier. Alternative Scenarios Some characters might want to resort to options other than direct ship-to-ship combat when the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
rules from chapter 9 of the Dungeon Master’s Guide, the players roll a d20 for their initiative as a group, and you roll a d20 for the githyanki aboard the enemy ship. Neither roll takes any
nearest creatures. Roll a d20 for the shadows’ initiative, again with no modifier. Alternative Scenarios Some characters might want to resort to options other than direct ship-to-ship combat when the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
need of gear or supplies must deal through these individuals directly or their consortiums indirectly. The only alternative is to resort to the black markets in Malar’s Throat or Tiryki Anchorage
Guide at market prices. Twelve years ago, Jessamine had a brief but torrid love affair with an Amnian sea captain. The “fruit” of that affair is a shy daughter named Ymezra. Under Jessamine’s watchful
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
need of gear or supplies must deal through these individuals directly or their consortiums indirectly. The only alternative is to resort to the black markets in Malar’s Throat or Tiryki Anchorage
Guide at market prices. Twelve years ago, Jessamine had a brief but torrid love affair with an Amnian sea captain. The “fruit” of that affair is a shy daughter named Ymezra. Under Jessamine’s watchful
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
group of stealthy characters moving slowly might be able to sneak past enemies that clumsier characters would alert. A pair of rogues moving at a slow pace are much harder to detect when they leave
group from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules to determine whether the group gets lost.) Draw a Map. The character can draw
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
group of stealthy characters moving slowly might be able to sneak past enemies that clumsier characters would alert. A pair of rogues moving at a slow pace are much harder to detect when they leave
group from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules to determine whether the group gets lost.) Draw a Map. The character can draw
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
so alien in construction that non-illithids must resort to magic to discern its meaning. Though Qualith can be used to keep records, illithids most often use it to mark portals or other surfaces with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
so alien in construction that non-illithids must resort to magic to discern its meaning. Though Qualith can be used to keep records, illithids most often use it to mark portals or other surfaces with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
What Is Planescape? Planescape is the D&D multiverse and so much more. Beyond the Great Wheel cosmology (detailed in the Dungeon Master’s Guide), Planescape focuses on reality-bending adventures and
encouragement as you explore Sigil and the Outlands, and as you develop your own wonderfully wild Planescape adventures. Mimirs: Guides to the Planes
Mimirs—magical, skull-shaped, fact-collecting
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
What Is Planescape? Planescape is the D&D multiverse and so much more. Beyond the Great Wheel cosmology (detailed in the Dungeon Master’s Guide), Planescape focuses on reality-bending adventures and
encouragement as you explore Sigil and the Outlands, and as you develop your own wonderfully wild Planescape adventures. Mimirs: Guides to the Planes
Mimirs—magical, skull-shaped, fact-collecting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
animal migrations, and make their place in the natural cycle. Sun Guide prides might be found throughout Oreskos, but most orbit the lake known as Sun’s Mirror. While these prides sometimes seek their dens
during the harshest winters, many will spend years on the open plains. Many druids, monks, rangers, and sorcerers hail from Sun Guide prides. Swiftclaws Among the greatest hunters of Oreskos, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
animal migrations, and make their place in the natural cycle. Sun Guide prides might be found throughout Oreskos, but most orbit the lake known as Sun’s Mirror. While these prides sometimes seek their dens
during the harshest winters, many will spend years on the open plains. Many druids, monks, rangers, and sorcerers hail from Sun Guide prides. Swiftclaws Among the greatest hunters of Oreskos, the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, the characters’ mechanical guide can use its teleportation ability to take them to the tomb. If the characters have already caused trouble in the temple, or if Thessalar suspects they will, he might
just task them with the “easy challenge” of collecting gemstones from the temple’s subterranean lake as replacements for the missing components—without mentioning the thessalkraken that dwells there
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, the characters’ mechanical guide can use its teleportation ability to take them to the tomb. If the characters have already caused trouble in the temple, or if Thessalar suspects they will, he might
just task them with the “easy challenge” of collecting gemstones from the temple’s subterranean lake as replacements for the missing components—without mentioning the thessalkraken that dwells there
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
and deafened conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects. 2 1d4 will-o’-wisps offer to guide the characters to their destination but might
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
and deafened conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects. 2 1d4 will-o’-wisps offer to guide the characters to their destination but might
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger