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Returning 35 results for 'collecting rules grim to her respond'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a
Species
Sword Coast Adventurer's Guide
, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos
personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
mock folk who rely on society’s structures or rules to maintain power.
Survival of the Fittest
Among goliaths, any adult who can’t contribute to the tribe is expelled. A lone goliath has
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
Cadaver Collector
Legacy
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Monsters
Mordenkainen’s Tome of Foes
back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Sweeping the Dead
. Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a great battle — either where one is in progress, where one is imminent, or where one once took place
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Characters in a Grim Hollow Campaign The world of Grim Hollow offers players new rules for creating characters to explore the world and enhance roleplaying. Use the guidelines in this section
alongside the normal fifth edition character-building rules to create a character for a Grim Hollow campaign.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowing Hunts Domenico Cava A Harrowing Hunt The Grim Harrow keeps a close eye on the planar portals contained in a glass tower within the Gardens of Decay known as Death’s Aperture (see the
“Glass Arboretum” section below). The Grim Harrow travels via Death’s Aperture while pursuing a Deck of Many Things or the organization’s other interests. These missions are known as harrowing hunts, or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowing Hunts Domenico Cava A Harrowing Hunt The Grim Harrow keeps a close eye on the planar portals contained in a glass tower within the Gardens of Decay known as Death’s Aperture (see the
“Glass Arboretum” section below). The Grim Harrow travels via Death’s Aperture while pursuing a Deck of Many Things or the organization’s other interests. These missions are known as harrowing hunts, or
Ranger
Legacy
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Classes
Basic Rules (2014)
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Part 1: Character Creation
Josh Chia Character creation for a Grim Hollow campaign is similar to creating a character for any 5e-compatible game, but the dark fantasy style of Grim Hollow
invites you to think about your character in a different context. The darkness of Etharis is more than something that you step into; rather, the darkness seeps into you.
With that in mind, Grim Hollow
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters
world of the game. After you read this chapter, use the rules in chapter 2 to create your character. Team Up. Your character joins the other players’ characters to form an adventuring party. These
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might they throw themself into battle, perhaps recklessly or for too long? Record a default reaction on your character sheet so you can respond consistently when shocking events occur. Beyond this
, discuss with your group how much fear ties into the game’s rules. Would you prefer to keep frightful reactions narrative, or would you like to use game rules that present additional challenges and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Venture Forth. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all
world of the game. After you read this chapter, use the rules in “Creating a Character” to create your character. Team Up. Your character joins the other players’ characters to form an adventuring
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
having some grim source or you customize it with ominous new options. This section goes a step further, providing options to make existing rules more terrifying and presenting systems that encourage unique horror experiences.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
having some grim source or you customize it with ominous new options. This section goes a step further, providing options to make existing rules more terrifying and presenting systems that encourage unique horror experiences.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might they throw themself into battle, perhaps recklessly or for too long? Record a default reaction on your character sheet so you can respond consistently when shocking events occur. Beyond this
, discuss with your group how much fear ties into the game’s rules. Would you prefer to keep frightful reactions narrative, or would you like to use game rules that present additional challenges and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Venture Forth. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all
world of the game. After you read this chapter, use the rules in “Creating a Character” to create your character. Team Up. Your character joins the other players’ characters to form an adventuring
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters
world of the game. After you read this chapter, use the rules in chapter 2 to create your character. Team Up. Your character joins the other players’ characters to form an adventuring party. These
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Types of Inquisitive Work Much of the work done by inquisitives is relatively mundane: collecting evidence of marital infidelity, investigating insurance fraud, or finding runaways. Sometimes these
Enforcement. The city watch must obey the rules to bring criminals to justice. When the rules need to be bent or broken, they turn to you for help. 5 Uncover Secrets. You put your inquisitive skills to use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Types of Inquisitive Work Much of the work done by inquisitives is relatively mundane: collecting evidence of marital infidelity, investigating insurance fraud, or finding runaways. Sometimes these
Enforcement. The city watch must obey the rules to bring criminals to justice. When the rules need to be bent or broken, they turn to you for help. 5 Uncover Secrets. You put your inquisitive skills to use
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
aspects of the Nether Scroll of Azumar, turning the sky over Anauroch black and ushering in a reign of terror and darkness over the desert. She rules the southern part of Anauroch from her lair with cruelty
across Faerûn respond to the disaster in a joint campaign to defeat the dracolich and destroy the Nether Scroll of Azumar.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
aspects of the Nether Scroll of Azumar, turning the sky over Anauroch black and ushering in a reign of terror and darkness over the desert. She rules the southern part of Anauroch from her lair with cruelty
across Faerûn respond to the disaster in a joint campaign to defeat the dracolich and destroy the Nether Scroll of Azumar.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
toolbox of horror-focused rules also provides options for what sort of grim adventures you might create. At the end of this chapter, a horror adventure puts these methods to use and leads characters on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
toolbox of horror-focused rules also provides options for what sort of grim adventures you might create. At the end of this chapter, a horror adventure puts these methods to use and leads characters on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of these villains and their minions will respond in kind if they are attacked or threatened. Examples of Boromar Clan villains appear on the Boromar Clan Villains table. Boromar Villains d6 Villain
known as “the Turnkey” always rules in favor of Boromar Clan members. 3 A halfling pickpocket using alter self to pose as a child of another race plants contraband on people the Boromars are trying to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
aloud: Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who aren’t normally violent, have raided the village. Black smoke billows from buildings
older human is Vatri Whistlebaum (Medium, Neutral Good Commoner), the owner of the burning Morkoth Tavern. The characters might respond by entering the tavern to free the trapped villagers or by working to extinguish the fire.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
aloud: Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who aren’t normally violent, have raided the village. Black smoke billows from buildings
older human is Vatri Whistlebaum (Medium, Neutral Good Commoner), the owner of the burning Morkoth Tavern. The characters might respond by entering the tavern to free the trapped villagers or by working to extinguish the fire.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of these villains and their minions will respond in kind if they are attacked or threatened. Examples of Boromar Clan villains appear on the Boromar Clan Villains table. Boromar Villains d6 Villain
known as “the Turnkey” always rules in favor of Boromar Clan members. 3 A halfling pickpocket using alter self to pose as a child of another race plants contraband on people the Boromars are trying to
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
The Ostoyan Empire Diana Franco East of the Grey Spine peaks lies a land cloaked in eternal night. The sun itself has forsaken this place. The Ostoyan Empire is a realm as cold and grim as the folk
who live there, ever sheltering in their homes from the deathless monsters that prowl the dark. Or worse, the dreaded nobility themselves. The Crimson Court rules the empire, a cabal of seven vampires
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
recitation of each grim fate, one of the forms bursts into flames and vanishes. After a minute, a voice from the haze asks each character, “Tell us. How did you die?” Characters who respond with a tragic tale
figures appear in the haze around the party and move along with them. The forms can’t be harmed or warded away by any means. Soon after the shapes appear, the figures begin speaking as one, telling the grim
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
recitation of each grim fate, one of the forms bursts into flames and vanishes. After a minute, a voice from the haze asks each character, “Tell us. How did you die?” Characters who respond with a tragic tale
figures appear in the haze around the party and move along with them. The forms can’t be harmed or warded away by any means. Soon after the shapes appear, the figures begin speaking as one, telling the grim
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and assist the deck’s owners. They make sure the owners understand the rules of drawing cards, the wide range of possible effects, and the dangers of keeping a Deck of Many Things long enough to draw
the Grim Harrow’s attention (the Grim Harrow is detailed in chapter 19). Research the Deck of Many Things. When they aren’t actively pursuing copies of the Deck of Many Things, knights of the Solar
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and assist the deck’s owners. They make sure the owners understand the rules of drawing cards, the wide range of possible effects, and the dangers of keeping a Deck of Many Things long enough to draw
the Grim Harrow’s attention (the Grim Harrow is detailed in chapter 19). Research the Deck of Many Things. When they aren’t actively pursuing copies of the Deck of Many Things, knights of the Solar
Compendium
- Sources->Dungeons & Dragons->Monster Manual
surroundings. Some gain reputations as oracles and might respond to questions posed to them in Primordial. Since water weirds don’t speak, they often communicate using spouts of water or objects submerged in
their pools. Rule 2: Before you drink from a fountain or pool, toss a copper coin into it. It’s a small price to pay for your life!
—X the Mystic’s
Rules of Dungeon Survival
Water Weird Large
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
choose to use that method for your Grim Hollow game, you can do so. Each heritage presented in this chapter features base traits shared by all characters of that heritage, plus eight traditional
traits that create a typical member of that heritage. However, a Grim Hollow campaign also allows players to build unique characters built on a diverse range of traits. Selecting the traditional traits