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Returning 35 results for 'collection were rules'.
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Compendium
- Sources->Dungeons & Dragons->Thievesâ Gallery
book explains stat block terminology and gives rules for various monster traitsâinformation that isnât repeated here. A collection of heroes and villains for The Worldâs Greatest Roleplaying Game
Thievesâ Gallery A handful of characters from the film Dungeons & Dragons: Honor Among Thieves are presented here as NPCs you can include in your D&D campaigns. The stat blocks in this collection
Compendium
- Sources->Dungeons & Dragons->Legendary Magic Items
&D game, so use these items with caution. Rules for magic items appear in the Dungeon Masterâs Guide. A collection of magic items for The Worldâs Greatest Roleplaying Game
adversaries or locked away and guarded by traps in hidden places. The items in this collection were created for the film Dungeons & Dragons: Honor Among Thieves. Each one can tilt the balance of power in any D
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
rule comes up in your game, record how you decide to interpret it. Add that to your collection of house rules so you and the players can reference it when the rule comes up again later.
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rule comes up in your game, record how you decide to interpret it. Add that to your collection of house rules so you and the players can reference it when the rule comes up again later.
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
About This Book This book is your guide to life at Strixhaven in Dungeons & Dragonsâan introduction to the university, a guide to creating student characters there, a campaign, and a collection of
student character. It introduces the owlin race and five backgroundsâone for each collegeâas well as a collection of feats, spells, and magic items. Chapters 3â6 provide a campaign meant to advance
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
rules on sidekicks who level up with the player characters and on supernatural environments. The chapter ends with a collection of puzzles ready to be deployed in any adventure that the DM would like to spice up with some puzzling.
spells, magical spellbooks, artifacts, and magic-infused tattoosâavailable for both player characters and monsters to use. Chapter 4 holds various rules that a DM may incorporate into a campaign, including
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Orders of Accordance All who enter Candlekeep must agree to the Orders of Accordance, rules set forth by the senior staff to prevent misconduct. Violating one or more of these orders results in
banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
If Youâre the Dungeon Master Follow these steps if youâre the DM: Review the D&D Beyond Basic Rules. Familiarize yourself with the D&D Beyond Basic Rules and its organization. You donât need to
. Access it at DnDBeyond.com/games and youâll find this quickplay adventure already set upâcomplete with maps, monsters, and tokens ready for your party to play. Want to make it your own? Use those same components (and any others in your collection) to forge entirely new adventures all in Maps VTT.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Campaign Overview Tyranny of Dragons tells an epic story spanning two adventures, Hoard of the Dragon Queen and The Rise of Tiamatâthe two tales contained within this collection. Both adventures are
between Baldurâs Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Overview A D&D adventure is a collection of locations, quests, and challenges that inspire you to tell a story. The outcome of that story is determined by the actions and decisions of the adventurers
site, Dragonâs Rest, serves as the charactersâ home base during the adventure, where they can rest and get supplies between their visits to the other sites. Magic Items and Monsters. Two appendixes describe rules for magic items and monsters that characters might find in the course of the adventure.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Campaign Overview Tyranny of Dragons tells an epic story spanning two adventures, Hoard of the Dragon Queen and The Rise of Tiamatâthe two tales contained within this collection. Both adventures are
between Baldurâs Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Campaign Overview Tyranny of Dragons tells an epic story spanning two adventures, Hoard of the Dragon Queen and The Rise of Tiamatâthe two tales contained within this collection. Both adventures are
between Baldurâs Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabathaâs collection and can be found in chapter 4.) Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality
their magic to drive others to do the opposite of what they desire. All the bookâs writing is backward. Pity Heâs an Elf is a collection of illustrated short stories about an elf adventurer named Aethyn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Great Bazaar Aligned Plane: The Outlands Members: Merchants, mercenaries, nonconformists Epithet: Indeps The Free League is a loose collection of individuals and remnants of disbanded or fractured
absorbing magic and mastering its rules, one can rewrite reality. Ring Givers Who Give as Much as They Get Factol: Jeremo the Natterer Headquarters: None Aligned Plane: Ysgard Members: Altruists
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
on the characters and adventures found in these haunted lands. Chapter 4 offers tools for Dungeon Masters running frightening adventures, from rules for creating curses and running out-of-body
notorious terror, as well as a collection of monsters that roam the Domains of Dread and other D&D worlds. Doctor van Richten,
Iâm writing this from Rivalis, a town where Iâm surprised to find your name
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-bound adventures. New rules for various ships, how to crew and captain them, and how to pit them against each other provide adventurers with new modes of exploration. Beyond this, details on a variety
ruins â ready to be customized and explored as your campaign demands. The bookâs remaining appendices present magical treasures perfectly suited to seafarers and a robust collection of fearsome aquatic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
intrigue in the city of Menzoberranzan, written in Elvish by an unknown author), and Demonic Infestations (a collection of stories about demonic possession, written in Common). None of the books are
mirror is one of Halasterâs magic gates (see âGatesâ).
Etched into the bottom of the mirrorâs stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). This gateâs rules are as follows
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creatureâs alien mind rather than the mystical forces of the world
CREATURES
Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure. Feel free to tweak an existing creature
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
crop, and with a frown, summon wildfires. She rules the seelie of the Summer Court. Oberon, the Green Lord, an unrivaled hunter and woodland warrior, is Titaniaâs lover and frequently her foe. Oberon is
soul of savagery and the wild. Hyrsam the Fool is a prankster and prone to mischief, but when such jokes turn vicious and deadly, Hyrsam the Savage is at play. The Queen of Air and Darkness rules the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter
notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
collection of an experienced artificerâyouâre ready to move on. Otherwise, you can create a schema, but this takes time and skill. An arcane spellcaster uses Arcana to create schema. A divine caster uses
rules for magic item creation are derived from the system presented in Xanatharâs Guide to Everything. This also offers the idea that the creation of a magic item is a complex procedure and that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter
margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a rust monster. Arch Gate. The arch is one of Halasterâs magic gates (see âGatesâ). The Xanathar Guild forces nearby are aware of the gate but donât know how to activate it. Its rules are as follows
-foot-thick, 6-foot-diameter stone sharpening wheel. A stone pedal next to the wheel causes it to turn when stepped on.
One of the bugbears is rummaging through a collection of dwarven morningstars
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
villages, to supervise the collection of taxes and serve as judges in disputes and criminal trials. These reeves, sheriffs, or bailiffs are commoners native to the villages they govern, chosen for
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region â who rules its ruler, and what other
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
student of arcane magic, you have learned to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Wizard spells, which appear in the Wizard
, and can be read only by you or someone casting Identify. You determine the bookâs appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine. The book contains the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
staring at it. An archfey might obsess over a perceived injustice and work tirelessly to correct it. An archfey might obsess over their collection of acorns, believing the acorns are keys that unlock the
Etiquette. The rules in the archfeyâs domain change as they learn about some new custom that is popular in the Summer Court. The archfey requires all creatures in their domain to respect the new rules of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
screams in fright and knocks his feet together, activating his boots of speed. If a chase ensues, resolve the outcome using the chase rules in chapter 8 of the Dungeon Masterâs Guide. Droki has advantage
Two potions of healing A worthless collection of dead vermin (spiders, centipedes, and the like) in various states of decomposition Pages of lizard-skin parchment held together between two leather
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
student of arcane magic, you have learned to cast spells. See âSpellsâ for the rules on spellcasting. The information below details how you use those rules with Wizard spells, which appear in the Wizard
can be read only by you or someone casting Identify. You determine the bookâs appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine. The book contains the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
concealed behind a steel mask that bears a smiling visage. The simulacrum attacks anyone it doesnât recognize. Extreme Cold. The rules for extreme cold (see chapter 5 of the Dungeon Masterâs Guide) apply in
of this room, all of them packed with books that deal with subjects of interest to wizards. Manshoon has amassed a sizable collection, including ten rare volumes he removed from Duhlark Kolatâs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil. Secure in the Hall of Records, the Fated cement their role as the tax collectors of the Cage. Their ruthless debt collection efforts and aggressive foreclosures earn them a heaping share of
break them under the right circumstances. Alix Branwyn According to the Guvners, there are three types of regulations. The lowest of these are Rules, the laws that govern peopleâs behavior. Next
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stasis and steal his staff of power. Appendix D has additional roleplaying notes for Thinnings. Treasure. The bottom drawer of Thinningsâs dresser contains the butlerâs collection of rings. Many of the
rings are rewards from Zybilna for faithful service, and others were gifted to him by guests who learned about his obsession. The collection includes the following: Sixty-one ornate silver rings (10 gp
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
moldering linens. Most of the shadow boxes contain mummified pixies pinned to boards like a collection of butterflies. The glass on one of the shadow boxes has been broken, and its contents are missing. B9
desperation compels you to enter my home, little darlings?â
See âDealing with Bavlornaâ below for advice on how to run an encounter with the hag, keeping in mind the rules of hospitality, ownership, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Learning of Sarcelleâs vision counts as a secret for the purposes of the Power of Secrets rules found in this bookâs introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
Umberto to impart basic history about Vecna and Kas as described in the introduction. Learning about Umbertoâs secret research topic counts as a secret for the purposes of the Power of Secrets rules
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
following blessing. This blessing adheres to the rules for blessings presented in the Dungeon Masterâs Guide: Blessing of the Solipsistic Mind. You access esoteric truths from an ancient tome by focusing
here and have amassed an impressive collection. The zealots add new items when they go on missions for Ilvaash outside the Briny Maze. They have forgotten most of whatâs here. Ilvaashâs other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
, Calimshan, and Tethyr, also known as the Empires of the Sands
The Old Empires: Chessenta, Mulhorand, and Unther
Chessenta. A collection of city-states bound by common culture and mutual defense






