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Returning 35 results for 'collective ranges great to her removal'.
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Monsters
The Book of Many Things
patrols the vilest swaths of the multiverse from atop its unholy vehicle, the Unborn Palanquin. This shambling collective is made up of thousands of mezzoloths devoted to their liege, who roams the Lower
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
Species
Spelljammer: Adventures in Space
unforgettable appearance, giff are noticed wherever they go. Giff put their great size to use in all sorts of ways, from lifting heavy loads and tying tight knots to opening stuck doors and seeing over
of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to
monsters
very worm that gnaws; till out of corruption horrid life springs, and the dull scavengers of earth wax crafty to vex it and swell monstrous to plague it. Great holes secretly are digged where earth
individually alive and constantly squirms, though, together, they generally hold the shape of a human body. The collective mass of wriggling creatures possesses the mind of a dead spellcaster, long
monsters
scavengers of earth wax crafty to vex it and swell monstrous to plague it. Great holes secretly are digged where earth’s pores ought to suffice, and things have learnt to walk that ought to crawl
shape of a human body. The collective mass of wriggling creatures possesses the mind of a dead spellcaster, long since devoured by the maggoty horde. The ingested “will” of the mage
races
valleys and foothills of the two oldest mountains on the continent: the Rock-Teeth and the Grey Spine. Beneath these vast ranges ran rich veins of mithral and gold. The dwarves who mined and crafted
great cost. The population of Stehlenwald was decimated by war and famine. Isolation within the mountains was the only option for survival for those who remained.
By the time of the rise of human
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
, Zasheida; (surnames) Basha, Dumein, Jassan, Khalid, Mostana, Pashar, Rein
Chondathan
Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Achieving Victory If the adventurers succeed, they achieve a great victory with two demon lords banished back to the Abyss. The creatures under the demon lords’ influence eventually return to normal
afflicted by demonic corruption. The myconids also declare their intention to cleanse their home of Zuggtmoy’s lingering influence. The removal of Juiblex from the Underdark causes most oozes and related
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Achieving Victory If the adventurers succeed, they achieve a great victory with two demon lords banished back to the Abyss. The creatures under the demon lords’ influence eventually return to normal
afflicted by demonic corruption. The myconids also declare their intention to cleanse their home of Zuggtmoy’s lingering influence. The removal of Juiblex from the Underdark causes most oozes and related
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
impartial and balanced canvas of the Outlands: a broad region whose boundless terrain blends to match the extreme forces that shape it. Arid, flame-scarred plains give way to heroic mountain ranges
sculpted in the likenesses of gods, moldy caverns ruled by sapient fungi, bottomless seas, and anything else that makes for great adventures. This chapter provides information for the Dungeon Master about
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
impartial and balanced canvas of the Outlands: a broad region whose boundless terrain blends to match the extreme forces that shape it. Arid, flame-scarred plains give way to heroic mountain ranges
sculpted in the likenesses of gods, moldy caverns ruled by sapient fungi, bottomless seas, and anything else that makes for great adventures. This chapter provides information for the Dungeon Master about
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Umberlee’s mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
magnificent structure on the city docks. They provide blessings to sailors and identify relics dredged up from the deep. When Umberlee is offended by the removal of an item from the sea, she expresses her
races
Mordenkainen Presents: Monsters of the Multiverse
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs
.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Umberlee’s mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
magnificent structure on the city docks. They provide blessings to sailors and identify relics dredged up from the deep. When Umberlee is offended by the removal of an item from the sea, she expresses her
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Umberlee’s mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
magnificent structure on the city docks. They provide blessings to sailors and identify relics dredged up from the deep. When Umberlee is offended by the removal of an item from the sea, she expresses her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms Interspersed among the fortresses of the dwarves and the settlements protected by the Lord’s Alliance are significant sites that have no collective character, except that they
exist largely outside the protection or purview of the great powers of the region. Even the civilized locales among these places, such as Elturgard, exist, at best, in an uneasy tension with the denizens
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms Interspersed among the fortresses of the dwarves and the settlements protected by the Lord’s Alliance are significant sites that have no collective character, except that they
exist largely outside the protection or purview of the great powers of the region. Even the civilized locales among these places, such as Elturgard, exist, at best, in an uneasy tension with the denizens
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Umberlee’s mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
magnificent structure on the city docks. They provide blessings to sailors and identify relics dredged up from the deep. When Umberlee is offended by the removal of an item from the sea, she expresses her
races
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the
races
Mordenkainen Presents: Monsters of the Multiverse
in a variety of ways: a forked tongue, snake eyes, a snakelike nose, or some other ophidian characteristic. However a yuan-ti looks, they have the power to pursue great good or evil in the multiverse
is mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you
races
Mordenkainen Presents: Monsters of the Multiverse
magic still thrums inside a firbolg, even one who has never lived under the boughs of a great forest.
A firbolg’s magic is an obscuring sort, which allowed their ancestors to pass through a forest
the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the best tools in the industry at your disposal. And maybe the basic funeral packages Acq Inc offers aren’t that great, but there are some tasteful upgrades you might consider. This chapter introduces
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the best tools in the industry at your disposal. And maybe the basic funeral packages Acq Inc offers aren’t that great, but there are some tasteful upgrades you might consider. This chapter introduces
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
efficiency, and an absence of morality or ego. Modrons have no sense of self beyond what is necessary to fulfill their duties. They exist as a unified collective, divided by ranks, yet they always refer to
than one rank away are either too advanced or too simple to understand. Cogs of the Great Machine. If a modron is destroyed, its remains disintegrate. A replacement from the next lowest rank then
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
efficiency, and an absence of morality or ego. Modrons have no sense of self beyond what is necessary to fulfill their duties. They exist as a unified collective, divided by ranks, yet they always refer to
than one rank away are either too advanced or too simple to understand. Cogs of the Great Machine. If a modron is destroyed, its remains disintegrate. A replacement from the next lowest rank then
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fellows during the Great Modron March, these modrons have been wandering the Underdark for a long time. As the party travels deeper into the Labyrinth, any character with a passive Wisdom (Perception
. Under the mouth, a single arm grips a spear in its hand.
Twelve monodrones and a tridrone have been wandering the Labyrinth since the last Great Modron March. The modrons became separated from their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Kingdom Scale On a kingdom-scale map, each hex represents 6 miles. A map at this scale covers a large region, about the size of Great Britain or half the size of the state of California. That’s
with multiple coastlines. Next, sketch in any major mountain ranges. Foothills form a transition between the mountains and lowlands, and broad patches of gentle hills might dot the region. That leaves
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fellows during the Great Modron March, these modrons have been wandering the Underdark for a long time. As the party travels deeper into the Labyrinth, any character with a passive Wisdom (Perception
. Under the mouth, a single arm grips a spear in its hand.
Twelve monodrones and a tridrone have been wandering the Labyrinth since the last Great Modron March. The modrons became separated from their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Kingdom Scale On a kingdom-scale map, each hex represents 6 miles. A map at this scale covers a large region, about the size of Great Britain or half the size of the state of California. That’s
with multiple coastlines. Next, sketch in any major mountain ranges. Foothills form a transition between the mountains and lowlands, and broad patches of gentle hills might dot the region. That leaves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
warmth of compassion, and the flame of desire. A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to
vast Cinder Wastes, a great expanse of black cinders and embers crossed by rivers of lava. Roving bands of salamanders battle each other, raid azer outposts, and avoid the efreet. Ancient ruins dot the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
warmth of compassion, and the flame of desire. A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to
vast Cinder Wastes, a great expanse of black cinders and embers crossed by rivers of lava. Roving bands of salamanders battle each other, raid azer outposts, and avoid the efreet. Ancient ruins dot the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Fire A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to deep red at midnight, so
water by magic. Important features of the Plane of Fire include the following: Cinder Wastes The Plane of Fire is dominated by a great expanse of black cinders and embers crossed by rivers of lava
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Fire A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to deep red at midnight, so
water by magic. Important features of the Plane of Fire include the following: Cinder Wastes The Plane of Fire is dominated by a great expanse of black cinders and embers crossed by rivers of lava
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Torm’s Bridges Two bridges that once spanned a ravine in the city are now all that connect the east and west sections of Elturel over the great rift that has fallen away beneath them. The north
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Torm’s Bridges Two bridges that once spanned a ravine in the city are now all that connect the east and west sections of Elturel over the great rift that has fallen away beneath them. The north
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
powerful mind flayer that isn’t beholden to the elder brain’s whims. The appearance of an ulitharid causes a surge in the colony’s collective intelligence, creativity, and strength. As the ulitharid
ulitharid strikes out on its own. Half the mind flayers and thralls in the colony undertake a great migration, seeking a new lair at least 100 miles away from the old one. Once the ulitharid finds a