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Returning 35 results for 'collective realm gaining to her risk'.
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collective realm giving to her rest
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
haunts appear as horrifying shadow creatures with forms evocative of their victims’ deepest fears. Due to the collective trauma experienced by the people of Eldraine during the Phyrexian
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
Monsters
Mythic Odysseys of Theros
features made monstrous by cruel magic and ages of hatred. Webs fill her lair deep in the Nessian Wood, sticky strands made not of silk but of her own endless hair. In her darkened realm, Arasta broods on
it a risk, though, for those who Klothys finds unworthy might be driven mad. There, within Enorasi’s hollow trunk, Arasta awaits the next would-be prophet to make her meal. Her webs stretch
Monsters
Curse of Strahd
. He has good evidence to suggest that Strahd periodically hibernates in his coffin, sometimes for years, when all is quiet in the realm. While he bides his time, van Richten hides in plain sight with
, he will do so.
Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently
Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons&rsquo
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
brass decorate their profane altars.
Over time, a cultist of Baphomet becomes tainted by his influence, gaining bloodshot eyes and coarse, thickening hair. Small horns eventually sprout from the
:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage
Monsters
Icewind Dale: Rime of the Frostmaiden
their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness
unfeeling entity.
Have Auril speak only when necessary. The less she talks, the less risk you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words
Monsters
Icewind Dale: Rime of the Frostmaiden
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
incapable of showing mercy or compassion. Play her as a supremely cold and unfeeling entity.
Have Auril speak only when necessary. The less she talks, the less risk you have of unintentionally
Monsters
Fizban's Treasury of Dragons
in the depths of the Underdark, deep dragons are nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that
help select spells for a spellcasting dragon.
Deep Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the
Goliath
Legacy
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Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
Monsters
Mythic Odysseys of Theros
cultists eagerly offered themselves up to the medusa’s petrifying gaze in hopes of gaining Pharika’s favor. Seeing herself surrounded by willing devotees, Hythonia formulated a cruel plan
magical plants and Hythonia’s various treasures. Hythonia encourages such rumors by letting lone survivors escape her realm, letting the ravings of survivors tempt more playthings into her clutches
Monsters
Mythic Odysseys of Theros
the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to appear in a region. As such chaotic magic is inherent to a chimera’s being, these monsters often manage to
especially resilient, gaining resistance to cold and fire damage.
2
Coast Creature. The chimera’s body is that of a coastal or aquatic creature, such as a heron or a shark. The chimera
Monsters
Icewind Dale: Rime of the Frostmaiden
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
. The less she talks, the less risk you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words, define her.
Lesser gods in the D&D multiverse are
Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
Monsters
Fizban's Treasury of Dragons
cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black-and
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
monsters
take 10 force damage if they end their turn in this area. Flying creatures that end their turn in this area must make DC 24 Strength saving throws, gaining the Prone condition on a failed
Dagon is a deep one who has grown to enormous size. Perhaps millions of years old, this cruel tyrant of the undersea realm strives to free Cthulhu from his deep slumber in the sunken city of R
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Dreams of Divinity Theros possesses a unique metaphysical property: things believed and dreamed here eventually become real. The collective unconscious of mortal people has the literal power of
. It’s the collective unconscious of every sapient being on Theros that shapes reality, and changes to that reality occur on the scale of ages, not moments. In practical terms, then, the gods of Theros
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Dreams of Divinity Theros possesses a unique metaphysical property: things believed and dreamed here eventually become real. The collective unconscious of mortal people has the literal power of
. It’s the collective unconscious of every sapient being on Theros that shapes reality, and changes to that reality occur on the scale of ages, not moments. In practical terms, then, the gods of Theros
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
world. Elves had yet to set dainty foot out of the fey realm when the thunder of the giants’ steps shook the world to its bones, and even the dragons were yet unaware of the power and glory they would
, literally towering over the other, younger beings that crowd the world. Yet nowadays most giants live in isolation or in obscure locations, exhibiting none of the collective grandeur and power of their forebears.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
period called the Passage of Vultures, raiders assailed the nation and kidnapped its people. Many of those captured escaped into the ocean to found a new aquatic realm called Janya. These escapees
Tides, a collective vow to restore the glorious knowledge and traditions of Djaynai’s past. As Atiba-Pa, leader of the People’s Stewards, seeks aid in finding lost evidence of the Blackmist Way and the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
period called the Passage of Vultures, raiders assailed the nation and kidnapped its people. Many of those captured escaped into the ocean to found a new aquatic realm called Janya. These escapees
Tides, a collective vow to restore the glorious knowledge and traditions of Djaynai’s past. As Atiba-Pa, leader of the People’s Stewards, seeks aid in finding lost evidence of the Blackmist Way and the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
world. Elves had yet to set dainty foot out of the fey realm when the thunder of the giants’ steps shook the world to its bones, and even the dragons were yet unaware of the power and glory they would
, literally towering over the other, younger beings that crowd the world. Yet nowadays most giants live in isolation or in obscure locations, exhibiting none of the collective grandeur and power of their forebears.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Fiends Denizens of the Lower Planes regularly invade the Outlands, seeking to shift the balance of the realm toward evil. The Blood War, the endless conflict between demons and devils, regularly
larvae (see the Dungeon Master’s Guide). 3 A hero requests the characters’ help in gaining the aid of a legendary steed called a nic’epona, a nightmare influenced by one of the Upper Planes. 4 Rival
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Fiends Denizens of the Lower Planes regularly invade the Outlands, seeking to shift the balance of the realm toward evil. The Blood War, the endless conflict between demons and devils, regularly
larvae (see the Dungeon Master’s Guide). 3 A hero requests the characters’ help in gaining the aid of a legendary steed called a nic’epona, a nightmare influenced by one of the Upper Planes. 4 Rival
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nykthos The Nykthos is a nexus point between the mortal realm and Nyx. The site bears the name of the first Nyxborn, a divine artisan tasked with building altars to the gods so they could be
into the starry night sky. Unseen in the heavens above, these pillars connect to counterparts in an identical temple in the foyer to Nyx—the entrance, as it were, to the realm of the gods. The few
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nykthos The Nykthos is a nexus point between the mortal realm and Nyx. The site bears the name of the first Nyxborn, a divine artisan tasked with building altars to the gods so they could be
into the starry night sky. Unseen in the heavens above, these pillars connect to counterparts in an identical temple in the foyer to Nyx—the entrance, as it were, to the realm of the gods. The few
Compendium
- Sources->Dungeons & Dragons->Rrakkma
to wipe psionics from the collective minds of the gith peoples and enslave them once more. To activate the Gith Capacitor, the mind flayers must expose it to the unfathomable energies of the Far Realm
, a place beyond space and time. The mind flayers have traveled through a nearby portal to the plane of Pandemonium, where they are rumored to have located a direct path to the Far Realm. Belthomias
Compendium
- Sources->Dungeons & Dragons->Rrakkma
to wipe psionics from the collective minds of the gith peoples and enslave them once more. To activate the Gith Capacitor, the mind flayers must expose it to the unfathomable energies of the Far Realm
, a place beyond space and time. The mind flayers have traveled through a nearby portal to the plane of Pandemonium, where they are rumored to have located a direct path to the Far Realm. Belthomias
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for the greater good. The organization doesn’t “take jobs” as such. Rather, its leadership assesses the moral and political landscape of the realm and selects targets thusly. The Noble Knife is named
knife is undertaken by a collective of artisans, and requires a range of exotic materials and components. Additionally, the act of creation takes twenty or more years off the lead artisan’s life. It goes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms Interspersed among the fortresses of the dwarves and the settlements protected by the Lord’s Alliance are significant sites that have no collective character, except that they
realm of Najara. The lands of the Uthgardt, the towns of frigid Icewind Dale, the quiet Trielta Hills, the cutthroat city of Luskan, and the legendary Warlock’s Crypt, dominion of the great lich
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for the greater good. The organization doesn’t “take jobs” as such. Rather, its leadership assesses the moral and political landscape of the realm and selects targets thusly. The Noble Knife is named
knife is undertaken by a collective of artisans, and requires a range of exotic materials and components. Additionally, the act of creation takes twenty or more years off the lead artisan’s life. It goes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms Interspersed among the fortresses of the dwarves and the settlements protected by the Lord’s Alliance are significant sites that have no collective character, except that they
realm of Najara. The lands of the Uthgardt, the towns of frigid Icewind Dale, the quiet Trielta Hills, the cutthroat city of Luskan, and the legendary Warlock’s Crypt, dominion of the great lich
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
The World is Broken Etharis is a world on the brink of total destruction. The gods are dead, fear and superstition are rife, and every realm is beset by cataclysms threatening to collapse
civilization entirely. The bleak realities of Etharis make the realm incredibly dangerous. The common folk cower in their fragile bastions of civilization while monsters stalk freely across the land. Travel
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
efficiency, and an absence of morality or ego. Modrons have no sense of self beyond what is necessary to fulfill their duties. They exist as a unified collective, divided by ranks, yet they always refer to
transforms in a flash of light, gaining the physical form of its new rank. The promoted modron is replaced by one of its underlings in the same manner, all the way to the lowest levels of the hierarchy
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
efficiency, and an absence of morality or ego. Modrons have no sense of self beyond what is necessary to fulfill their duties. They exist as a unified collective, divided by ranks, yet they always refer to
transforms in a flash of light, gaining the physical form of its new rank. The promoted modron is replaced by one of its underlings in the same manner, all the way to the lowest levels of the hierarchy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, though, he discovered a hint of a truth he’d never considered. He had to know more, but the secrets he sought lay only in the Underworld. Phenax wouldn’t risk alerting Erebos to his interest, so he sent
past life, his escape from death, or the strange symbols etched on his mask. All he recognized of the writing scrawled on his mask was the name “Khea.” With that, a mystery beyond life and death slipped from a lost past into the living realm of Theros.