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Returning 35 results for 'collective removed great to have requiems'.
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Magic Items
Dungeon Master’s Guide
to your head and remains there until you die. If the eye is ever removed, you die.
Properties of the Eye. While you are attuned to the eye, your alignment is Neutral Evil, and you gain the following
. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.
Properties of the Hand. When you are attuned to the hand, your alignment is Neutral Evil
Monsters
The Wild Beyond the Witchlight
removed the goblin’s ability to perceive that fear and replaced it with an insatiable and overwhelming need to collect keys. So great is this obsession that Jingle Jangle has lost her own sense
Magic Items
Waterdeep: Dungeon of the Mad Mage
magical properties are suppressed until it is removed from Valdemar’s skull.
When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
When
understand Common, Draconic, Elvish, and Sylvan. In addition, the sword can ascertain the true value of any gemstone brought within 5 feet of it.
Personality. Tearulai admires great beauty, music
Monsters
The Book of Many Things
patrols the vilest swaths of the multiverse from atop its unholy vehicle, the Unborn Palanquin. This shambling collective is made up of thousands of mezzoloths devoted to their liege, who roams the Lower
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
travels farther than the sprawling city that lies outside his palace.
Dispater is correct to fear, but the true threat comes not from without. The lord’s great error was allowing himself to be
that either Titivilus is Dispater in disguise or Titivilus has removed the archduke and replaced him altogether.
Titivilus recognizes the precariousness of his position. After all, Dispater’s
Monsters
Icewind Dale: Rime of the Frostmaiden
vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack
hours.When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy.
A gnoll vampire is a savage predator
Monsters
Waterdeep: Dungeon of the Mad Mage
temporary hit points per level of the slot.Halaster, the Mad Mage of Undermountain, is the deranged individual behind most of the traps and horrors found in the great dungeon under Waterdeep
or an archway previously removed in this way.
Halaster deactivates or reactivates one of Undermountain’s magic gates. The gate must be within 120 feet of him.
Regional Effects
When Halaster
monsters
very worm that gnaws; till out of corruption horrid life springs, and the dull scavengers of earth wax crafty to vex it and swell monstrous to plague it. Great holes secretly are digged where earth
individually alive and constantly squirms, though, together, they generally hold the shape of a human body. The collective mass of wriggling creatures possesses the mind of a dead spellcaster, long
monsters
scavengers of earth wax crafty to vex it and swell monstrous to plague it. Great holes secretly are digged where earth’s pores ought to suffice, and things have learnt to walk that ought to crawl
shape of a human body. The collective mass of wriggling creatures possesses the mind of a dead spellcaster, long since devoured by the maggoty horde. The ingested “will” of the mage
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
or were defeated by those who fought against their cannibalism and slavery, and the serpent folk were left in the ruins of their great capitals, far removed from other races.
Cold of Heart. Humanoid
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms Interspersed among the fortresses of the dwarves and the settlements protected by the Lord’s Alliance are significant sites that have no collective character, except that they
exist largely outside the protection or purview of the great powers of the region. Even the civilized locales among these places, such as Elturgard, exist, at best, in an uneasy tension with the denizens
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms Interspersed among the fortresses of the dwarves and the settlements protected by the Lord’s Alliance are significant sites that have no collective character, except that they
exist largely outside the protection or purview of the great powers of the region. Even the civilized locales among these places, such as Elturgard, exist, at best, in an uneasy tension with the denizens
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Ruined Armory Chasm. The air is hot and dry. A crumbling ledge overlooks a great chasm brightly lit by a bubbling pool of lava 30 feet below. Visible from this location is a spectral bridge that
pounds. The rules of this gate are as follows: Only one piece of the arch can be removed at any given time. A detect magic spell reveals that one of the pieces (determined randomly) is magical. When that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Ruined Armory Chasm. The air is hot and dry. A crumbling ledge overlooks a great chasm brightly lit by a bubbling pool of lava 30 feet below. Visible from this location is a spectral bridge that
pounds. The rules of this gate are as follows: Only one piece of the arch can be removed at any given time. A detect magic spell reveals that one of the pieces (determined randomly) is magical. When that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
efficiency, and an absence of morality or ego. Modrons have no sense of self beyond what is necessary to fulfill their duties. They exist as a unified collective, divided by ranks, yet they always refer to
than one rank away are either too advanced or too simple to understand. Cogs of the Great Machine. If a modron is destroyed, its remains disintegrate. A replacement from the next lowest rank then
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
efficiency, and an absence of morality or ego. Modrons have no sense of self beyond what is necessary to fulfill their duties. They exist as a unified collective, divided by ranks, yet they always refer to
than one rank away are either too advanced or too simple to understand. Cogs of the Great Machine. If a modron is destroyed, its remains disintegrate. A replacement from the next lowest rank then
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fellows during the Great Modron March, these modrons have been wandering the Underdark for a long time. As the party travels deeper into the Labyrinth, any character with a passive Wisdom (Perception
. Under the mouth, a single arm grips a spear in its hand.
Twelve monodrones and a tridrone have been wandering the Labyrinth since the last Great Modron March. The modrons became separated from their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fellows during the Great Modron March, these modrons have been wandering the Underdark for a long time. As the party travels deeper into the Labyrinth, any character with a passive Wisdom (Perception
. Under the mouth, a single arm grips a spear in its hand.
Twelve monodrones and a tridrone have been wandering the Labyrinth since the last Great Modron March. The modrons became separated from their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). Knock spells and similar magic are likewise ineffective until the ice is removed. Pushing on the doors are six berserkers (CE male and female Uthgardt humans) of the Great Worm tribe. Overseeing them
is Wormblod, a bloodthirsty berserker (CE male Uthgardt human with 90 hit points) who is also the Great Chief of the Great Worm tribe. He keeps an enslaved white dragon wyrmling for a pet and a female
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). Knock spells and similar magic are likewise ineffective until the ice is removed. Pushing on the doors are six berserkers (CE male and female Uthgardt humans) of the Great Worm tribe. Overseeing them
is Wormblod, a bloodthirsty berserker (CE male Uthgardt human with 90 hit points) who is also the Great Chief of the Great Worm tribe. He keeps an enslaved white dragon wyrmling for a pet and a female
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The Dawn Incarnates have existed since the creation of the Radiant Citadel. While the Citadel’s creators left behind no texts, it’s believed that their collective wisdom is held by the Dawn Incarnates
-day administration of the city, they hold the Speakers responsible to the duties of their office. While a Dawn Incarnate has never removed a Speaker for the Ancestors (see “Speakers for the Ancestors
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Torm’s Bridges Two bridges that once spanned a ravine in the city are now all that connect the east and west sections of Elturel over the great rift that has fallen away beneath them. The north
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Torm’s Bridges Two bridges that once spanned a ravine in the city are now all that connect the east and west sections of Elturel over the great rift that has fallen away beneath them. The north
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
powerful mind flayer that isn’t beholden to the elder brain’s whims. The appearance of an ulitharid causes a surge in the colony’s collective intelligence, creativity, and strength. As the ulitharid
ulitharid strikes out on its own. Half the mind flayers and thralls in the colony undertake a great migration, seeking a new lair at least 100 miles away from the old one. Once the ulitharid finds a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you a noble—even if you’re a few steps removed from true power? Or are you a guild artisan or soldier? Most Mror have embraced modern martial techniques, but a few minor clans still cling to barbarian
dwell in the deep, or you could be a warlock who’s forged a pact with a Great Old One patron, one of the dark powers in the depths. Pride in Possessions. From the wealthiest clan lord to the humblest
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you a noble—even if you’re a few steps removed from true power? Or are you a guild artisan or soldier? Most Mror have embraced modern martial techniques, but a few minor clans still cling to barbarian
dwell in the deep, or you could be a warlock who’s forged a pact with a Great Old One patron, one of the dark powers in the depths. Pride in Possessions. From the wealthiest clan lord to the humblest
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The Dawn Incarnates have existed since the creation of the Radiant Citadel. While the Citadel’s creators left behind no texts, it’s believed that their collective wisdom is held by the Dawn Incarnates
-day administration of the city, they hold the Speakers responsible to the duties of their office. While a Dawn Incarnate has never removed a Speaker for the Ancestors (see “Speakers for the Ancestors
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Brightguard Before Atash, the Brightguard was a fringe collective of devout protectors who vowed to defend Akharin Sangar from evil in the name of their deity, the Sunweaver. When the angel Atash—an
, preserve the city.” Beliefs. Atash has cost this once-great city-state its splendor. Goals. Remove Atash and remake the city. Character Role. After the Brightguard initially sets the characters on the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
powerful mind flayer that isn’t beholden to the elder brain’s whims. The appearance of an ulitharid causes a surge in the colony’s collective intelligence, creativity, and strength. As the ulitharid
ulitharid strikes out on its own. Half the mind flayers and thralls in the colony undertake a great migration, seeking a new lair at least 100 miles away from the old one. Once the ulitharid finds a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Brightguard Before Atash, the Brightguard was a fringe collective of devout protectors who vowed to defend Akharin Sangar from evil in the name of their deity, the Sunweaver. When the angel Atash—an
, preserve the city.” Beliefs. Atash has cost this once-great city-state its splendor. Goals. Remove Atash and remake the city. Character Role. After the Brightguard initially sets the characters on the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
removed from true power? Or are you a simple guild artisan or soldier? Most Mror have embraced modern martial techniques, but there are a few minor clans that still cling to the barbarian traditions of the
the simplest miner, the Mror take great pride in their possessions. Quality is more important than appearance, and you are also interested in the history of the things you carry; if you find a magic weapon, you want to know the battles it has seen and the warriors who have wielded it before you.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that end, he ordered the digging of a great pit that would eventually lead to whatever was there. Locals dismissed the effort as mad, but the noble was rich, and no one complained about the wages he
. But then workers began to perish in bizarre or mysterious accidents. In an attempt to counter his ill luck, the noble commissioned the construction of a temple (using material removed from the hole) at
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
removed from true power? Or are you a simple guild artisan or soldier? Most Mror have embraced modern martial techniques, but there are a few minor clans that still cling to the barbarian traditions of the
the simplest miner, the Mror take great pride in their possessions. Quality is more important than appearance, and you are also interested in the history of the things you carry; if you find a magic weapon, you want to know the battles it has seen and the warriors who have wielded it before you.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
wound each other without undermining their collective strength. Daniel S. Alessi
As the ruling body of a nation, the Crimson Court has a great deal of power, but also a great deal of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that end, he ordered the digging of a great pit that would eventually lead to whatever was there. Locals dismissed the effort as mad, but the noble was rich, and no one complained about the wages he
. But then workers began to perish in bizarre or mysterious accidents. In an attempt to counter his ill luck, the noble commissioned the construction of a temple (using material removed from the hole) at