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Returning 35 results for 'collective rule glory to her risk'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
waters of the Abyss and other bodies of water contaminated by that plane’s fell influence, wastriliths establish themselves as lords of the deep and rule their dominions with cruelty.
A wastrilith
wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or they remain alive only to become thralls of chaos and evil. To represent this
Monsters
Mordenkainen Presents: Monsters of the Multiverse
from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas believe they need to achieve true divinity
.
Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire regions under their control.PoisonAcid
Classes
Xanathar's Guide to Everything
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
Classes
Xanathar's Guide to Everything
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spiderlike creatures originally created to serve Lolth. They rule colonies of chitine;chitines and lead them into battle in Lolth’s war against her enemies.
When devotees of Lolth created the first
supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a sovereign, who determines which colony
Backgrounds
Sword Coast Adventurer's Guide
abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a
. (Good)
3
Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4
Might. The strongest are meant to rule. (Evil)
5
Nature. The natural world is more important than all the
Backgrounds
Guildmasters’ Guide to Ravnica
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
confident in my ability to adapt to any situation and handle any danger.
5
I’ll take any risk to earn recognition for my scientific brilliance.
6
I have a tendency to take shortcuts in
Monsters
Fizban's Treasury of Dragons
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
Luthic. He predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Life in the Tribe
Orcs survive through savagery and force of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Falling Falling from a great height is a significant risk for adventurers and their foes. The rule given in the Player’s Handbook is simple: at the end of a fall, you take 1d6 bludgeoning damage for
every 10 feet you fell, to a maximum of 20d6. You also land prone, unless you somehow avoid taking damage from the fall. Here are two optional rules that expand on that simple rule.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Falling Falling from a great height is a significant risk for adventurers and their foes. The rule given in the Player’s Handbook is simple: at the end of a fall, you take 1d6 bludgeoning damage for
every 10 feet you fell, to a maximum of 20d6. You also land prone, unless you somehow avoid taking damage from the fall. Here are two optional rules that expand on that simple rule.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
world. Elves had yet to set dainty foot out of the fey realm when the thunder of the giants’ steps shook the world to its bones, and even the dragons were yet unaware of the power and glory they would
, literally towering over the other, younger beings that crowd the world. Yet nowadays most giants live in isolation or in obscure locations, exhibiting none of the collective grandeur and power of their forebears.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
world. Elves had yet to set dainty foot out of the fey realm when the thunder of the giants’ steps shook the world to its bones, and even the dragons were yet unaware of the power and glory they would
, literally towering over the other, younger beings that crowd the world. Yet nowadays most giants live in isolation or in obscure locations, exhibiting none of the collective grandeur and power of their forebears.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Amaunator The Keeper of the Eternal Sun, the Light of Law, the Yellow God The rule of law and the glory of the sun are both in Amaunator’s dominion. His priests help establish bureaucracies and
unforgiving deity, not unlike Silvanus in comportment, but his concern isn’t for the balance of life — he cares that things proceed according to the celestial order, that promises are kept, and that the rule of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Amaunator The Keeper of the Eternal Sun, the Light of Law, the Yellow God The rule of law and the glory of the sun are both in Amaunator’s dominion. His priests help establish bureaucracies and
unforgiving deity, not unlike Silvanus in comportment, but his concern isn’t for the balance of life — he cares that things proceed according to the celestial order, that promises are kept, and that the rule of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
not only against the plane itself, but also against giants, dragons, and other terrible creatures that thunder across Ysgard’s vast terrain. Optional Rule: Immortal Wrath Ysgard is the home of slain
heroes who wage eternal battle on fields of glory. Any creature, other than a construct or undead, that is killed by an attack or a spell while on Ysgard is restored to life at dawn the next day. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
treachery. In rule, there are no half measures.” Ideal. “I will regain my deserved glory even if I must scour the world with my wrath.” Bond. “I still love those who oppose me. The flames of righteousness provide the swiftest path to renewal.” Flaw. “None are truly trustworthy. I am utterly alone.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
treachery. In rule, there are no half measures.” Ideal. “I will regain my deserved glory even if I must scour the world with my wrath.” Bond. “I still love those who oppose me. The flames of righteousness provide the swiftest path to renewal.” Flaw. “None are truly trustworthy. I am utterly alone.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
not only against the plane itself, but also against giants, dragons, and other terrible creatures that thunder across Ysgard’s vast terrain. Optional Rule: Immortal Wrath Ysgard is the home of slain
heroes who wage eternal battle on fields of glory. Any creature, other than a construct or undead, that is killed by an attack or a spell while on Ysgard is restored to life at dawn the next day. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in their prime. Tranquility seeps into the bones and souls of those who enter the plane. It is the heaven of well-earned rest, a place where tears of joy glisten on many a cheek. Optional Rule
: Overwhelming Joy Visitors spending any time on this plane risk becoming trapped by overwhelming sensations of contentment and happiness. At the end of each long rest taken on this plane, a visitor must
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in their prime. Tranquility seeps into the bones and souls of those who enter the plane. It is the heaven of well-earned rest, a place where tears of joy glisten on many a cheek. Optional Rule
: Overwhelming Joy Visitors spending any time on this plane risk becoming trapped by overwhelming sensations of contentment and happiness. At the end of each long rest taken on this plane, a visitor must
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the glory and security of their people, and for the lords who rule over them. However, Alliance operatives are often glory hounds, looking to gain a leg up on their counterparts from other Alliance
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the glory and security of their people, and for the lords who rule over them. However, Alliance operatives are often glory hounds, looking to gain a leg up on their counterparts from other Alliance
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the heart of every fighter’s motivation lies the same basic truth: it is better to wound than to be wounded. Although some adventuring fighters risk their lives fighting for glory or treasure, others
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the heart of every fighter’s motivation lies the same basic truth: it is better to wound than to be wounded. Although some adventuring fighters risk their lives fighting for glory or treasure, others
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the many exiled Thayans who have fled the rule of Szass Tam, the lich lord of Thay, and his council of undead zulkirs. So great is the lich lord’s wrath that all such exiles are under a sentence of
can wield great magical power in her name. All Modar plans to ask in return is the Dragon Queen’s aid in overthrowing the hated Szass Tam and restoring Thay to its former glory. Rath Modar and his splinter sect refer to their movement as the Thayan Resurrection.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the many exiled Thayans who have fled the rule of Szass Tam, the lich lord of Thay, and his council of undead zulkirs. So great is the lich lord’s wrath that all such exiles are under a sentence of
can wield great magical power in her name. All Modar plans to ask in return is the Dragon Queen’s aid in overthrowing the hated Szass Tam and restoring Thay to its former glory. Rath Modar and his splinter sect refer to their movement as the Thayan Resurrection.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognizes them from Greenest. This is a camp of the Cult of the Dragon—praise Tiamat’s glory! Not everyone here is a full-fledged member of the cult. Many are new initiates working toward full acceptance
was the closest target to the camp, the biggest of all the towns they’ve attacked, and the most profitable—praise Tiamat’s glory! Prisoners are used for manual labor. In the past, a few have “converted
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognizes them from Greenest. This is a camp of the Cult of the Dragon—praise Tiamat’s glory! Not everyone here is a full-fledged member of the cult. Many are new initiates working toward full acceptance
was the closest target to the camp, the biggest of all the towns they’ve attacked, and the most profitable—praise Tiamat’s glory! Prisoners are used for manual labor. In the past, a few have “converted
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. She is a bloodthirsty sadist absolutely assured that her divine vision will raise her in glory to rule her people. Bound and gagged against the far wall is a duergar prisoner (see “The Offering
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Brightguard Before Atash, the Brightguard was a fringe collective of devout protectors who vowed to defend Akharin Sangar from evil in the name of their deity, the Sunweaver. When the angel Atash—an
seek to return Atash to the Sunweaver and restore Akharin Sangar to a state of self-rule. Named for the lions that roam the lands beyond the city, the faction is secretly led by famed actor Afsoun
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. She is a bloodthirsty sadist absolutely assured that her divine vision will raise her in glory to rule her people. Bound and gagged against the far wall is a duergar prisoner (see “The Offering
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Brightguard Before Atash, the Brightguard was a fringe collective of devout protectors who vowed to defend Akharin Sangar from evil in the name of their deity, the Sunweaver. When the angel Atash—an
seek to return Atash to the Sunweaver and restore Akharin Sangar to a state of self-rule. Named for the lions that roam the lands beyond the city, the faction is secretly led by famed actor Afsoun
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Fortune’s Wheel Fortune’s Wheel is a casino where risk-takers from across the multiverse place bets. Tracking Time The characters have enough time to finish a long rest. After this, they have 3 hours
patronizing gesture. 2 “Lu,” a kindly tiefling archmage and secret Incantifer (detailed in Sigil and the Outlands), is celebrating her birthday. She never discloses her age. 3 Rule-of-Three, a cryptic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hour to clear a path and scramble over the largest chunks of rubble. Climbers risk encountering hostile creatures as they traverse the staircase, and if Mekkalath takes to the air, he’s likely to spot
them. The stairs ascend to the Hall of Glory, formerly a lavish trophy room and memorial to fallen knights. The roof has fallen in, and the walls are mostly rubble; it is home to a troop of eight