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monsters
individually alive and constantly squirms, though, together, they generally hold the shape of a human body. The collective mass of wriggling creatures possesses the mind of a dead spellcaster, long
since devoured by the maggoty horde. The ingested “will” of the mage effectively drives the mass to continue the mage’s foul deeds.
Ambition Beyond the Grave. A crawling one arises from
monsters
shape of a human body. The collective mass of wriggling creatures possesses the mind of a dead spellcaster, long since devoured by the maggoty horde. The ingested “will” of the mage
effectively drives the mass to continue the mage’s foul deeds.
Ambition Beyond the Grave. A crawling one arises from the baleful will of a dead cultist. When a powerful spellcaster, usually one pledged
races
Deep beneath the waves off the eastern shores of Etharis lies the Llana’Shi Empire, home to the mysterious people called the laneshi by surface dwellers. Appearing incredibly alien to other
greater status.
Laneshi warriors skirmish constantly with their deep-dwelling neighbors. But at the same time, the rulers of the Llana’Shi Empire have begun to focus on the surface world for
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Dreams of Divinity Theros possesses a unique metaphysical property: things believed and dreamed here eventually become real. The collective unconscious of mortal people has the literal power of
. It’s the collective unconscious of every sapient being on Theros that shapes reality, and changes to that reality occur on the scale of ages, not moments. In practical terms, then, the gods of Theros
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Dreams of Divinity Theros possesses a unique metaphysical property: things believed and dreamed here eventually become real. The collective unconscious of mortal people has the literal power of
. It’s the collective unconscious of every sapient being on Theros that shapes reality, and changes to that reality occur on the scale of ages, not moments. In practical terms, then, the gods of Theros
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Shadow Crossing Sylphene, the baron’s firstborn daughter, was a tortured soul. After she was interred, her grave became a shadow crossing—a gateway to the Shadowfell. To use this gate, the characters
must first open Sylphene’s grave and remove the coffin (see area C9). In the darkest hours of the night, fog leaches into the open grave and fills it. Any creature that lies down in the fog-filled
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kidnapped, never to be seen again. Gold flowed like blood as families and guilds hired mercenaries to protect them. Only the election of a new group of rulers — known as the dukes and, collectively
, as the Council of Four — put the matter to rest. These elected rulers have been a part of the city’s governance ever since. Another pillar of order in Baldur’s Gate formed when the adventurer Eltan, a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kidnapped, never to be seen again. Gold flowed like blood as families and guilds hired mercenaries to protect them. Only the election of a new group of rulers — known as the dukes and, collectively
, as the Council of Four — put the matter to rest. These elected rulers have been a part of the city’s governance ever since. Another pillar of order in Baldur’s Gate formed when the adventurer Eltan, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kidnapped, never to be seen again. Gold flowed like blood as families and guilds hired mercenaries to protect them. Only the election of a new group of rulers — known as the dukes and, collectively
, as the Council of Four — put the matter to rest. These elected rulers have been a part of the city’s governance ever since. Another pillar of order in Baldur’s Gate formed when the adventurer Eltan, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kidnapped, never to be seen again. Gold flowed like blood as families and guilds hired mercenaries to protect them. Only the election of a new group of rulers — known as the dukes and, collectively
, as the Council of Four — put the matter to rest. These elected rulers have been a part of the city’s governance ever since. Another pillar of order in Baldur’s Gate formed when the adventurer Eltan, a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Students Sythian has opened his home to four students: Embry Hale (chaotic good) is a loud, 17-year-old human who plays a mean horn. He also composes his own songs and lyrics, recording them on
other students and secretly idolizes Embry. Wylie van Timmel (lawful good) is a 16-year-old human who comes from a loving home and enjoys a life of privilege. Great things are expected of her, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
on the Shadowfell: the city of Evernight. Evernight is a city of cracked stone edifices and homes of rotten wood. Its roads are made mostly of trampled grave dust, and its few cobbled streets are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Shadow Crossing Sylphene, the baron’s firstborn daughter, was a tortured soul. After she was interred, her grave became a shadow crossing—a gateway to the Shadowfell. To use this gate, the characters
must first open Sylphene’s grave and remove the coffin (see area C9). In the darkest hours of the night, fog leaches into the open grave and fills it. Any creature that lies down in the fog-filled
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Students Sythian has opened his home to four students: Embry Hale (chaotic good) is a loud, 17-year-old human who plays a mean horn. He also composes his own songs and lyrics, recording them on
other students and secretly idolizes Embry. Wylie van Timmel (lawful good) is a 16-year-old human who comes from a loving home and enjoys a life of privilege. Great things are expected of her, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
on the Shadowfell: the city of Evernight. Evernight is a city of cracked stone edifices and homes of rotten wood. Its roads are made mostly of trampled grave dust, and its few cobbled streets are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the great powers of the world. Mighty dragonmarked houses, small home-town newspapers, national rulers, powerful immortals, and various other organizations and individuals hold the reins of power in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
who made peace with them decisively expelled their would-be rulers after a thirteen-year war of independence. Atagua’s people are the result of the multigenerational intermingling between the native
other cultures into the Suwa. The Green Doctors The collective of mystics known as the Green Doctors weaves together knowledge of magic and herbal medicine to heal the people and creatures of Atagua
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
who made peace with them decisively expelled their would-be rulers after a thirteen-year war of independence. Atagua’s people are the result of the multigenerational intermingling between the native
other cultures into the Suwa. The Green Doctors The collective of mystics known as the Green Doctors weaves together knowledge of magic and herbal medicine to heal the people and creatures of Atagua
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the great powers of the world. Mighty dragonmarked houses, small home-town newspapers, national rulers, powerful immortals, and various other organizations and individuals hold the reins of power in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While he excelled at none of the instruments, he realized he could pay off his family’s debts by turning his home into a conservatory for young musicians from wealthy families. One of his current
students, Wylie van Timmel, shows great promise. Sythian hatched a plan to snatch Golden Axe from Frody’s grave and give it to Wylie as a present, hoping to earn the favor and long-term financial support
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While he excelled at none of the instruments, he realized he could pay off his family’s debts by turning his home into a conservatory for young musicians from wealthy families. One of his current
students, Wylie van Timmel, shows great promise. Sythian hatched a plan to snatch Golden Axe from Frody’s grave and give it to Wylie as a present, hoping to earn the favor and long-term financial support
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms Interspersed among the fortresses of the dwarves and the settlements protected by the Lord’s Alliance are significant sites that have no collective character, except that they
locations is encompassed within the wild lands of the North. Among them are the great library of Candlekeep, home of the greatest collection of written lore in Faerûn; the imposing, giant-scale castle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you to leave your island home and the protection of the Undying Court in order to wander the world. Are you in search of a power that could earn you your place in the Undying Court? Have you been given
a quest by one of your own deathless ancestors? Or are you an exile, banished from your homeland for some crime against your people’s rulers? Consider your character’s personal and family history
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you to leave your island home and the protection of the Undying Court in order to wander the world. Are you in search of a power that could earn you your place in the Undying Court? Have you been given
a quest by one of your own deathless ancestors? Or are you an exile, banished from your homeland for some crime against your people’s rulers? Consider your character’s personal and family history
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms Interspersed among the fortresses of the dwarves and the settlements protected by the Lord’s Alliance are significant sites that have no collective character, except that they
locations is encompassed within the wild lands of the North. Among them are the great library of Candlekeep, home of the greatest collection of written lore in Faerûn; the imposing, giant-scale castle
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
home of the fire giants. In the vast rocky halls of the fire giants’ doughty liege lord, the dread King Snurre Iron Belly, they hope to find not only great treasure but the answer to the question of
thereof) has been to the other two places, the characters will know that there is a charge upon them to report definite information to the rulers who have sent them forth to inflict punishment on the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
home of the fire giants. In the vast rocky halls of the fire giants’ doughty liege lord, the dread King Snurre Iron Belly, they hope to find not only great treasure but the answer to the question of
thereof) has been to the other two places, the characters will know that there is a charge upon them to report definite information to the rulers who have sent them forth to inflict punishment on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
appearance of loyalty toward rival terrors. Every part of Kalakeri holds secrets and dangers, and nowhere is untouched by its rulers’ war for dominance. When planning adventures in Kalakeri, consider
secrets of lost rulers to the practices of forbidden magical sects. Without a steady, reliable presence on the throne, ancient cults, deadly beasts, and opportunistic demagogues are free to unleash
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
appearance of loyalty toward rival terrors. Every part of Kalakeri holds secrets and dangers, and nowhere is untouched by its rulers’ war for dominance. When planning adventures in Kalakeri, consider
secrets of lost rulers to the practices of forbidden magical sects. Without a steady, reliable presence on the throne, ancient cults, deadly beasts, and opportunistic demagogues are free to unleash
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Adventure Atlas: The Mortuary Hinchel Or The Mortuary rises above Sigil, the crossroads of the multiverse, like a dead hand erupting from a grave. Headquarters of the Heralds of Dust, one of the
oldest philosophical factions in the City of Doors, the Mortuary is a house of death: a morgue, funeral home, and tomb of immense scale linked to burial sites on other planes and worlds. The Mortuary is
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Adventure Atlas: The Mortuary Hinchel Or The Mortuary rises above Sigil, the crossroads of the multiverse, like a dead hand erupting from a grave. Headquarters of the Heralds of Dust, one of the
oldest philosophical factions in the City of Doors, the Mortuary is a house of death: a morgue, funeral home, and tomb of immense scale linked to burial sites on other planes and worlds. The Mortuary is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the templar order. Flamekeep is also home to Thalingard, the ancestral palace of the rulers of Thrane and current residence of Queen Diani ir’Wynarn. Shadukar Shadukar is a grim reminder of the cost
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the Land. Strahd is bound to Barovia and it to him in a way few rulers or Darklords understand. As part of this relationship, Strahd knows when any creature enters or dies violently within Barovia
Vistani fortune-teller Madame Eva makes her home in Barovia. She knows much of Strahd and has occasionally served as an intermediary between him and various Vistani bands when it serves her own
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the Land. Strahd is bound to Barovia and it to him in a way few rulers or Darklords understand. As part of this relationship, Strahd knows when any creature enters or dies violently within Barovia
Vistani fortune-teller Madame Eva makes her home in Barovia. She knows much of Strahd and has occasionally served as an intermediary between him and various Vistani bands when it serves her own