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Returning 35 results for 'collective with read'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20
creature, often referring to itself using the collective pronouns “we” and “us.”
Some mind flayer colonies use cranium rats as spies. The rats invade communities and act as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
temporary hit points.
Telepathic Shroud. The swarm is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.Bites. Melee Weapon Attack: +5
communicating telepathically “speaks” as one creature, often referring to itself using the collective pronouns “we” and “us.”
Some mind flayer colonies use cranium
Monsters
Eberron: Rising from the Last War
Alien Mind. If a creature tries to read Dyrrn’s thoughts or deals psychic damage to it, that creature must succeed on a DC 23 Intelligence saving throw or be stunned for 1 minute. The stunned
part of me has become a conscious entity.”
5
“My opponents must bow down to a mind flayer!”
6
“Dyrrn and the mind flayers simply want to unite all sentient creatures in collective consciousness. And I receive messages from the group mind!”
Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Inner Blingdenstone Population: 300 deep gnomes (svirfneblin)
Government: Work collective led by Dorbo and Senni Diggermattock
Defense: Militia, summoned earth elementals
Commerce: Salt
, the true character of the settlement is revealed. Warm, cozy, and welcoming, Blingdenstone is a rarity in the Underdark. Read the following boxed text when the characters first arrive in Inner
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The adventure begins when the characters arrive in the town of Promise or, if they are already there, as they explore the Awakening Festival. Read or paraphrase the following
instruments of many kinds. Their performances meld together as passersby join in during choruses, uniting the entire community in a single collective celebration.
Anyone on the streets of Promise
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Inner Blingdenstone Population: 300 deep gnomes (svirfneblin)
Government: Work collective led by Dorbo and Senni Diggermattock
Defense: Militia, summoned earth elementals
Commerce: Salt
, the true character of the settlement is revealed. Warm, cozy, and welcoming, Blingdenstone is a rarity in the Underdark. Read the following boxed text when the characters first arrive in Inner
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The adventure begins when the characters arrive in the town of Promise or, if they are already there, as they explore the Awakening Festival. Read or paraphrase the following
instruments of many kinds. Their performances meld together as passersby join in during choruses, uniting the entire community in a single collective celebration.
Anyone on the streets of Promise
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Trial by Combat Xedalli asks the characters to serve as her champions. If the characters accept, read: Xeleth sneers. “Very well, sister, since you won’t face me yourself, I, too, name a champion
. Bring forth the zodar!”
The crowd gives out a collective gasp as the guards part ranks to make way for a creature clad head to toe in a suit of obsidian armor. As it floats toward you, you realize the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Trial by Combat Xedalli asks the characters to serve as her champions. If the characters accept, read: Xeleth sneers. “Very well, sister, since you won’t face me yourself, I, too, name a champion
. Bring forth the zodar!”
The crowd gives out a collective gasp as the guards part ranks to make way for a creature clad head to toe in a suit of obsidian armor. As it floats toward you, you realize the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters approach either bridge, they can make out the initial details of the rift and can see the guards blocking the path. Read the following to set the scene: A rift in the earth divides Elturel into
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters approach either bridge, they can make out the initial details of the rift and can see the guards blocking the path. Read the following to set the scene: A rift in the earth divides Elturel into
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
effect that would sense its emotions or read its thoughts, as well as to all divination spells.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage
, fear, and other base emotions. A swarm of cranium rats communicating telepathically “speaks” as one creature, often referring to itself using the collective pronouns “we” and “us.” Some mind flayer
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to communicate hunger, fear, and other base emotions. A swarm of cranium rats communicating telepathically “speaks” as one creature, often referring to itself using the collective pronouns “we” and
cranium rat can shed dim light from its brain in a 5-foot radius or extinguish the light.
Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to communicate hunger, fear, and other base emotions. A swarm of cranium rats communicating telepathically “speaks” as one creature, often referring to itself using the collective pronouns “we” and
cranium rat can shed dim light from its brain in a 5-foot radius or extinguish the light.
Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
effect that would sense its emotions or read its thoughts, as well as to all divination spells.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage
, fear, and other base emotions. A swarm of cranium rats communicating telepathically “speaks” as one creature, often referring to itself using the collective pronouns “we” and “us.” Some mind flayer
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
knocking it over (which is speculation). Rapid-fire, increasingly outlandish indictments and assumptions follow. If the characters don’t interrupt the argument, Kusa notices one or more of them. Read
the shopkeepers’ stands and the surrounding market and prove their rival is sabotaging them. The shopkeeper will take any evidence the characters find, present it to the Dyn Singh Merchant Collective
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
knocking it over (which is speculation). Rapid-fire, increasingly outlandish indictments and assumptions follow. If the characters don’t interrupt the argument, Kusa notices one or more of them. Read
the shopkeepers’ stands and the surrounding market and prove their rival is sabotaging them. The shopkeeper will take any evidence the characters find, present it to the Dyn Singh Merchant Collective
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their wits about them. Stuffed Rat Soon after the characters begin their travels in Undersigil, read the following description: A tunnel leads through a half-collapsed basement. At the center of the
must,” it says. “We have already won.”
The speaker is a cranium rat squeaker (see Morte’s Planar Parade), a scout for a cranium rat collective known as the Us, which is scouting new territory. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their wits about them. Stuffed Rat Soon after the characters begin their travels in Undersigil, read the following description: A tunnel leads through a half-collapsed basement. At the center of the
must,” it says. “We have already won.”
The speaker is a cranium rat squeaker (see Morte’s Planar Parade), a scout for a cranium rat collective known as the Us, which is scouting new territory. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Visitors aren’t welcome inside without an escort. Unwelcome to Dendradis When the characters approach Dendradis, read or paraphrase the following text: Ahead rises the Spire, the infinitely tall
scholar
Ascetelis Before the characters depart or the situation with the ferrumachs grows too tense, a third rilmani arrives from inside. Read or paraphrase the following text: Marco Bernadini Dendradis
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
collective consciousness, the illithids hatch plots as far-reaching and evil as their fathomless minds can conceive. Since the fall of their empires, illithid collectives on the Material Plane have
mind flayers need to write something down, they do so in Qualith. This system of tactile writing (similar to braille) is read by an illithid’s tentacles. Qualith is written in four-line stanzas and is
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
big rocks mark the edges of the ten-foot-wide path.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased when the characters first arrive
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
collective consciousness, the illithids hatch plots as far-reaching and evil as their fathomless minds can conceive. Since the fall of their empires, illithid collectives on the Material Plane have
mind flayers need to write something down, they do so in Qualith. This system of tactile writing (similar to braille) is read by an illithid’s tentacles. Qualith is written in four-line stanzas and is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Visitors aren’t welcome inside without an escort. Unwelcome to Dendradis When the characters approach Dendradis, read or paraphrase the following text: Ahead rises the Spire, the infinitely tall
scholar
Ascetelis Before the characters depart or the situation with the ferrumachs grows too tense, a third rilmani arrives from inside. Read or paraphrase the following text: Marco Bernadini Dendradis
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
big rocks mark the edges of the ten-foot-wide path.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased when the characters first arrive
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hostel and the tower. A jetty lies just north of the outpost. When the characters arrive at the outpost, read or paraphrase the following text: A drab building of gray stone overlooks the steps
guards from area T3, those guards line up along the east wall for the duration of the ceremony, which begins shortly after the characters enter. Answering Ceremony. Read or paraphrase the following
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hostel and the tower. A jetty lies just north of the outpost. When the characters arrive at the outpost, read or paraphrase the following text: A drab building of gray stone overlooks the steps
guards from area T3, those guards line up along the east wall for the duration of the ceremony, which begins shortly after the characters enter. Answering Ceremony. Read or paraphrase the following
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, frightened, poisoned, prone
Senses truesight 120 ft., passive perception 23
Languages Deep Speech, telepathy 120 ft.
Challenge 22 (41,000 XP)
Alien Mind. If a creature tries to read
. The mind flayers of Eberron know Dyrrn as the Overmind, and it serves as the cornerstone of their collective consciousness. Of all the daelkyr, the Corruptor is the most adept at twisting minds and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The End of the World This is it! The showdown with Splugoth! The moment of truth as the characters battle for control of the orrery and try to stop the world’s end! The read-aloud text below assumes
Far Realm As the ritual approaches its end, the magic imbued into the orrery components senses the presence of the characters and works to thwart them. Drawing from the franchise’s collective
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
enters the room, read: An illusory figure appears upside down in the far corner of the room, standing on the ceiling. It appears to be the same long-faced human wizard depicted in the statues just inside
a single collective object and roll once on the table for all of them. Illusory Creature. When an illusory creature stands beneath the crystal disk, the disk gives off a soft golden light. However
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
enters the room, read: An illusory figure appears upside down in the far corner of the room, standing on the ceiling. It appears to be the same long-faced human wizard depicted in the statues just inside
a single collective object and roll once on the table for all of them. Illusory Creature. When an illusory creature stands beneath the crystal disk, the disk gives off a soft golden light. However
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, frightened, poisoned, prone
Senses truesight 120 ft., passive perception 23
Languages Deep Speech, telepathy 120 ft.
Challenge 22 (41,000 XP)
Alien Mind. If a creature tries to read
. The mind flayers of Eberron know Dyrrn as the Overmind, and it serves as the cornerstone of their collective consciousness. Of all the daelkyr, the Corruptor is the most adept at twisting minds and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The End of the World This is it! The showdown with Splugoth! The moment of truth as the characters battle for control of the orrery and try to stop the world’s end! The read-aloud text below assumes
Far Realm As the ritual approaches its end, the magic imbued into the orrery components senses the presence of the characters and works to thwart them. Drawing from the franchise’s collective
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
vote on questions about who to induct into the secret group and how to use their collective influence to arrange business in Red Larch. He is a stern and inflexible man, and he enjoys the power he gains
strange old book from a passing merchant just a couple of days ago. The book is a beautifully illuminated manuscript written in Dwarvish. Endrith doesn’t read Dwarvish, so he doesn’t know what is in it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Religion. Of Annam’s many sons, none is greater than my patron deity. (Any) Giant Bonds d6 Bond 1 My clan is the most important influence on my life; our collective place in the ordning depends on
giant’s armor and weapons are as much a record of its battle honors as its trophy collection is, for those who know how to read the signs. Notches carved into the haft of a weapon show the number and