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Returning 33 results for 'collectively rites glory to her reflects'.
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collectively rites glory to her reflect
collectively rites glory to her reflected
Backgrounds
The Book of Many Things
and their monstrous inhabitants for excitement and glory; you do it because every other path is closed to you. But you have risen high on fortune’s wheel once before, and with luck and fortitude
choice of feat reflects how you’ve dealt with the terrible loss that changed your life forever. If you’ve kept your senses sharp for every opportunity and climbed your way out of misery by
backgrounds
, Navigator's Tools, Book Containing Holy Rites, Holy Symbol, Interrogator’s Tools, Manacles, Traveler's Clothes, 10 GP; or (B) 50 GP
You are a servant of the Watchers of the Faithful, hunting
both mundane and supernatural—tasks that come with little glory.
Your home is the road, and you must travel to wherever rumors of the sinful and the deviant take you. Corruption is just as
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Arms and eyes upraised toward the sun and a prayer on his lips, an elf begins to glow with an inner light that spills out to heal his battle-worn companions.
Chanting a song of glory, a dwarf swings
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
: Choose A or B: (A) Club, Navigator’s Tools, Book Containing Holy Rites, Holy Symbol, Interrogator’s Tools, Manacles, Traveler’s Clothes, 10 GP; or (B) 50 GP
You are a servant of the Watchers of the
punished crimes both mundane and supernatural—tasks that come with little glory. Your home is the road, and you must travel to wherever rumors of the sinful and the deviant take you. Corruption is just
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
keeper of secrets. Priests and Rites. Giants invoke Skoraeus’s name when they begin any work of art or craft, particularly stonework, and they often dedicate the final product to his glory. Stone giants
raids and skirmishes, bringing glory to giantkind and striking terror into the enemies of Annam’s children. Priests and Rites. Giants sometimes ask Thrym for his blessing before hunting or going to war
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
keeper of secrets. Priests and Rites. Giants invoke Skoraeus’s name when they begin any work of art or craft, particularly stonework, and they often dedicate the final product to his glory. Stone giants
raids and skirmishes, bringing glory to giantkind and striking terror into the enemies of Annam’s children. Priests and Rites. Giants sometimes ask Thrym for his blessing before hunting or going to war
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis and regularly hold bloody rites in his honor. Warchanters, the minotaur clergy of Mogis, whip their marauders into a near-mindless frenzy before battle; the ensuing slaughter gives glory to
their creator and they were made in his image.
Revel in Ruin. The summer festival of the Megasphagion is a domesticated version of Mogis’s typical rites. It involves the sacrifice of many cattle to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
general, Itzmin squandered his family’s fortune, and his family name became synonymous with disgrace. Desperate to regain his former glory, Itzmin sought the guidance of the cultist Orencio and
.” Ideal. “I’ll do whatever it takes to gain the upper hand in any situation.” Bond. “I must restore my family to its former glory.” Flaw. “I value prestige over security.” Itzmin’s Goals Itzmin wants to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis and regularly hold bloody rites in his honor. Warchanters, the minotaur clergy of Mogis, whip their marauders into a near-mindless frenzy before battle; the ensuing slaughter gives glory to
their creator and they were made in his image.
Revel in Ruin. The summer festival of the Megasphagion is a domesticated version of Mogis’s typical rites. It involves the sacrifice of many cattle to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
general, Itzmin squandered his family’s fortune, and his family name became synonymous with disgrace. Desperate to regain his former glory, Itzmin sought the guidance of the cultist Orencio and
.” Ideal. “I’ll do whatever it takes to gain the upper hand in any situation.” Bond. “I must restore my family to its former glory.” Flaw. “I value prestige over security.” Itzmin’s Goals Itzmin wants to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
combination of supernatural gift, background, and other choices.
Beyond these options, the athlete background presented here provides a new way to seek glory through discipline and physical prowess
, skewered the bat-thing, then caught the child as it fell. Collectively, the other assembled competitors gave Arissa their awards, and the hunter claimed her citizenship among the Akroan lektoi.
Who knows what legends will unfold during next year’s Iroan Games?
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
combination of supernatural gift, background, and other choices.
Beyond these options, the athlete background presented here provides a new way to seek glory through discipline and physical prowess
, skewered the bat-thing, then caught the child as it fell. Collectively, the other assembled competitors gave Arissa their awards, and the hunter claimed her citizenship among the Akroan lektoi.
Who knows what legends will unfold during next year’s Iroan Games?
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Moonshae Isles, Baldur’s Gate, Candlekeep, and Port Nyanzaru. You’ve come to seek fortune and glory at Spelljammer Academy: a secret enclave of spellcasters and swords-for-hire on the mysterious isle of
collectively as “the Bridge.” While most of its candidates are from Toril, the academy occasionally recruits from outside Realmspace (the Wildspace system that is home to the planet Toril) to bring
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Moonshae Isles, Baldur’s Gate, Candlekeep, and Port Nyanzaru. You’ve come to seek fortune and glory at Spelljammer Academy: a secret enclave of spellcasters and swords-for-hire on the mysterious isle of
collectively as “the Bridge.” While most of its candidates are from Toril, the academy occasionally recruits from outside Realmspace (the Wildspace system that is home to the planet Toril) to bring
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
determine whether your character notices something without asking you to make a Wisdom (Perception) check; the DM uses your Passive Perception instead. Passive Perception is a score that reflects a general
about the character. Here are the sorts of things you might ask yourself as the character: What’s your gender? What person or people do you care most about? What’s your deepest fear? On your adventures, will you seek knowledge, wealth, glory, enlightenment, justice, mercy, power, or something else?
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
concern directly competes with that of an established deity. The methods of resolving such conflicts range from friendly dueling festivals or rites meant to emphasize the glory of one god over another
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
monstrous inhabitants for excitement and glory; you do it because every other path is closed to you. But you have risen high on fortune’s wheel once before, and with luck and fortitude, you could do so
, Skilled, or Tough feat (your choice). Your choice of feat reflects how you’ve dealt with the terrible loss that changed your life forever. If you’ve kept your senses sharp for every opportunity and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your character notices something without asking you to make a Wisdom (Perception) check; the DM uses your Passive Perception instead. Passive Perception is a score that reflects a general awareness of
character. Here are the sorts of things you might ask yourself as the character: What’s your gender? What person or people do you care most about? What’s your deepest fear? On your adventures, will you seek knowledge, wealth, glory, enlightenment, justice, mercy, power, or something else?
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
monstrous inhabitants for excitement and glory; you do it because every other path is closed to you. But you have risen high on fortune’s wheel once before, and with luck and fortitude, you could do so
, Skilled, or Tough feat (your choice). Your choice of feat reflects how you’ve dealt with the terrible loss that changed your life forever. If you’ve kept your senses sharp for every opportunity and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your character notices something without asking you to make a Wisdom (Perception) check; the DM uses your Passive Perception instead. Passive Perception is a score that reflects a general awareness of
character. Here are the sorts of things you might ask yourself as the character: What’s your gender? What person or people do you care most about? What’s your deepest fear? On your adventures, will you seek knowledge, wealth, glory, enlightenment, justice, mercy, power, or something else?
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
determine whether your character notices something without asking you to make a Wisdom (Perception) check; the DM uses your Passive Perception instead. Passive Perception is a score that reflects a general
about the character. Here are the sorts of things you might ask yourself as the character: What’s your gender? What person or people do you care most about? What’s your deepest fear? On your adventures, will you seek knowledge, wealth, glory, enlightenment, justice, mercy, power, or something else?
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
concern directly competes with that of an established deity. The methods of resolving such conflicts range from friendly dueling festivals or rites meant to emphasize the glory of one god over another
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the back of a Gargantuan living creature 19 Sealed inside a magical dome of force 20 Inside a Mordenkainen’s magnificent mansion Dungeon Creator A dungeon reflects its creators. A lost temple of the
control the dungeon and conduct their rites there. Tomb. Tombs are magnets for treasure hunters, as well as monsters that hunger for the bones of the dead. Treasure Vault. Built to protect powerful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the back of a Gargantuan living creature 19 Sealed inside a magical dome of force 20 Inside a Mordenkainen’s magnificent mansion Dungeon Creator A dungeon reflects its creators. A lost temple of the
control the dungeon and conduct their rites there. Tomb. Tombs are magnets for treasure hunters, as well as monsters that hunger for the bones of the dead. Treasure Vault. Built to protect powerful
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and many hope he can be convinced to return to his divine throne if the giants restore their ancient glory. But some giants believe that Annam is dead, that he is petulant and unworthy of worship, or
Snurre’s hall houses a temple where drow priests lead rites to the Elder Elemental Eye Another popular avenue for giants who turn from the gods of the Ordning derives from giants’ close ties to the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and many hope he can be convinced to return to his divine throne if the giants restore their ancient glory. But some giants believe that Annam is dead, that he is petulant and unworthy of worship, or
Snurre’s hall houses a temple where drow priests lead rites to the Elder Elemental Eye Another popular avenue for giants who turn from the gods of the Ordning derives from giants’ close ties to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Fire, through a series of painful rites. A flamewrath’s skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
question. Razerblasts fight confidently because they know that even if they lose, they go out in a blaze of glory. Razerblast
Medium humanoid (human), chaotic evil
Armor Class 17 (splint)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Vaasa, known collectively to most Faerûnians as the Cold Lands, rest near the Great Glacier in the cold, dry environs of the northeast. Few outside the region have much interest in what goes on here
, sambar, dragon, sun
Zhentil Keep: fang (“dung-piece”), talon/naal (“flea-bit”), tarenth (“hardhammer”), glory (“weeping wolf”), platinum glory (“flat metal gem”)
Silverymoon also mints two special
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Fire, through a series of painful rites. A flamewrath’s skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
question. Razerblasts fight confidently because they know that even if they lose, they go out in a blaze of glory. Razerblast
Medium humanoid (human), chaotic evil
Armor Class 17 (splint)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Vaasa, known collectively to most Faerûnians as the Cold Lands, rest near the Great Glacier in the cold, dry environs of the northeast. Few outside the region have much interest in what goes on here
, sambar, dragon, sun
Zhentil Keep: fang (“dung-piece”), talon/naal (“flea-bit”), tarenth (“hardhammer”), glory (“weeping wolf”), platinum glory (“flat metal gem”)
Silverymoon also mints two special
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
permanent settlements in Icewind Dale collectively known as Ten-Towns. See chapter 2 for more information on this location, and the “Icewind Dale” section in this chapter for more information on the other
twice in its long history, only to be reclaimed and rebuilt by the dwarves each time. Felbarr’s great hero-king, Emerus Warcrown, who restored Felbarr to its former glory during the War of the Silver
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
mystic caste is therefore possessed of two souls—one living and one dead—which grants them vision into the spirit world and heightens their necromantic abilities. Mystics oversee funeral rites, crafting
reflects the grim sense of how most other folk in the campaign will view such a character, especially those who don’t take the time to learn more about the character’s life and outlook. This heritage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
permanent settlements in Icewind Dale collectively known as Ten-Towns. See chapter 2 for more information on this location, and the “Icewind Dale” section in this chapter for more information on the other
twice in its long history, only to be reclaimed and rebuilt by the dwarves each time. Felbarr’s great hero-king, Emerus Warcrown, who restored Felbarr to its former glory during the War of the Silver