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Returning 35 results for 'collectively rules grows to her retreats'.
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Monsters
The Book of Many Things
"} poison damage.Delour the wererat is a sly trickster and consummate thief who rules the Moonstalkers alongside his friend Boss Augustus;Augustus. Delour’s honeyed words and calculating mind make
more complex challenges the guild can take on as it grows in power. His only real fear is exposure; the bigger and more active the Moonstalkers become, the more likely they are to attract the attention
Baphomet
Legacy
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Monsters
Out of the Abyss
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
more of the following effects:
Plant life within 1 mile of the lair grows thick and forms walls of trees, hedges, and other flora in the form of small mazes.
Beasts within 1 mile of the lair
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
she grows so enormous that the gods take notice and show her favor. To her, the biggest giant rules. Guh’s gluttony knows no bounds. She has been feasting for several months and has grown to such a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
she grows so enormous that the gods take notice and show her favor. To her, the biggest giant rules. Guh’s gluttony knows no bounds. She has been feasting for several months and has grown to such a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
grows stronger, its corruption grows into the second form: madness. Cultists sink into insanity, lashing out at everything around them or destroying themselves in elemental cataclysms. Ruin rules as the
corruption that grows stronger over time as the natural order decays. Secret cults spring up, institutions are debased, and the fundamental laws governing the seasons begin to weaken. As Elemental Evil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
grows stronger, its corruption grows into the second form: madness. Cultists sink into insanity, lashing out at everything around them or destroying themselves in elemental cataclysms. Ruin rules as the
corruption that grows stronger over time as the natural order decays. Secret cults spring up, institutions are debased, and the fundamental laws governing the seasons begin to weaken. As Elemental Evil
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the player characters. Here are some ways to keep the party feeling like heroes, even when the cast of characters grows. Sometimes our paths cross with others’ in the most fortuitous ways, bringing us
. The important thing is that the ally is available when the characters want them and retreats into the background when the characters don’t want or need the help. Consider ways the ally could help the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the player characters. Here are some ways to keep the party feeling like heroes, even when the cast of characters grows. Sometimes our paths cross with others’ in the most fortuitous ways, bringing us
. The important thing is that the ally is available when the characters want them and retreats into the background when the characters don’t want or need the help. Consider ways the ally could help the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, however, the Boromars have been fending off a serious challenge from Daask. Those monsters have been aggressively targeting Boromar agents and holdings, and the feud between the two forces grows more
associate of the clan, you’ll be expected to respect the hierarchy and follow the rules, and you might be targeted by Daask just as if you were a Boromar yourself. If you have a contact in the Boromar Clan
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, however, the Boromars have been fending off a serious challenge from Daask. Those monsters have been aggressively targeting Boromar agents and holdings, and the feud between the two forces grows more
associate of the clan, you’ll be expected to respect the hierarchy and follow the rules, and you might be targeted by Daask just as if you were a Boromar yourself. If you have a contact in the Boromar Clan
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
— makes the players feel as though their characters are part of a living world that changes and grows along with them. Part 1 of these rules is all about inventing your world. Chapter 1 asks what type of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
— makes the players feel as though their characters are part of a living world that changes and grows along with them. Part 1 of these rules is all about inventing your world. Chapter 1 asks what type of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
involved in making those decisions. Whenever this book talks about a franchise collectively — and in particular, when it talks about decisions being made by a franchise — the understanding is that all
big part of what makes an Acquisitions Incorporated campaign.
Rank 3: Large Territory Your license grows to include a broad expanse of provinces, a few small kingdoms, or a large kingdom or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
involved in making those decisions. Whenever this book talks about a franchise collectively — and in particular, when it talks about decisions being made by a franchise — the understanding is that all
big part of what makes an Acquisitions Incorporated campaign.
Rank 3: Large Territory Your license grows to include a broad expanse of provinces, a few small kingdoms, or a large kingdom or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The DC is 10 plus the number of feet the creature has sunk into the quicksand. A creature that is completely submerged in quicksand can’t breathe (see the suffocation rules in the Player’s Handbook
into the quicksand. Razorvine Razorvine is a plant that grows in wild tangles and hedges. It also clings to the sides of buildings and other surfaces as ivy does. A 10-foot-high, 10-foot-wide, 5-foot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that grows at the back of the cave. 2c. Fungus Gardens The creature in area 2a comes here to feed, as do other creatures dwelling in the caverns. The cave has the following features: Fungi. Gardens
inanimate minotaur skeleton embedded in each one, facing each other. These standing stones form one of Halaster’s magic gates (see “Gates”). The rules of the gate are as follows: Any creature that touches
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that grows at the back of the cave. 2c. Fungus Gardens The creature in area 2a comes here to feed, as do other creatures dwelling in the caverns. The cave has the following features: Fungi. Gardens
inanimate minotaur skeleton embedded in each one, facing each other. These standing stones form one of Halaster’s magic gates (see “Gates”). The rules of the gate are as follows: Any creature that touches
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The DC is 10 plus the number of feet the creature has sunk into the quicksand. A creature that is completely submerged in quicksand can’t breathe (see the suffocation rules in the Player’s Handbook
into the quicksand. Razorvine Razorvine is a plant that grows in wild tangles and hedges. It also clings to the sides of buildings and other surfaces as ivy does. A 10-foot-high, 10-foot-wide, 5-foot
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
miles, you hear the ringing of a bell. The sound grows louder as Nightstone comes into view. A river flows around the settlement, forming a moat. The village itself is contained within a wooden palisade
pick them off one or two at a time. A goblin that is alone and outnumbered might try to flee if it takes damage, at your discretion. If possible, the goblin retreats to the temple (area 5). See the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
miles, you hear the ringing of a bell. The sound grows louder as Nightstone comes into view. A river flows around the settlement, forming a moat. The village itself is contained within a wooden palisade
pick them off one or two at a time. A goblin that is alone and outnumbered might try to flee if it takes damage, at your discretion. If possible, the goblin retreats to the temple (area 5). See the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, and deal with the consequences.
A disease that does more than infect a few party members is primarily a plot device. The rules help describe the effects of the disease and how it can be cured, but
the specifics of how a disease works aren’t bound by a common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, and deal with the consequences.
A disease that does more than infect a few party members is primarily a plot device. The rules help describe the effects of the disease and how it can be cured, but
the specifics of how a disease works aren’t bound by a common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic. If a character kneels before the altar and offers a prayer to Kiaransalee, or leaves a respectful offering on the altar, the room grows markedly colder as the silent ghost of a drow priestess
makes a sign with one of its hands; drow characters recognize these hand-signs that, collectively, spell out the Elvish phrase oloth elgg ssussun, which translates to “darkness slays light.” If a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
.
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
character retreats into his or her mind and becomes paralyzed. The effect ends if the character takes any damage. 21–30 The character becomes incapacitated and spends the duration screaming, laughing, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
.
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
character retreats into his or her mind and becomes paralyzed. The effect ends if the character takes any damage. 21–30 The character becomes incapacitated and spends the duration screaming, laughing, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic. If a character kneels before the altar and offers a prayer to Kiaransalee, or leaves a respectful offering on the altar, the room grows markedly colder as the silent ghost of a drow priestess
makes a sign with one of its hands; drow characters recognize these hand-signs that, collectively, spell out the Elvish phrase oloth elgg ssussun, which translates to “darkness slays light.” If a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the dwarves see their gods as exemplars who blaze a path for their lives to follow. Dwarven deities exist in a wide variety, with a few common across many worlds. They are collectively known as the
improve a clan’s capabilities. Berronar Truesilver The Matron of Home and Hearth is the patron of family, honor, and law. She lays out the rules for managing a dwarf clan. Berronar’s code establishes the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
extra cost, and traveling on foot or by means the franchise provides). A majordomo is proficient in Charisma (Persuasion) and two skills of the DM’s choice. The DM is encouraged to use the rules for
band of ex-soldiers or reformed criminals) can add personality to the group. Consider using the rules in chapter 4 of the Dungeon Master’s Guide, applying the results of a single set of rolls to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
extra cost, and traveling on foot or by means the franchise provides). A majordomo is proficient in Charisma (Persuasion) and two skills of the DM’s choice. The DM is encouraged to use the rules for
band of ex-soldiers or reformed criminals) can add personality to the group. Consider using the rules in chapter 4 of the Dungeon Master’s Guide, applying the results of a single set of rolls to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the dwarves see their gods as exemplars who blaze a path for their lives to follow. Dwarven deities exist in a wide variety, with a few common across many worlds. They are collectively known as the
improve a clan’s capabilities. Berronar Truesilver The Matron of Home and Hearth is the patron of family, honor, and law. She lays out the rules for managing a dwarf clan. Berronar’s code establishes the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
families can all take notice as a franchise grows in power. And outside the characters’ immediate sphere of influence, factions such as Dran Enterprises and the Six work dark plots that might make the
a piece of the franchise’s action. Rival NPCs can be worked up using the rules in chapter 4, “Creating Nonplayer Characters” of the Dungeon Master’s Guide, incorporating schemes, methods, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
after smashing those who offended it into pulp, the giant rampages until its rage abates, it notices something more interesting, or it grows hungry. If a hill giant proclaims itself king over a
territory where other humanoids live, it rules strictly by terror and tyranny. Its decisions shift with its mood, and if it forgets the title it bestowed upon itself, it might eat its subjects on a whim.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
families can all take notice as a franchise grows in power. And outside the characters’ immediate sphere of influence, factions such as Dran Enterprises and the Six work dark plots that might make the
a piece of the franchise’s action. Rival NPCs can be worked up using the rules in chapter 4, “Creating Nonplayer Characters” of the Dungeon Master’s Guide, incorporating schemes, methods, and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Skull Dunes The Skull Dunes (see map 5.2) lie beyond a beach of coarse brown sand at the southern end of the island. The dunes are desolate; only an occasional bit of scraggly grass grows here
with skeletons that awaken and attack when anything treads on the sand above them. Map 5.2: Skull Dunes View Player Version Encounter Procedure Use the following rules to play out the Skull Dunes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
after smashing those who offended it into pulp, the giant rampages until its rage abates, it notices something more interesting, or it grows hungry. If a hill giant proclaims itself king over a
territory where other humanoids live, it rules strictly by terror and tyranny. Its decisions shift with its mood, and if it forgets the title it bestowed upon itself, it might eat its subjects on a whim.