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                        Returning 22 results for 'collector fire'.
                    
                
                        
                            
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                                        collect fire
                                    
                                
                                    
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                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    ":"1d20+5","rollType":"to hit","rollAction":"Hurl Flame"} to hit, range 60 ft., one target. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Hurl Flame","rollDamageType":"fire"} fire
                                                
                                            
                                                
                                                     grown a new arm to replace the one he had lost.
The new appendage has barbed spines, elongated fingers, and long nails. He can create fire with the snap of his fiendish fingers and has used the flames
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Challenge 14   Cadaver collector
 Drow inquisitor
 
  Elder brain
 Fire giant dreadnought
Githyanki supreme commander
 
  Retriever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    
 Cadaver collector
 Hellfire engine
 Iron cobra
 Marut
 Oaken bolter
 Retriever
 Sacred statue
 Steel predator
 Stone cursed
 Stone defender
 Elementals Air elemental myrmidon
 Earth
                                                
                                            
                                                
                                                     elemental myrmidon
 Elder tempest
 Fire elemental myrmidon
 Frost salamander
 Leviathan
 Phoenix
 Water elemental myrmidon
 Zaratan
 Fey Autumn eladrin
 Spring eladrin
 Summer eladrin
 Winter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     to be of assistance.    d6 Spirit Guardian 
     1  A half-orc enforcer called Joey Plantain, missing his right arm 
   2  A disgraced tax collector named Nibbin Clutchquill 
   3  An overly
                                                
                                            
                                                
                                                     creatures.    Totem Animal Urban Replacements 
     Bear  Otyugh, giant spider 
   Eagle  Crow, flying snake 
   Wolf  Giant rat, giant fire beetle 
   Path of the Zealot You might not be particularly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . He can create fire with the snap of his fiendish fingers and has used the flames to put the fear of the devil in every Vallakian. Doll Collector. Perhaps more disturbing than his fiendish arm and his
                                                
                                            
                                                
                                                    ) when used with two hands.
 Hurl Flame. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isnât being worn or carried, it catches fire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    ) Air elemental myrmidon
 Armanite
 Black abishai
 Dhergoloth
 Earth elemental myrmidon
 Fire elemental myrmidon
 Maurezhi
 Shadow dancer
 The Lost
 Venom troll
 Water elemental myrmidon
                                                
                                            
                                                
                                                    
 Gray render
 Oinoloth
 Challenge 13 (10,000 XP) Dire troll
 Drow arachnomancer
 Narzugon
 Star spawn seer
 The Angry
 Wastrilith
 Challenge 14 (11,500 XP) Cadaver collector
 Drow inquisitor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     tunnel leads to the Darklake Docks. DUERGAR ALCHEMIST
 A duergar alchemist carries two vials of acid and two flasks of alchemistâs fire. It uses the normal duergar stat block but replaces the Javelin
                                                
                                            
                                                
                                                     attack option with the following attack options:
 Acid Vial. Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 7 (2d6) acid damage.
 Alchemistâs Fire. Ranged Weapon Attack: +4 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     crematorium, and the walls erupt with gouts of flame. Each creature in the room must succeed on a DC 18 Dexterity saving throw, taking 44 (8d10) fire damage on a failed save, or half as much damage on
                                                
                                            
                                                
                                                     bow; the mummies attack all who refuse. 7 A cadaver collectorâ  emerges from a portal to Acheron, dragging a cart of corpses behind it. 8 A deathlock mastermindâ  leads four deathlocksâ  in an unholy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     might also come to the world to oppose their elemental rivals from opposite planes: air versus earth or fire versus water. The elemental forces of air are most commonly connected with cloud and storm
                                                
                                            
                                                
                                                     giants. Those of earth are typically associated with hill and stone giants. Elemental fire is closely tied to fire giants, and elemental water is typically connected to cloud and frost giants. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     hour, but the intact Istarian bottles are worth 200 gp each to a collector. M5: Bone Gauntlet Enormous reptilian bones jut from the walls of this natural corridor. A character who examines the bones and
                                                
                                            
                                                
                                                     14 (4d6) fire damage to each creature in the water at that time. For the next minute, as the water continues to burn, a creature that enters the water for the first time on a turn or starts its turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     wagon. Therein lies what you seek.
 The treasure lies in Rictavioâs carnival wagon (chapter 5, area N5). 8 of StarsâNecromancer A woman hangs above a roaring fire. Find her, and you will find the
                                                
                                            
                                                
                                                     F). 8 of CoinsâTax Collector The Vistani have what you seek. A missing child holds the key to the treasureâs release.
 The treasure is hidden in the Vistani treasure wagon (chapter 5, area N9i). âA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     S13 opens. If it is rotated to face any other direction, the statueâs heads animate and breathe flame. Each creature in the chamber must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire
                                                
                                            
                                                
                                                     gp to a collector. Characters might recall seeing hats of similar style to the one the man is wearing in the City of Lost Names.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     feet wide, with wooden decks and iron-plated hulls fashioned to resemble dragon turtles. The boats are magically immune to fire damage and remain cool to the touch, even when floating in lava. Each
                                                
                                            
                                                
                                                     dagger with a malachite blade (250 gp). The other chest also contains a potion of resistance (fire) in a vial made from a hollowed-out dragonâs fang. B19: Storeroom Boxes, barrels, crates, and sacks are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     adjoining chamber arrive 2 rounds later. The specters canât leave the forge. Treasure. Most of the dwarvesâ possessions were burned or melted by dragon fire, but one skeleton wears a mithral breastplate
                                                
                                            
                                                
                                                     make a successful DC 13 Dexterity saving throw or take 10 (3d6) piercing damage and be knocked prone. A fire smolders in a pit in the middle of the chamber, with lizards, bats, and quippers slowly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of the Long Road facing the Stone Trail. The innâs proprietor is the affable Herivin Dardragon (CG male strongheart halfling commoner), a curly-haired collector and reseller of paintings and
                                                
                                            
                                                
                                                     remains of an older stone building that caught fire and burned down, stands near the main gates next to the stables. The hulking yet friendly proprietor, Arzastra (LG female half-ogre), recently took pity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     duke, her three dead husbands, her three sons, and the familyâs winged cat, Slobberchops. Treasure. A tapestry hanging on the north wall depicts burning angels falling from the sky into a pit of fire
                                                
                                            
                                                
                                                     horror that was fashioned on Avernus. The construct understands Infernal but canât speak, and it is immune to the following spells: fire bolt, sacred flame, and shocking grasp. The only creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                       1 A Hands of Havoc fire starter (see Morteâs Planar Parade), flame in hand and a wild look in their eyes, stands outside an abandoned building. âCare to help?â they ask the characters. 2 A kelubar
                                                
                                            
                                                
                                                     chase a nimble cranium rat squeaker (see Morteâs Planar Parade). âGet âem!â they cry as the rat darts toward the characters. 6 A droopy-eyed corpse collector (dwarf commoner) in tattered clothing dumps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     exits. A small fire smolders on the floor before the dais, where six sleeping pallets lie empty, surrounded by packs and supplies. The sound of hammers ringing on iron comes from beyond the doors to
                                                
                                            
                                                
                                                     ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:
 Cantrips (at will): fire bolt, mage hand, minor illusion, shocking grasp
 1st
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     made and in good condition, and each could fetch 50 gp from a collector. Each bust weighs 30 pounds, and each framed painting weighs 15 pounds. The ivory dragonchess set is worth 150 gp. D13: Alchemy Lab
                                                
                                            
                                                
                                                     contains a wand of magic missiles hidden in a pile of straw. The third contains 20 daysâ worth of edible rations. The final crate contains a dozen torches and three flasks of alchemistâs fire. D26a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     enterprise. The Helm is a rooming house with an entryway shadowed by an immense iron helm that supposedly belonged to a fire giant. The Cloak, slightly smaller, is signaled by the bright flutter of a
                                                
                                            
                                                
                                                     merchants and underworld figures to fabricate a link to the Hhune family. More than the patriar estate itself is at stake, for Luteciaâs late husband was an avid map collector and antiquarian whose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     collector. Only four such books can be found here. The fur-covered book on the desk is Zorhannaâs spellbook, which contains the following spells: arcane lock, banishment, cone of cold, counterspell, detect
                                                
                                            
                                                
                                                     magic, detect thoughts, fire shield, fly, globe of invulnerability, ice storm, identify, knock, legend lore, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, plane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     enterprise. The Helm is a rooming house with an entryway shadowed by an immense iron helm that supposedly belonged to a fire giant. The Cloak, slightly smaller, is signaled by the bright flutter of a
                                                
                                            
                                                
                                                     bribes from Lower City merchants and underworld figures to fabricate a link to the Hhune family. More than the patriar estate itself is at stake, for Luteciaâs late husband was an avid map collector
                                                
                                            
                                        






