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Returning 25 results for 'college rendering god to have rogues'.
Monsters
Vecna: Eve of Ruin
of Mystra, the god of magic. The divine energy Mystra passed to Alustriel grants Alustriel incredible power over arcane magic.
Alustriel’s youthful appearance as a human woman with silver hair
in her true form. She helped create Silverymoon’s famous Moonbridge and cofounded the Lady’s College, the first school in Faerûn for mages as students rather than as apprentices in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
some rogues learn how to create and use poisons during their studies at this college. Suggested Characteristics. Students of Witherbloom College are equally likely to be found picking herbs for a
Witherbloom Student You filled your childhood with rudimentary alchemical experiments, all in the hope of becoming a student of Witherbloom College. The life sciences are the focus of your reading
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of Solamnia character, consider playing a bard of the College of Valor (or the College of Swords from Xanathar’s Guide to Everything) or a barbarian devoted to the ideals of the nature god Habbakuk
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Prismari Student You are an artist, and you have been preparing to hone your craft according to the traditions of Prismari College. Whatever your medium—sculpture, dance, paint, music, drama
, Prismari students also include monks who follow the Way of the Four Elements. Some acrobatic rogues and fighters (including those who emulate the archetype of the Eldritch Knight) also delight in the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill. A number of both paladins and rogues attend Silverquill College as well
Silverquill Student You have spent years practicing your writing and oration in the hope of becoming a student of Silverquill College. Your studies focus on language, literature, and the power of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Quandrix Student In preparation to become a student of Quandrix College, you have spent years working through the college’s math problems for prospective students. Your interests concentrate on the
homes in Quandrix. Some fighters, monks, rangers, and rogues study here, using Quandrix principles to train their minds. Suggested Characteristics. With subjects ranging from the physical and tangible to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
priesthood depends on the tenets of that god: the cunning rogues who venerate Mask have little in common with the upright law-keepers of Tyr, and the delightful revelers who revere Lliira are different from
Religious Institutions Those who serve as priests of a god aren’t necessarily clerics. Indeed, the power invested in clerics and other divine spellcasters by the gods is given out only rarely (see
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
percent chance that you attract the attention of a god who sends an avatar to wrest the Artifact from you. The avatar has the same alignment as its creator and uses the Empyrean stat block. Once it
transformed into a Wight under the DM’s control that must protect the Artifact. 55–63 The Artifact dilutes potions within 10 feet of itself, rendering them nonmagical. 64–72 The Artifact erases scrolls
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
priesthood serving the deep gnome deities Segojan Earthcaller (the god of deep earth and nature) and Callarduran Smoothhands (the god of stone and mining). The Stoneheart Enclave is in charge of summoning
the closed-off areas of Blingdenstone and set up court, summoning all manner of oozes along the way and rendering portions of the ruined city uninhabitable and dangerous to outsiders. Utterly insane and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the monstrous evil lurking beneath. Within a medieval town or city are places as deadly as any dungeon: A clock tower that serves as a base for a guild of kenku rogues and assassins A thieves’ guild
queen A kraken’s cave or bronze dragon’s cavernous lair, filled with ancient treasures A sunken temple of Sekolah, evil god of the sahuagin The Planes of Existence The Abyss. The Nine Hells. The City of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, rendering them nonmagical. 41–45 The artifact erases magic scrolls within 10 feet of it, rendering them nonmagical. 46–50 Before using one of the artifact’s properties as an action, you must use a bonus
artifact, there is a 10 percent chance that you attract the attention of a god that sends an avatar to wrest the artifact from you. The avatar has the same alignment as its creator and the statistics of an empyrean (see the Monster Manual). Once it obtains the artifact, the avatar vanishes.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
Black Network have no desire to become agents and errand-runners for some petty god and her dragon cohorts. This viewpoint makes the Zhentarim an interesting addition to the characters’ possible
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
Black Network have no desire to become agents and errand-runners for some petty god and her dragon cohorts. This viewpoint makes the Zhentarim an interesting addition to the characters’ possible
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
Black Network have no desire to become agents and errand-runners for some petty god and her dragon cohorts. This viewpoint makes the Zhentarim an interesting addition to the characters’ possible
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
being in service to the gods called me to become a divine agent in the world. 2 I saw the injustice and horror in the world and felt moved to take a stand against them. 3 My god gave me an
but found I needed to work in the world, to bring the message of my faith to the darkest corners of the land. 6 I realize that my god works through me, and I do as commanded, even though I don’t know
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plead their case. Divine Wrath. After a temple is sacked, a vengeful god sends an escalating series of woes upon a kingdom until the temple’s relics are returned. Giants. An enormous castle on a cloud
Necromancy. Vampires open a college of necromancy, attracting evil necromancers who need fresh corpses for their studies. An order of vampire hunters seeks the characters’ help. Undying Monarch. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
through 4 but is choked with rubble, rendering it impassable. P11. Upside-Down Laboratory This chamber appears to have been a wizard’s laboratory, as evidenced by the upside-down storage cupboards and
face of the altar.
Characters who succeed on a DC 15 Intelligence (Religion) check recognize the symbol on the altar as the holy symbol of Mystryl, the first incarnation of Mystra, the god of magic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Religion) check, a character recalls that a crystal ball filled with eyes is the symbol of Savras, god of divination. Orb of Divination. The stone plinth upon which the orb rests is engraved with
, studied, or dissected. The fall of Ythryn damaged the telescope beyond repair, rendering it useless. When Ythryn fell, a piece of the Tower of Divination (area Y11) crashed through the observatory roof
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of their own kind, so it isn’t in their nature to bow to any god or otherworldly patron. However, wizardry remains a rare temptation.
In the pages of a spellbook, an illithid sees a system to acquire
, strong-willed stalwart that defies it or attacks it, an elder brain sends a blast of overwhelming psychic force to crush the upstart’s mind, rendering the creature a thoughtless, drooling shell
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to an end a few months ago when the ship collided with the body of a dying god. Strange Magic. The ship’s prow was outfitted with “fancy magic stuff” beyond the githyanki’s understanding. This magic
floorboards, rendering squares with roots difficult terrain. Redbud’s roots also block the entrances to the lifeboat wreck (area Z12) and the study (area Z13), the latter of which contains one of the safe
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magical lights in this room have been dispelled, rendering the chamber dark. Characters who have a light source or darkvision can discern the following features: The room has been converted into a maze
date with an intellect devourer. God Figurine. The figurine on the pedestal is crudely fashioned out of clay. It has the head of a hammerhead shark, the upper torso of a bare-chested male, dragon