Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'college rune gain to her religious'.
Other Suggestions:
college rage gain to her religion
college rage gain to her religious
college rule gain to her religious
college rune gain to her religion
Monsters
Bigby Presents: Glory of the Giants
Frost Rune. The giant has a frost rune inscribed on a chunk of ice or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Ice Wolves
action and Ice Armor reaction.
The object bearing the rune has AC 16; 40 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end of every turn
Backgrounds
Bigby Presents: Glory of the Giants
.
5
You carve runes on a set of animal bones you can throw in different formations.
6
You draw runes into candles, melting the wax to smooth over the engravings.
Feature: Rune Shaper
You gain the Rune Shaper feat.
You’ve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into the supernatural power held
Backgrounds
Strixhaven: A Curriculum of Chaos
You have spent your youth preparing to be a student of Lorehold College, reading every book on the college’s recommended reading list for prospective students. Your academic passions are in the
Feature: Lorehold Initiate
You gain the Strixhaven Initiate feat and must choose Lorehold within it.
In addition, if you have the Spellcasting or Pact Magic feature, the spells on the
Magic Items
Bigby Presents: Glory of the Giants
The back of this weatherworn leather glove is adorned with three large metal hooks shaped like a mole’s claws. Stitched into the glove’s palm is the mountain rune.
The glove is
considered a simple melee weapon with the finesse and light properties, and it deals 1d4 slashing damage on a hit. While attuned to the glove, you gain a burrowing speed equal to your walking speed and
Magic Items
Bigby Presents: Glory of the Giants
This magic weapon is a triple-barreled bronze musket. You gain a +1 bonus to attack and damage rolls made with it. It requires no ammunition, its damage is radiant instead of piercing, and it doesn
’t have the loading property. The base of the weapon is emblazoned with the light rune.
Additionally, while attuned to the weapon, you can cast dancing lights from the musket at will.
Invoking
Backgrounds
Strixhaven: A Curriculum of Chaos
In preparation to become a student of Quandrix College, you have spent years working through the college’s math problems for prospective students. Your interests concentrate on the mathematical
uniform, and a pouch containing 15 gp
Feature: Quandrix Initiate
You gain the Strixhaven Initiate feat and must choose Quandrix within it.
In addition, if you have the Spellcasting or Pact
Backgrounds
Strixhaven: A Curriculum of Chaos
You have spent years practicing your writing and oration in the hope of becoming a student of Silverquill College. Your studies focus on language, literature, and the power of words, both magical and
gain the Strixhaven Initiate feat and must choose Silverquill within it.
In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Silverquill Spells table are added to the
Magic Items
The Book of Many Things
. While you’re inside that area, your hammer glows with matching runes, and you gain a +3 bonus to attack and damage rolls made with this hammer. The rune circle disappears after 1 minute, when you
create another rune circle, or when you dismiss the rune circle as a bonus action. This hammer regains 1d3 expended charges daily at dawn.
Magic Items
Bigby Presents: Glory of the Giants
The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip
the target.
Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Magic Items
Bigby Presents: Glory of the Giants
The spikes of this iron morningstar glow with sickly, pale light. The death rune is inscribed on its shaft and inlaid with pearl.
You gain a +2 bonus to attack and damage rolls made with this weapon
, and attacks with this weapon deal necrotic damage instead of piercing damage.
When you attack a creature with this weapon and roll a 20 on the attack roll, you gain 10 temporary hit points. Any
Magic Items
Storm King's Thunder
This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the skold (shield) rune. The ingot has the
a two-handed melee weapon — by tracing the skold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the
Magic Items
Bigby Presents: Glory of the Giants
the rune, imbuing the horn’s deep call with protective magic that affects creatures of your choice within 30 feet of yourself. You and all affected creatures gain a +1 bonus to AC until the
This brass war horn is engraved with the war rune, which glows purple when the horn is blown.
You can blow the horn as a bonus action. When you do, if you have the frightened condition, you
Monsters
Strixhaven: A Curriculum of Chaos
this knowledge, she can alter the physical properties of existence, gain fundamental understanding, and manipulate the flow of thought.
Tanazir founded Quandrix College to nurture the spark of
Magic Items
Bigby Presents: Glory of the Giants
This magic ranged weapon is a flared pistol with the storm rune engraved along the barrel. You gain a +1 bonus to attack and damage rolls made with it. It requires no ammunition, its damage is
thunder instead of piercing, and it doesn’t have the loading property.
Invoking the Rune. As a bonus action, you can invoke the weapon’s rune to launch a ball of energy to a point you can see
Backgrounds
Strixhaven: A Curriculum of Chaos
You filled your childhood with rudimentary alchemical experiments, all in the hope of becoming a student of Witherbloom College. The life sciences are the focus of your reading, which include biology
and necromancy. Brewing strange concoctions with medicinal properties, exploring the anatomies of monsters, and cataloging swamp flora are the kinds of studies you might pursue at Witherbloom College
Magic Items
Storm King's Thunder
This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.
Wyrmslayer. As an action, you can
point the claw at a Dragon within 30 feet of you. The target must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This
Magic Items
Storm King's Thunder
This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the
property, you can’t use it again until you finish a short or long rest.
Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can
Backgrounds
Strixhaven: A Curriculum of Chaos
You are an artist, and you have been preparing to hone your craft according to the traditions of Prismari College. Whatever your medium—sculpture, dance, paint, music, drama, architecture, or
school uniform, and a pouch containing 10 gp
Feature: Prismari Initiate
You gain the Strixhaven Initiate feat and must choose Prismari within it.
In addition, if you have the Spellcasting or
Magic Items
Storm King's Thunder
Crafted from a thick, red fabric, this banner measures 5 feet high and 3 feet wide. The krig (war) rune is displayed on the fabric with round, metal plates sewn into it. It can be attached to a 10
rest.
Gift of Battle. You can transfer the banner’s magic to a place by tracing the krig rune on the ground with your finger. The point where you trace it becomes the center of a spherical
Magic Items
Baldur’s Gate: Descent into Avernus
transformation. Your alignment becomes lawful good, and you gain the following traits:
Angelic Language. You can speak, read, and write Celestial.
Celestial Resistance. You have resistance to necrotic and
creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.
New Personality. You gain new personality traits, determined by rolling once on each of the
Magic Items
Tomb of Annihilation
This crooked staff is carved from bone and topped with the skull of a forgotten archmage whom Acererak destroyed long ago. Etched into the skull’s forehead is Acererak’s rune, which is
known on many worlds as a sign of death.
Beneficial Properties. While the staff is on your person, you gain the following benefits:
Your proficiency bonus to Intelligence (Arcana) and Intelligence
Magic Items
Keys from the Golden Vault
.
Mark of Darkness. After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of your devotion to vile darkness. An evil rune might
appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a forked tongue, or some
Feats
Bigby Presents: Glory of the Giants
slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you have.
Rune Magic. You know a number of runes equal to half your
proficiency bonus (rounded down), chosen from the Rune Spells table. Whenever you finish a long rest, you can inscribe each rune you know onto one nonmagical weapon, armor, piece of clothing, or other
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
+1 bonus to checks with that skill if already proficient, while this burnished, brassy stone orbits your head.
Ioun Stone of Religious Knowledge;Religious Knowledge (Rare). You gain proficiency
head.
Ioun Stone of Mastery;Mastery (Legendary). Your proficiency bonus increases by 1 while this pale green prism orbits your head.
Ioun Stone of Protection;Protection (Rare). You gain a +1
Magic Items
Lost Laboratory of Kwalish
effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Religious Knowledge. You gain proficiency
magic-items
The tarnished cauldron bubbles with a strange, dark liquid. Even in transport, the liquid stays within the rune-emblazoned rim of the cauldron. While you hold the cauldron, you can use it as a
Spellcasting Focus for your spells, you gain a bonus determined by the cauldron’s rarity to all saving throws, and you can use the following properties.
Size Change (Rare+). You can perform a 1
magic-items
The tarnished cauldron bubbles with a strange, dark liquid. Even in transport, the liquid stays within the rune-emblazoned rim of the cauldron. While you hold the cauldron, you can use it as a
Spellcasting Focus for your spells, you gain a bonus determined by the cauldron’s rarity to all saving throws, and you can use the following properties.
Size Change (Rare+). You can perform a 1
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
a master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you
) 2 5 3 — — — — — — — — 3rd +2 Bard College, Expertise 2 6 4 2
magic-items
The tarnished cauldron bubbles with a strange, dark liquid. Even in transport, the liquid stays within the rune-emblazoned rim of the cauldron. While you hold the cauldron, you can use it as a
Spellcasting Focus for your spells, you gain a bonus determined by the cauldron’s rarity to all saving throws, and you can use the following properties.
Size Change (Rare+). You can perform a 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
objects. Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see “Supernatural Gifts” in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to
cast Greater Restoration once without expending a spell slot or using Material components. You can’t gain this Charm again while you still have it. Harvest: Talisman. When you issue the Harvest order to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
objects. Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see “Supernatural Gifts” in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to
cast Greater Restoration once without expending a spell slot or using Material components. You can’t gain this Charm again while you still have it. Harvest: Talisman. When you issue the Harvest order to
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Transferring Colleges The loose association of minstrels and masters that was your bard college helps to define your knowledge and skills. Still, no matter what your original collegiate connections
, as a bard in an Acquisitions Incorporated campaign, you now focus that learning into your own personal school of business. College of Glamour The lessons taught by the College of Glamour are right in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equipment. Bonus Proficiencies 3rd-level Rune Knight feature You gain proficiency with smith’s tools, and you learn to speak, read, and write Giant. Rune Carver 3rd-level Rune Knight feature You can
use magic runes to enhance your gear. You learn two runes of your choice, from among the runes described below, and each time you gain a level in this class, you can replace one rune you know with a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equipment. Bonus Proficiencies 3rd-level Rune Knight feature You gain proficiency with smith’s tools, and you learn to speak, read, and write Giant. Rune Carver 3rd-level Rune Knight feature You can
use magic runes to enhance your gear. You learn two runes of your choice, from among the runes described below, and each time you gain a level in this class, you can replace one rune you know with a