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Returning 22 results for 'college walled returning'.
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Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Donjon The Donjon is a walled fortification near the shore of Lake Bral where some offenders and malefactors against the crown are held. In addition to its role as an auxiliary barracks for the Royal
“finder’s fee” for returning a lost item to its rightful owner. More important in the short term is the boost to its reputation that the business receives with every successful recovery. Great Market
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Donjon The Donjon is a walled fortification near the shore of Lake Bral where some offenders and malefactors against the crown are held. In addition to its role as an auxiliary barracks for the Royal
“finder’s fee” for returning a lost item to its rightful owner. More important in the short term is the boost to its reputation that the business receives with every successful recovery. Great Market
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magical divination. Clerics, mages, and other scholars work at the institution’s Celestial Observatory, its Library of Ultimate Truth, and its College of Divination. When the characters arrive at the
Wisdom (Perception) check if not revealed by Shir. Below the trapdoor is a 5-foot-diameter stone-walled well with a sturdy wooden lift. The well descends 20 feet before opening up into a 40-foot-square
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magical divination. Clerics, mages, and other scholars work at the institution’s Celestial Observatory, its Library of Ultimate Truth, and its College of Divination. When the characters arrive at the
Wisdom (Perception) check if not revealed by Shir. Below the trapdoor is a 5-foot-diameter stone-walled well with a sturdy wooden lift. The well descends 20 feet before opening up into a 40-foot-square
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Ylagan uses Blindsight and the elemental uses Tremorsense to perceive what’s happening outside the wall. Roleplaying Ylagan. The Hostile young dragon assumes the characters are returning to the Astral
, whenever Ylagan starts his turn Bloodied, he makes a DC 10 Wisdom saving throw. On a failed save, Ylagan’s instinct for self-preservation kicks in, and he flees by the safest route, either returning to his
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
guarding nobility, to investigating a ruin or rumor of monsters anywhere in the North. Though it has stood for hundreds of years, Waterdeep is only now returning to its status of a century and a half ago
the city, with most of the smaller transactions and respectable trade taking place here.
City of the Dead. The city’s walled cemetery, the City of the Dead is the only place in Waterdeep where it is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Ylagan uses Blindsight and the elemental uses Tremorsense to perceive what’s happening outside the wall. Roleplaying Ylagan. The Hostile young dragon assumes the characters are returning to the Astral
, whenever Ylagan starts his turn Bloodied, he makes a DC 10 Wisdom saving throw. On a failed save, Ylagan’s instinct for self-preservation kicks in, and he flees by the safest route, either returning to his
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
guarding nobility, to investigating a ruin or rumor of monsters anywhere in the North. Though it has stood for hundreds of years, Waterdeep is only now returning to its status of a century and a half ago
the city, with most of the smaller transactions and respectable trade taking place here.
City of the Dead. The city’s walled cemetery, the City of the Dead is the only place in Waterdeep where it is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
college, the Hall of Records was foreclosed on for a slightly overdue debt to the Fated centuries ago. The Fated has since repurposed the building as its headquarters. The campus consists of six
stately towers—originally seven, but the library was sold and walled off—and a sprawling network of underground archives linked to each of the academy’s founding structures. Records. Inside the guarded
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
college, the Hall of Records was foreclosed on for a slightly overdue debt to the Fated centuries ago. The Fated has since repurposed the building as its headquarters. The campus consists of six
stately towers—originally seven, but the library was sold and walled off—and a sprawling network of underground archives linked to each of the academy’s founding structures. Records. Inside the guarded
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a hidden trapdoor in the floor. Any character who searches the area finds the trapdoor with a successful DC 15 Wisdom (Perception) check. The stone covers a brick-walled shaft and a wooden ladder that
. Stairs Down This room contains a barrel of fresh water and a brick-walled staircase that descends 15 feet to area V20. V8. Parlor While entertaining visitors in this room, the duke likes to sit in an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a hidden trapdoor in the floor. Any character who searches the area finds the trapdoor with a successful DC 15 Wisdom (Perception) check. The stone covers a brick-walled shaft and a wooden ladder that
. Stairs Down This room contains a barrel of fresh water and a brick-walled staircase that descends 15 feet to area V20. V8. Parlor While entertaining visitors in this room, the duke likes to sit in an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
rough-walled cavern contains nothing that should make it stink of filth and rot as it does.
Shadows curl like smoke from the walls. To the northeast, similar shadows whirl around a black gate. East of
the object for 1 hour, or if the object is destroyed, the character dies. Remove curse, greater restoration, or equivalent magic breaks the bond, returning the soul to its rightful place.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
rough-walled cavern contains nothing that should make it stink of filth and rot as it does.
Shadows curl like smoke from the walls. To the northeast, similar shadows whirl around a black gate. East of
the object for 1 hour, or if the object is destroyed, the character dies. Remove curse, greater restoration, or equivalent magic breaks the bond, returning the soul to its rightful place.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tall towers that rise up above the northern court wall are interconnected by covered walkways. Many of these are roofed, but not walled, and monks — some of them under quite prodigious burdens of books
copies of rare spells to sweeten the deal. Services Those who come to Candlekeep are permitted to remain for one tenday before departing, and must remain away for at least a full month before returning
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tall towers that rise up above the northern court wall are interconnected by covered walkways. Many of these are roofed, but not walled, and monks — some of them under quite prodigious burdens of books
copies of rare spells to sweeten the deal. Services Those who come to Candlekeep are permitted to remain for one tenday before departing, and must remain away for at least a full month before returning
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
once provided an exit from the garden, the fey crossing is now one-way, allowing exit only with a special key (see the “Returning to the Garden” section of this adventure’s conclusion for more on exiting
gp). A character who searches the grove and succeeds on a DC 16 Wisdom (Perception) check notices the pendant. G12: Treant’s Stand A limestone-walled ravine cuts into a rise in the land. A stream
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
once provided an exit from the garden, the fey crossing is now one-way, allowing exit only with a special key (see the “Returning to the Garden” section of this adventure’s conclusion for more on exiting
gp). A character who searches the grove and succeeds on a DC 16 Wisdom (Perception) check notices the pendant. G12: Treant’s Stand A limestone-walled ravine cuts into a rise in the land. A stream
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contain walled-in shrines with steps leading up to them. Tangled mushrooms and roots have extended beyond a central garden to cover every visible surface.
Rising from the garden is a staircase that
only it can mend Xeluan’s broken heart. If the characters present the shard of Xeluan, Rilago thanks the characters for returning the shard to Xeluan’s tomb. Rilago’s Ghost The ghost describes the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contain walled-in shrines with steps leading up to them. Tangled mushrooms and roots have extended beyond a central garden to cover every visible surface.
Rising from the garden is a staircase that
only it can mend Xeluan’s broken heart. If the characters present the shard of Xeluan, Rilago thanks the characters for returning the shard to Xeluan’s tomb. Rilago’s Ghost The ghost describes the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
burned wood hangs in the air above rows of incinerated trees. Goldenfields Goldenfields is a walled farming complex dedicated to Chauntea, the goddess of agriculture. It also serves as a base for the
worth 750 gp each (roll on the appropriate table in chapter 7 of the Dungeon Master’s Guide to determine each art object). Each returning giant carries a sack stuffed with pillaged supplies as well as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
burned wood hangs in the air above rows of incinerated trees. Goldenfields Goldenfields is a walled farming complex dedicated to Chauntea, the goddess of agriculture. It also serves as a base for the
worth 750 gp each (roll on the appropriate table in chapter 7 of the Dungeon Master’s Guide to determine each art object). Each returning giant carries a sack stuffed with pillaged supplies as well as