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Returning 35 results for 'college walls retreats'.
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sanctuary within its walls. The Great College dedicated to magical study in the city quickly became a sanctum for mages of all disciplines from across Etharis, creating a golden age of magic within its
walls.
That golden age came crashing down in a single night, when the founding mages of Ulmyr’s Gate attempted an ambitious ritual intended to part the veil and create a permanent portal to the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Features of the Ruins Although members of Lorehold College have been known to visit the Ruins of Caerdoon on archaeology expeditions, the area is far from safe or well explored. Most of the fortress
necrotic energy. Undead here have advantage on saving throws against being turned. Fortress Walls. The fortress looks like a blast of energy blew the top two-thirds of it away. The walls are roughly 10 feet
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Features of the Ruins Although members of Lorehold College have been known to visit the Ruins of Caerdoon on archaeology expeditions, the area is far from safe or well explored. Most of the fortress
necrotic energy. Undead here have advantage on saving throws against being turned. Fortress Walls. The fortress looks like a blast of energy blew the top two-thirds of it away. The walls are roughly 10 feet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Thirty greatswords hang on weapon racks mounted to the walls.
Salarrl is engrossed in her work. Any character who succeeds on a DC 12 Dexterity (Stealth) check can sneak by her unnoticed. If she detects intruders, Salarrl retreats to area 30.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Thirty greatswords hang on weapon racks mounted to the walls.
Salarrl is engrossed in her work. Any character who succeeds on a DC 12 Dexterity (Stealth) check can sneak by her unnoticed. If she detects intruders, Salarrl retreats to area 30.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
west. (There’s also a one-way secret door to the north.)
Sandy Floor. A thin layer of sand covers the floor.
Hanging Shields. Dented, rusty shields adorn the walls, which are also covered with
. Upon hearing creatures enter the area, the bandit retreats to warn its confederates in areas 6, 8, and 9. Characters in the room can hear the bandit’s soft, retreating footfalls with a successful DC
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
west. (There’s also a one-way secret door to the north.)
Sandy Floor. A thin layer of sand covers the floor.
Hanging Shields. Dented, rusty shields adorn the walls, which are also covered with
. Upon hearing creatures enter the area, the bandit retreats to warn its confederates in areas 6, 8, and 9. Characters in the room can hear the bandit’s soft, retreating footfalls with a successful DC
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Craft Hall The walls of these caves are covered with abstract carvings, many of them unfinished. 6a. Stonebones Carving Gravillok. The stone giant is using a chisel to carve on the wall between
the tunnels leading to area 5.
Carvings. Abstract carvings cover the walls, and chiseled bits of stone lie scattered across the floor.
If the characters catch him by surprise or greet him with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Craft Hall The walls of these caves are covered with abstract carvings, many of them unfinished. 6a. Stonebones Carving Gravillok. The stone giant is using a chisel to carve on the wall between
the tunnels leading to area 5.
Carvings. Abstract carvings cover the walls, and chiseled bits of stone lie scattered across the floor.
If the characters catch him by surprise or greet him with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
L4. Dancing Dead The passage that leads to this room from the north can be described as follows: This narrow passage is about ten feet high in most places, with rough, irregular walls. Protruding
spurs on the walls are coated in dried blood.
Eventually this natural passage widens out: The star-shaped cavern ahead has many clefts in its walls. Only two, across the cavern, seem large enough to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
L4. Dancing Dead The passage that leads to this room from the north can be described as follows: This narrow passage is about ten feet high in most places, with rough, irregular walls. Protruding
spurs on the walls are coated in dried blood.
Eventually this natural passage widens out: The star-shaped cavern ahead has many clefts in its walls. Only two, across the cavern, seem large enough to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
throughout the night. When you’re ready to conclude this section, move on to the “Bakaris Defects” encounter. Night Encounters d4 Encounter 1 Six kapak draconians scale the walls and attack a group of
ballistae nearby. In the distance, a flight of Dragon Army dragonnels sweeps toward the city walls.
Four Dragon Army dragonnels carry a total of eight bozak draconians (see appendix B for both stat
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
throughout the night. When you’re ready to conclude this section, move on to the “Bakaris Defects” encounter. Night Encounters d4 Encounter 1 Six kapak draconians scale the walls and attack a group of
ballistae nearby. In the distance, a flight of Dragon Army dragonnels sweeps toward the city walls.
Four Dragon Army dragonnels carry a total of eight bozak draconians (see appendix B for both stat
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
area 27 swoop from the walls to attack, but they cease as soon as the door opener retreats into the chamber to the north.
opens the door, read: You see a bare chamber, with a small door on the north wall, and pairs of swords crossed behind shields hung upon the walls. There are three such sets on each of the walls to either
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
area 27 swoop from the walls to attack, but they cease as soon as the door opener retreats into the chamber to the north.
opens the door, read: You see a bare chamber, with a small door on the north wall, and pairs of swords crossed behind shields hung upon the walls. There are three such sets on each of the walls to either
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
L5. Workshop The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders
his tools on the tool bench. Otherwise, he watches warily from behind the four skeletons. In any case, if confronted, he shrinks from conflict and orders his skeletons to attack while he retreats into
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Terror. The first time this encounter occurs, the characters hear eerie clacking and scraping noises echoing in the mine shafts and notice gouges in the walls. The second time, they find the source of
those sounds and markings—the Hook Horror. The creature is hungry, but what it really wants is to find its way back to the Underdark. It retreats from a fight that is going badly for it. Underdark
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
surprise the raiders in the cave. If the sentry spots the characters sneaking up, or if an attack fails to take the sentry out, the sentry shouts a warning and retreats back to the cave, joining the
is killed. If the characters examine the cave walls, they find a strange, scrawled drawing on the northwest wall. The drawing crudely depicts a lanky goblin with a crystal jutting from its skull. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Terror. The first time this encounter occurs, the characters hear eerie clacking and scraping noises echoing in the mine shafts and notice gouges in the walls. The second time, they find the source of
those sounds and markings—the Hook Horror. The creature is hungry, but what it really wants is to find its way back to the Underdark. It retreats from a fight that is going badly for it. Underdark
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
12. Pigpen The walls of this filthy room are made of packed mud with logs jutting out of them. The river seeps through a gash in the north wall and forms a stream that cuts across the eastern half
the pigs as cover. If the ettin is taking damage and has no enemies to attack, it retreats to its den (area 11) and releases the boars there.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
12. Pigpen The walls of this filthy room are made of packed mud with logs jutting out of them. The river seeps through a gash in the north wall and forms a stream that cuts across the eastern half
the pigs as cover. If the ettin is taking damage and has no enemies to attack, it retreats to its den (area 11) and releases the boars there.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
against intruders. If one is killed, the other retreats to area 4e and joins the cloaker there. The caves are bereft of furnishings and treasure. 4d. Western Gate This gate resembles the one at area
4a, except that it looks out over area 4e. 4e. Crystal Cavern Crystal Decor. The walls of this 60-foot-high cavern are covered with naturally formed crystal draperies that resemble frozen waterfalls
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
against intruders. If one is killed, the other retreats to area 4e and joins the cloaker there. The caves are bereft of furnishings and treasure. 4d. Western Gate This gate resembles the one at area
4a, except that it looks out over area 4e. 4e. Crystal Cavern Crystal Decor. The walls of this 60-foot-high cavern are covered with naturally formed crystal draperies that resemble frozen waterfalls
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
surprise the raiders in the cave. If the sentry spots the characters sneaking up, or if an attack fails to take the sentry out, the sentry shouts a warning and retreats back to the cave, joining the
is killed. If the characters examine the cave walls, they find a strange, scrawled drawing on the northwest wall. The drawing crudely depicts a lanky goblin with a crystal jutting from its skull. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
L5. Workshop The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders
his tools on the tool bench. Otherwise, he watches warily from behind the four skeletons. In any case, if confronted, he shrinks from conflict and orders his skeletons to attack while he retreats into
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
House in Djaynai is a mausoleum with smooth, chalky-white, mud-brick walls. Its library contains numerous scrolls of magical lore, and thousands of ancestors’ bones in ossuaries throughout the site
ships and mysterious sites. Cerulean Lyceum A center of culture in Janya, the Cerulean Lyceum is a great bardic college with a connected series of vaulted halls set around a broad quadrangle. Icicle
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
walls are hung with black mesh resembling a spider’s web, extending from a central spot on the ceiling out to the walls, then draped down like curtains. Thick, woven mats cover the floor, while a low
silk. A heavy chest of black-stained zurkhwood sits at the foot of the bed. Ilvara retreats to her quarters for privacy, rest, and meditation. Roll a d6. On 1–2, the priestess is here. On a roll of 1
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
House in Djaynai is a mausoleum with smooth, chalky-white, mud-brick walls. Its library contains numerous scrolls of magical lore, and thousands of ancestors’ bones in ossuaries throughout the site
ships and mysterious sites. Cerulean Lyceum A center of culture in Janya, the Cerulean Lyceum is a great bardic college with a connected series of vaulted halls set around a broad quadrangle. Icicle
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
walls are hung with black mesh resembling a spider’s web, extending from a central spot on the ceiling out to the walls, then draped down like curtains. Thick, woven mats cover the floor, while a low
silk. A heavy chest of black-stained zurkhwood sits at the foot of the bed. Ilvara retreats to her quarters for privacy, rest, and meditation. Roll a d6. On 1–2, the priestess is here. On a roll of 1
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the room and framed by a crystal cavern. Green fronds can be seen in the pool. Light seems to flow from everywhere, the pool and walls glistening like soft moonlight. On the far side of the pool is a
. She retreats from close combat and conceals herself in the water. The nereid has a pet named Chac, a giant lightning eel (see appendix B). If she calls to Chac for aid, she does so on her turn when
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the room and framed by a crystal cavern. Green fronds can be seen in the pool. Light seems to flow from everywhere, the pool and walls glistening like soft moonlight. On the far side of the pool is a
. She retreats from close combat and conceals herself in the water. The nereid has a pet named Chac, a giant lightning eel (see appendix B). If she calls to Chac for aid, she does so on her turn when
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
3. Roost of the Conch This room is constructed of large stone blocks, buttressed in the corners. The walls are wet and slimy, and mud covers most of the floor in a thin coating. To the east and west
? Who dares to enter the chamber of the guardian? You had better go, or I will have to discharge my sacred duty! Be off with you before I lose my temper!” If the party retreats, the crayfish will not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resemble a fanged snake (see “Bone Throne” below).
Torch Brackets. Empty torch brackets made of fluted, discolored bronze protrude from the walls.
Halaster trapped the wyvern in a floating
underrated actress and singer. She isn’t able to control the golem once it goes berserk, and she retreats to area 7 if things turn bleak. 8c. Masters of Disguise Bandits. Sitting in chairs around a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
, these pools of light are extinguished one by one as the dead swarm over the walls!
To triumph in this encounter, the characters must hold the line against an ever-growing horde of undead. The palisade
. Mark one victory and advance to Event 2: “The Storm Breaks.” The party retreats. The undead spill into the town. Proceed to Event 5: “Streets of Rage.” Event 2. The Storm Breaks If the defenders hold
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
advances to attack in melee. On a successful save, the sahuagin retreats or escapes if possible, temporarily fighting off the influence of the trait. If the sahuagin’s move takes it farther than 30 feet from
all hostile creatures, the situation resets, and another saving throw is called for whenever it again comes within 30 feet of an injured enemy.
Decorative Tiles The walls and floors of rooms