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                        Returning 13 results for 'college warding recent'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    College and Year The academic year noted for an NPC is during the âCampus Kerfuffleâ adventure in this chapter. College affiliations for first-year students are provided for flavor and for their
                                                
                                            
                                                
                                                     subsequent years (students donât join a college until their second year). If youâre playing the adventures in later chapters, the NPCs noted as first-year students have advanced to be the same year as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     week after the charactersâ second Advanced Arcane History Exam and are held on the Rose Stage on Silverquill College. Map 3.5 shows the layout of the Rose Stage, and a full description of it can be
                                                
                                            
                                                
                                                     who moves as naturally as a cloud. A recent Strixhaven graduate, Nivall leads the students through 4 hours of dance lessons. First, though, Nivall asks everyone to choose their first dance partner or allow Nivall to pair them off.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     7). Instructor Minexes is a recent addition to the faculty who is enthusiastic about learning and team-building. Earlier in the week, a load of supply crates failed to arrive at a storage area on
                                                
                                            
                                                
                                                     spend the rest of the day supervising students who are being punished for their recent misbehavior. Use the Students in Detention table to determine each student and their detention-worthy offense. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Tree to tap into cosmic vitality.
 Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
 Dance to harness agility in
                                                
                                            
                                                
                                                    . Then harness the...
 Life Domain to be a master of healing.
 Light Domain to wield searing, warding light.
 Trickery Domain to bedevil foes with mischief.
 War Domain to inspire valor and chastise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    . Perform spells that inspire and heal allies or beguile foes. Then join the College of...
 Dance to harness agility in battle.
 Glamour to weave beguiling Feywild magic.
 Lore to collect knowledge
                                                
                                            
                                                
                                                     wield searing, warding light.
 Trickery Domain to bedevil foes with mischief.
 War Domain to inspire valor and chastise foes.
Druid. Channel nature magic to heal, shape-shift, and control the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     usually bugbears, ogres, orogs, or quaggoths. Doors and windows are protected with glyph of warding spells (spell save DC 13), and either 3d6 gargoyles or 3d6 giant spiders watch for trouble from ledges
                                                
                                            
                                                
                                                     demand to know their business. The noble also seizes any opportunity to reverse his or her recent misfortune, perhaps by rooting out enemy spies or using the characters to dispose of a rival. This noble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     tiny bulbous nose that unlocks all nine doors. Zox fashioned a spare key but lost it during a recent Undermountain foray (see level 12, area 14). A character can try to pick a doorâs lock using thieves
                                                
                                            
                                                
                                                     destroyed. Each door has AC 19, 40 hit points, a damage threshold of 10, and immunity to poison and psychic damage. Zox has cast a glyph of warding spell on every door. Each glyph is inscribed on the inside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Harrowhall Locations Harrowhall has held up well in the centuries since its creation, apart from a few missing stones and shattered windows due to recent neglect. The following areas in Harrowhall
                                                
                                            
                                                
                                                     assembly has AC 19, 5 hit points, and immunity to poison and psychic damage. The rod is protected with a Glyph of Warding; if anyone comes within 5 feet of the rod or anything touches it, explosive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     college, the Hall of Records was foreclosed on for a slightly overdue debt to the Fated centuries ago. The Fated has since repurposed the building as its headquarters. The campus consists of six
                                                
                                            
                                                
                                                     project, especially recent ones, fetch a high price with opposing factions. Unsurprisingly, the underground compound is heavily defended. Within the campus lies a thrumming portal to Ysgard, a plane where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     that Valin appears quite normal. (This is a product of the mummy lordâs diadem, which functions as a hat of disguise.) Having escorted all the recent visitors to the temple, Alessia is under the
                                                
                                            
                                                
                                                     550 pounds. When opened, the sarcophagus vents a blast of stale air and triggers its second magical warding. Each creature within 5 feet of the sarcophagus that is not a construct or an undead must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , and a shambling mound. These creatures lurk amid the gardenâs vegetation. Characters who have a passive Wisdom (Perception) score of 16 or higher see the creatures. A recent effort by the Onyx Scar to
                                                
                                            
                                                
                                                     door, and glyph of warding. The other books in Edinoâs collection arenât valuable and cover such topics as geology, gemology, and mining. X11: Mess Hall Loud voices and laughter can be heard through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Intelligence check can identify the sarcophagus as an example of drow artistry. The sarcophagus contains only dust and bones. Trap. A glyph of warding protects the sarcophagus. A character can find the glyph
                                                
                                            
                                                
                                                     Battle This room smells of blood and death. The debris of several recent battles is scattered throughout this rough-hewn chamber. A dozen dead warriors, clearly of the earth and water cults, lie amid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Its lock can be picked with thievesâ tools and a successful DC 15 Dexterity check. A glyph of warding spell cast on the door is triggered when someone other than Draven opens it. When triggered, the
                                                
                                            
                                                
                                                     dreams, appears and spirits a worthy supplicant away to his divine domain. T25. Marshaling Field An old, partially ruined wooden fence encloses a large, muddy field south of town. In years past, armies gathered and camped here before marching off to war. The field has seen little use in recent years.
                                                
                                            
                                        





