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Returning 28 results for 'college willing raid'.
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Monsters
Strixhaven: A Curriculum of Chaos
Regeneration. The apprentice regains 5 hit points at the start of its turn if it has at least 1 hit point.
Verdant Talisman. At the end of a 10-minute ritual, the apprentice can touch one willing
fog and muck of the swamp, the students of Witherbloom College—first as apprentices and then as witherbloom pledgemage;pledgemages—study the cycle of life and death. Their magic is fueled
Monsters
Strixhaven: A Curriculum of Chaos
pledgemage can touch one willing creature (including itself) and bestow upon it a small talisman imbued with magic. Upon receiving the talisman, the creature gains 10 temporary hit points, and it can add
its turns, ending the effect on itself on a success.Deep in the fog and muck of the swamp, the students of Witherbloom College—first as witherbloom apprentice;apprentices and then as pledgemages
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
naturally found in the world around the campus. The other colleges’ mascots are brought into being through magic. The Strixhaven Mascots table lists the mascots by college. Each of these mascots is
detailed in chapter 7. Strixhaven Mascots College Mascot Lorehold Spirit Statue Mascot Prismari Art Elemental Mascot Quandrix Fractal Mascot Silverquill Inkling Mascot Witherbloom Pest Mascot The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
skalds are members of the College of Valor, as described in the Bard College class feature in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ride from Yartar. Although the folk who live in the area are hardy and independent, capable of handling the occasional raid, the reports of organized orc war bands have them worried. The farmers and
ranchers take steps to protect themselves, but they also look for adventurers willing to stop the orcs from running amok on their lands.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
3rd-level College of Spirits featureA human bard of spirits evokes
a tale inspired by the
Avenger tarokka card. You can reach out to spirits to guide you and others. You learn the guidance cantrip
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If
apiece. He’s willing to haggle; this mission is important, and no one else is capable of handling it. If the characters accept, Leosin tells them to find him at the city of Elturel afterward, both to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If
apiece. He’s willing to haggle; this mission is important, and no one else is available who Leosin believes can handle it. If the characters accept, he tells them to find him at the city of Elturel
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
he shared his information. Rezmir considered it an amazing stroke of luck that Leosin was captured during the raid. In fact, it wasn’t luck at all, at least not for Rezmir. Leosin had studied their
to set him free. He believes he can learn more, and he’s willing to take the risk. He’s too weak to resist, however, so characters can easily take him away against his will if that’s what they want to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
information. Rezmir considered it an amazing stroke of luck that Leosin was captured during the raid. Leosin Erlanthar In fact, it wasn’t luck at all, at least not for Rezmir. Leosin had studied their
set him free. He believes he can learn more, and he’s willing to take the risk. He’s too weak to resist, however, so characters can easily take him away against his will if that’s what they want to do
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6 An emerald dragon is the headmaster in absentia of a bardic college and must be
convinced to defend the school in a contest against a rival college.
7 An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
undead, for example—the dwarf surrenders. In this case, Eleith becomes willing to share information about the cult in exchange for information about living deities and the state of the cosmos. See “Xia’s
Friendly, she reveals that adventurers slew her many years ago during their raid on the temple, after she refused to abandon her library. If the characters ask about treasure or secret knowledge, Melindra
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Alaron, has been hiring mercenaries to guard caravans running north to Callidyr. Caravan masters there are always looking for help, if you’re willing to brave the road for a while. Gwynneth Over my
the struggle against the darker fey of the forest of Winterglen. The prince is a pragmatist willing to accept aid in fending off his people’s foes, and so has been known to allow adventuring companies
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
willing to entertain a peace envoy representing the various peoples dwelling in the valley below the dragon’s mountain lair.
5 A dwarf wants to recover a family heirloom rumored to be in the hoard
protect the wyrmling.
3 A band of kobolds was driven out of its warren by a red dragon wyrmling; they now raid to survive—and to gather offerings to propitiate “the winged god.”
4 A tiefling
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
delicate elven music box. GOLWANDA THE BLOODSPILLER
“Have you met Golwanda yet?” is a question that older Lorehold students love to ask second-year students, new to the college. Sooner or later, one
Lorehold professor of chaos) is a Humanoid resembling a bipedal elephant. She proudly admits that she is willing to work hard to be as lazy as possible. She turns her brilliant mind to constructing
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Clans As a collection of disparate clans, the Gruul have no single leader and no headquarters. But the Gruul respect strength and are willing to follow a strong individual who points them
Gruul, so when he calls on the other clans to join a raid, they usually agree. Even the fractious Gruul can see the benefit of banding together. The clans sometimes gather at Skarrg, a ruined palace
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they don’t have an enemy to fight. Because the Northlanders are good at fighting and sailing, and perfectly willing to attack ships close to their shores, best to be cautious around any Northlander
nearest neighbor, the remote island of Tuern is host to violent folk who raid and pillage at will and seek to enslave any outlanders they capture on or near their island. They trust no magic of any
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
otherwise routine raid. Ilvara’s healing magic saved his life but couldn’t undo the terrible damage wrought by the ooze’s acid. With his once-handsome face melted and scarred, and his sword hand twisted and
priestess Asha shows him is an attempt to manipulate him. But he’s willing to play along for the time being, hoping to draw Asha closer and potentially use her against Ilvara when the time is right
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
Lions have been known to raid poorly defended homesteads for food and supplies during harsh winters. The great chief of the Black Lion tribe, Stellok Kolraavi, wears armor made from orc hide and has a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
be interested in the figurine of wondrous power (serpentine owl) Ophelia offered the characters. He’s also willing to accept a gift at a later date, at which point he sends agents to see if the
participate in a raid. They also send friendly animals equal to the number of characters. Ebonclaw sends dire wolves, and Ophelia sends rhinoceroses. Mike Schley Map 8.1: Vile Hunt Camp View Player Version
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
advised to “mind the tusks” by locals, a reference to an old joke that none remember. Folk willing to wait can have the able hands of the Ostevers perform a slaughter, hanging, dressing, and packing for
nothingness. These families are also the ones most likely to hire outsiders to deal with matters on the ranches, whether an orc raid or the appearance of lycanthropes in the area (though it’s rumored that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
contribute too; they must be willing to embrace the mood. Whether you want to run a full-fledged horror campaign or a single creepy adventure, discuss your plans with the players ahead of time
Necromancy. Vampires open a college of necromancy, attracting evil necromancers who need fresh corpses for their studies. An order of vampire hunters seeks the characters’ help. Undying Monarch. A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shamans and any enchanted weapons and armor they find, but a wizard willing to walk the wilds alone could be a powerful one. Traveling as we were on a grassy plain, we could see one another for some
distance. Since I didn’t strike them down with lightning from afar, they were willing to approach peaceably. Still, they stopped when they were within bowshot and seemed to be arguing about whether to shoot
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
test takes place. If Vellynne Harpell is with the party, she is willing to participate in the tests and counts as a party member if the characters allow her to accompany them. When a test ends, use the
to interact with Bjornhild. The obvious course of action the characters can take is to wait until Bjornhild returns from her raid. As it turns out, the raid is more successful than anticipated; after
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
designs. Xendros sometimes has need for adventurers. She is particularly interested in tracking down an apparatus of Kwalish. If news of one reaches her, she offers magic items to those willing to
willing to trade cleric spells of up to 5th level, including raise dead, in return for recovery of the remains he seeks. 27. Saltmarsh Cemetery The town’s cemetery is well-kept, but many of its graves are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow “adventurers” free access to those lands through their territory. Halruaa. Once
across the country. In Narfell, skilled riders and archers hunt, raid, and are gradually reclaiming their heritage as a great nation of mages who treated with devils. The Warlock Knights of Vaasa threaten
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
across ice or wading through frigid waist-deep water toward the docks, eager to raid and pillage. The remaining eight frost giants remain aboard the ship. As townsfolk retreat to the mines or flee across
assault) regroup and launch a second attack 1d4 + 1 hours later, this time leaving no giant behind. The frost giant raid occurs whether the characters remain in town or not. If the characters aren’t
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, for he has made no arrangements with humans. Nevertheless, he is amiable and willing to talk. Sauriv has the statistics of a lizardfolk noble, with these changes: Sauriv is lawful neutral. His Armor
, lies a worn leather backpack that belonged to one of the adventurers who took part in the earlier unsuccessful raid. When his comrades were slain, though he was mortally wounded, he broke free from