Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 33 results for 'color warding resonate'.
Other Suggestions:
color wearing relocate
cover warning resonate
colors wardens resonate
cover warping resonate
colors warning resonate
Backgrounds
Guildmasters’ Guide to Ravnica
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
I cherish a leaf from Vitu-Ghazi that changes color with the seasons, even though it is no longer attached to the tree.
6
Every member of the conclave is my kin, and I would fight for any one
Monsters
Fizban's Treasury of Dragons
split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1
Monsters
Fizban's Treasury of Dragons
than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older
the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-foot radius for 10 minutes whenever you use it. 5 Your dragonmark tingles and changes color for a moment when you’re within 10 feet of someone with the same mark. 6 When you use your dragonmark, it
animates and adopts the appearance of your dragonmarked house’s emblem for 1 minute. 7 Your dragonmark is an unusual color. 8 Your dragonmark changes size whenever you use it. Mark of Detection
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals. Map 5.1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-foot radius for 10 minutes whenever you use it. 5 Your dragonmark tingles and changes color for a moment when you’re within 10 feet of someone with the same mark. 6 When you use your dragonmark, it
animates and adopts the appearance of your dragonmarked house’s emblem for 1 minute. 7 Your dragonmark is an unusual color. 8 Your dragonmark changes size whenever you use it. Mark of Detection
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals. Map 5.1
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
area: Fickle I’jin wants her host to follow the purple-tiled pathway to see where it leads. (Purple is I’jin’s favorite color, at least for now.) Wise Shagambi urges her host to not stray from the tiled
pathways. Charred Skeleton and Secret Door The charred skeleton points to the arch containing a secret door that slides open to reveal area 81 beyond. Glyph of Warding. Opening the secret door
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
area: Fickle I’jin wants her host to follow the purple-tiled pathway to see where it leads. (Purple is I’jin’s favorite color, at least for now.) Wise Shagambi urges her host to not stray from the tiled
pathways. Charred Skeleton and Secret Door The charred skeleton points to the arch containing a secret door that slides open to reveal area 81 beyond. Glyph of Warding. Opening the secret door
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shocking Grasp
True Strike
1st Level
Alarm
Burning Hands
Charm Person
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
False Life
Feather Fall
of Warding
Haste
Hypnotic Pattern
Lightning Bolt
Magic Circle
Major Image
Nondetection
Phantom Steed
Protection from Energy
Remove Curse
Sending
Sleet Storm
Slow
Stinking
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shocking Grasp
True Strike
1st Level
Alarm
Burning Hands
Charm Person
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
False Life
Feather Fall
of Warding
Haste
Hypnotic Pattern
Lightning Bolt
Magic Circle
Major Image
Nondetection
Phantom Steed
Protection from Energy
Remove Curse
Sending
Sleet Storm
Slow
Stinking
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Person Enchantment — Color Spray Illusion — Command Enchantment — Comprehend Languages Divination R Cure Wounds Abjuration — Detect Magic Divination C, R Disguise Self Illusion — Dissonant Whispers
Dispel Magic Abjuration — Fear Illusion C Feign Death Necromancy R Glyph of Warding Abjuration M Hypnotic Pattern Illusion C Leomund’s Tiny Hut Evocation R Major Image Illusion C Mass Healing Word
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Person Enchantment — Color Spray Illusion — Command Enchantment — Comprehend Languages Divination R Cure Wounds Abjuration — Detect Magic Divination C, R Disguise Self Illusion — Dissonant Whispers
Dispel Magic Abjuration — Fear Illusion C Feign Death Necromancy R Glyph of Warding Abjuration M Hypnotic Pattern Illusion C Leomund’s Tiny Hut Evocation R Major Image Illusion C Mass Healing Word
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Person Enchantment — Color Spray Illusion — Command Enchantment — Comprehend Languages Divination R Cure Wounds Abjuration — Detect Magic Divination C, R Disguise Self Illusion — Dissonant Whispers
Dispel Magic Abjuration — Fear Illusion C Feign Death Necromancy R Glyph of Warding Abjuration M Hypnotic Pattern Illusion C Leomund’s Tiny Hut Evocation R Major Image Illusion C Mass Healing Word
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Person Enchantment — Color Spray Illusion — Command Enchantment — Comprehend Languages Divination R Cure Wounds Abjuration — Detect Magic Divination C, R Disguise Self Illusion — Dissonant Whispers
Dispel Magic Abjuration — Fear Illusion C Feign Death Necromancy R Glyph of Warding Abjuration M Hypnotic Pattern Illusion C Leomund’s Tiny Hut Evocation R Major Image Illusion C Mass Healing Word
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment
, warding your allies or inspiring fear in your enemies. As a bonus action, you can create an aura of draconic power that radiates 10 feet from you for 1 minute. For the duration, you gain one of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment
, warding your allies or inspiring fear in your enemies. As a bonus action, you can create an aura of draconic power that radiates 10 feet from you for 1 minute. For the duration, you gain one of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Chromatic Orb Evocation M Color Spray Illusion — Comprehend Languages Divination R Detect Magic Divination C, R Disguise Self Illusion — Expeditious Retreat Transmutation C False Life Necromancy – Feather
Divination C, M Counterspell Abjuration — Dispel Magic Abjuration — Fear Illusion C Feign Death Necromancy R Fireball Evocation — Fly Transmutation C Gaseous Form Transmutation C Glyph of Warding
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Abjuration R Burning Hands Evocation — Charm Person Enchantment — Color Spray Illusion — Comprehend Languages Divination R Detect Magic Divination C, R Disguise Self Illusion — Expeditious Retreat
Transmutation C Glyph of Warding Abjuration M Haste Transmutation C Hypnotic Pattern Illusion C Lightning Bolt Evocation — Magic Circle Abjuration M Major Image Illusion C Nondetection Abjuration M Phantom
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Chromatic Orb Evocation M Color Spray Illusion — Comprehend Languages Divination R Detect Magic Divination C, R Disguise Self Illusion — Expeditious Retreat Transmutation C False Life Necromancy – Feather
Divination C, M Counterspell Abjuration — Dispel Magic Abjuration — Fear Illusion C Feign Death Necromancy R Fireball Evocation — Fly Transmutation C Gaseous Form Transmutation C Glyph of Warding
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Abjuration R Burning Hands Evocation — Charm Person Enchantment — Color Spray Illusion — Comprehend Languages Divination R Detect Magic Divination C, R Disguise Self Illusion — Expeditious Retreat
Transmutation C Glyph of Warding Abjuration M Haste Transmutation C Hypnotic Pattern Illusion C Lightning Bolt Evocation — Magic Circle Abjuration M Major Image Illusion C Nondetection Abjuration M Phantom
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Elemental energy matching the dragon’s breath weapon, seeping out between the scales
Dragons of the same kind can vary widely in shape, size, color, and ornamentation Dragon Mannerisms d20 Mannerism
’ names resonate with power and inspire terror: Ashardalon, Dragotha, Klauth, Khellendros, Malystryx, Vaskar. Others are intricate and obscure, reflecting the grandeur of dragons’ ancient language
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Elemental energy matching the dragon’s breath weapon, seeping out between the scales
Dragons of the same kind can vary widely in shape, size, color, and ornamentation Dragon Mannerisms d20 Mannerism
’ names resonate with power and inspire terror: Ashardalon, Dragotha, Klauth, Khellendros, Malystryx, Vaskar. Others are intricate and obscure, reflecting the grandeur of dragons’ ancient language
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
titles that tickled the gnome’s fancy. The books are arranged by color rather than some more useful system, but characters who make a quick survey of the shelves discover three tomes that warrant further
, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
titles that tickled the gnome’s fancy. The books are arranged by color rather than some more useful system, but characters who make a quick survey of the shelves discover three tomes that warrant further
, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
master bedroom. The furnishings have lost some of their color and splendor. A short pull-rope hangs from a wooden trapdoor in the ceiling. The baron and the baroness sleep in one bed at night. Nothing
. This is a glyph of warding (5d8 lightning damage) that triggers if anyone other than Victor opens the door. The voice belongs to Victor. He is reading aloud from his spellbook. Anyone who listens at
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
master bedroom. The furnishings have lost some of their color and splendor. A short pull-rope hangs from a wooden trapdoor in the ceiling. The baron and the baroness sleep in one bed at night. Nothing
. This is a glyph of warding (5d8 lightning damage) that triggers if anyone other than Victor opens the door. The voice belongs to Victor. He is reading aloud from his spellbook. Anyone who listens at
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
begins to fade in color, and in 3 rounds becomes a translucent amethyst color with a black, amorphous center. A creature that touches or strikes the altar when it is in this form must succeed on a DC
Elemental God—it turns a transparent heliotrope in color, the black mass at the center grows larger and shows swollen veins of purple, and the eye is a fiery red-orange. Then a tentacle comes out of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
begins to fade in color, and in 3 rounds becomes a translucent amethyst color with a black, amorphous center. A creature that touches or strikes the altar when it is in this form must succeed on a DC
Elemental God—it turns a transparent heliotrope in color, the black mass at the center grows larger and shows swollen veins of purple, and the eye is a fiery red-orange. Then a tentacle comes out of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
550 pounds. When opened, the sarcophagus vents a blast of stale air and triggers its second magical warding. Each creature within 5 feet of the sarcophagus that is not a construct or an undead must
door to this room is locked and can be opened with the key in Valin's possession (see area T9). A glyph of warding cast on the door triggers if the door is opened any other way. A character who
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
550 pounds. When opened, the sarcophagus vents a blast of stale air and triggers its second magical warding. Each creature within 5 feet of the sarcophagus that is not a construct or an undead must
door to this room is locked and can be opened with the key in Valin's possession (see area T9). A glyph of warding cast on the door triggers if the door is opened any other way. A character who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
gross, her skin covered with bristles the color of her hair. Her little pig eyes, however, are bright, suggesting intelligence unusual in a giant. Her chamber contains a giant-sized bed covered with furs
Frupy, a glyph of warding inside is triggered, producing a fireball spell centered on the chest (save DC 15). The strongbox itself holds nothing of value, but it has a trick panel in the side, which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
gross, her skin covered with bristles the color of her hair. Her little pig eyes, however, are bright, suggesting intelligence unusual in a giant. Her chamber contains a giant-sized bed covered with furs
Frupy, a glyph of warding inside is triggered, producing a fireball spell centered on the chest (save DC 15). The strongbox itself holds nothing of value, but it has a trick panel in the side, which