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Returning 30 results for 'color weary rules'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A koboldâs cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
race, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids donât have
presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one of those scores by 2 and increase a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconic Races Itâs all too easy to prefer a certain color of dragonborn, but whatâs inside is what really mattersâwhich is to say, the sort of damage their breath can do to you.
-Fizban
The
section offers three variant dragonborn race options that can be used to create a character with clear connections to a specific draconic ancestry. When youâre making a new character using one of these races, use the rules under âCreating Your Characterâ to fill out the details.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
riddle, the ghost can explain the rules more clearly: Objective. The characters must guess which cards are in the ghostâs hand and in what order. Rules. To make their first guess, the characters must
symbols like those provided in Unseen Order Handout 2, the symbol key. Secretly compare their guess with the solution. In the empty circles next to their guess, color one circle red for each correctly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabathaâs collection and can be found in chapter 4.) Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality
, ownership, and reciprocity in detail (see âRules of Conductâ in chapter 2). Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild. After two books were stolen from her
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
inhabited by the spirits of Iâjin or Kubazan receive advice when entering this area: Fickle Iâjin suggests waiting for the sarcophagus to turn gold before trying to open it. (Gold is Iâjinâs favorite color
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
shifting to a green color as he greets the cadets. The autognome introduces himself to any characters who didnât meet him in the previous Spelljammer Academy adventure. Mister Blipâs eyes shift to a
in the Sky Dock atop Spelljammer Academy. Scudding clouds fill the sky above you.
Simulator Rules Each simulation chamber channels powerful illusion magic that adheres to the following rules: Just
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
human garbed in a garish red-and-green uniform, welcomes characters who seek to participate in the Aroon Family Pepper Challenge. The assistant outlines the rules: Participants sit at a table with a
prior to the competition. If the characters agree to the rules, the assistant asks them to wait a few moments for the next event to begin. If four or more characters choose to participate, they are the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
1 step (see âTracking Moodâ earlier in the chapter). If anyone breaks the rules, the mood lowers by 1 step. Snails and Pixies Each of the eight giant snails (see appendix C) is assigned a crew of
the Giant Snails table. Giant Snails Number Name Team Color 1 Shellymoo Pink 2 Nimblefoot Blue 3 High Road Purple 4 Quickleaf Green 5 Flowerflash Yellow 6 Whizzy Orange 7 Breakneck Red 8 Queenâs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbiddenâthough over the years weâve certainly seen imaginative attempts to stretch the rules!
Dura
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common. Damaran Names: (Male) Bor, Fodel, Glar
, with dusky skin that tends to grow fairer the farther north they dwell. Their hair and eye color varies widely, but brown hair and blue eyes are the most common. Tethyrians primarily use Chondathan
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
before they encounter Strahd. Sarusanda stands in the middle of the room. Her shoulders are slumped beneath her grimy armor, and dark circles underline her weary eyes. She doesnât turn to face you, but
. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
archfey does everything in their power to rid their domain of that which they consider ugly. What they consider beautiful is not always clear, however. 2 Color. This archfey is obsessed with a
particular color and puts their subjects to work making sure the archfeyâs favorite color is predominant. Wearing another color in the domain could be seen as laughable, obnoxious, or downright rude. 3
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hospitality (see âRules of Conductâ in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
luster or some amount of golden color in its design. Roll a d8 and refer to the Gold-spun Gifts table to determine each item. (All the items listed in the table are uncommon magic items.) If a
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
a creatureâs hit points to determine effectivenessâlike color spray and sleepâwould devastate all minions, even those meant to challenge high-level characters. These spells are still effective against
creatures succeeding on their saving throw. By contrast, under this bookâs minion rules, spellcasters still have a good reason to use high-level spells against minions.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
have learned to cast spells through your bardic arts. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard
spell list. Charm Person, Color Spray, Dissonant Whispers, and Healing Word are recommended. The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ship slows as another vessel comes into view, approaching the Moondancer from astern. The pursuing vessel looks like a giant moth with wings made of iridescent crystal, similar in color and luster to
Booâs Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurerâs Guide for rules on ship-to-ship engagements. Captain
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the rules for blessings presented in the Dungeon Masterâs Guide: Blessing of Dumathoin. Your eyes become keen enough to pick out hidden secrets. You gain darkvision. If you already had darkvision, you
can see in color in the dark. In addition, you can use an action to gain truesight for 1 minute. Once you gain truesight in this way, you canât do so again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You canât discern color in darkness, only shades of gray. Fury of the Small
. You can speak, read, and write Common and Goblin. In Ravnica, Goblin is a simplistic language with a limited vocabulary and fluid rules of grammar, unsuited for any sophisticated conversation.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
have learned to cast spells through your bardic arts. See âSpellsâ for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard spell
list. Charm Person, Color Spray, Dissonant Whispers, and Healing Word are recommended. The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
color spray, haste, and spider climb. Fastened to his robes is an obsidian scarab engraved with the insignia of House Freth (25 gp) and a spider silk pouch containing two blue spinels (500 gp each). 18b
giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
Refuse. The pen is littered
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
desperation compels you to enter my home, little darlings?â
See âDealing with Bavlornaâ below for advice on how to run an encounter with the hag, keeping in mind the rules of hospitality, ownership, and
reciprocity to which she adheres (see âRules of Conductâ earlier in the chapter). Bavlorna has an iron key tucked in one of the pockets of her garment; this key unlocks the door to area B19. The tall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
but fun loving, and all are genuinely delighted to see new visitorsâmostly because they have new people to tease, as the rest of the gardenâs inhabitants have long grown weary of their antics
painted frog. G14: Centaursâ Meadow A meadow near the lake bursts with color from the wildflowers blanketing the grass. A small wooden structure resembling a cross between a cottage and a stable stands
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
concealed behind a steel mask that bears a smiling visage. The simulacrum attacks anyone it doesnât recognize. Extreme Cold. The rules for extreme cold (see chapter 5 of the Dungeon Masterâs Guide) apply in
his followers expendable. The charactersâ best chance of survival is to convince Manshoon that they can be cowed or bribed into working for him. Weary of his conflict with the Xanathar Guild, Manshoon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Bleakers dress in gloomy, drab color schemes. Frayed clothing and weather-beaten gear are common. Role in Sigil. The Bleak Cabalâs headquarters is the Gatehouse, a fortress of healing and respite in
break them under the right circumstances. Alix Branwyn According to the Guvners, there are three types of regulations. The lowest of these are Rules, the laws that govern peopleâs behavior. Next
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
desk at the center of the island. Knol can explain the rules of Dungeonland and take any bets the characters place. The standard entry is 1 platinum chip with a bet on whether the adventurers will
are then highlighted in a new color of the characterâs choice. Playing the Game. After every 10 minutes of playing, a character can make a DC 18 Dexterity (Sleight of Hand) or Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of them, and fill out papers with their names, races, ages, heights, eye color, skills, and home cities. The same information is also entered in a large ledger. Inquiries about other visitors are met
â). The keystone of this arch is carved to look like a gold dragon wyrmling, its mouth agape. The rules of this gate are as follows: The gate opens for 1 minute when a gemstone worth at least 100 gp is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
inside the orb (see âInjuriesâ in the Dungeon Masterâs Guide for rules on losing an eye). If asked for the whereabouts of the missing wall engraving needed to complete the Rite of the Arcane Octad (see
changes color to match its surroundings, giving it advantage on Dexterity (Stealth) checks
Y17. Theater The roof of this domed building is wrecked and open to the elements. Inside is a theater with a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
metal sculpture. Each effigy has the name of the dragon it represents etched into it. These are the names and colors of the five dragons: Name Color Astalagan Bronze Clyssavar Gold Eldenemir Blue
use the statues for cover from the dragonâs breath; see âCoverâ in the Basic Rules.) Consider having the wyrmling deliver short lines of dialogue on each of his turns, inspired by the following
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
out of air (see the suffocation rules in the Playerâs Handbook). As an action, a creature trapped under the waterâs surface or another creature within reach of it can make a DC 20 Strength (Athletics
investigate 5 minutes later. Each roomâs occupants are frozen in time. Individual rooms have their own color schemes and notable features, as indicated below: P40a. Red Room. A high elf noble (neutral






