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                        Returning 35 results for 'colored fire'.
                    
                
                        
                            
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                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.
Beckon Fire. You create a thin cloud of harmless embers and colored, scented smoke in a 5
                                                
                                            
                                                
                                                     Element. You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Death Burst. When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be blinded for 1
                                                
                                            
                                                
                                                    ", "rollAction":"Joyful Flare"} to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1", "rollType":"damage", "rollAction":"Joyful Flare", "rollDamageType":"fire"} fire damage
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     (rainbow-colored donkey molar)
1 unicorn
The tooth has 3 charges. As an action, you can expend 1 charge to touch a creature. The target regains 2d8 + 2 hit points, and all diseases and poisons affecting
                                                
                                            
                                                
                                                     midnight.
15
Ashes of the Ages and Eternal Fire (jade humanoid bicuspid)
1 dao, 1 djinni, 1 efreeti, 1 marid
You can use the tooth to cast counterspell at 9th level. Once you use this
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
                                                
                                            
                                                
                                                     mostly still in their natural state but are hung with the dragon’s collection of nautical paintings, mirrors, and sun-colored tapestries. Numerous gold-and-glass hanging lanterns are suspended
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and
                                                
                                            
                                                
                                                     state but are hung with the dragon’s collection of nautical paintings, mirrors, and sun-colored tapestries. Numerous gold-and-glass hanging lanterns are suspended from the ceiling, giving the
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    ): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
                                                
                                            
                                                
                                                    , disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
                                                
                                            
                                        
                                                     Monsters
                                                    Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                    ’s choice within 5 feet of her takes 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Fiery Wings", "rollDamageType":"fire"} fire damage. A creature that hits Rain with a melee
                                                
                                            
                                                
                                                     attack takes 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Fiery Wings", "rollDamageType":"fire"} fire damage.
Magic Resistance. Rain has advantage on saving throws against spells
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
Combat
Utility
Whimsy
6
4
10
This brightly colored flower is well-known throughout Obojima for the unique way that it propagates its seeds. When the flower of a jumping
                                                
                                            
                                                
                                                     fire. The jumping bonfire plant is the delight of children all over Obojima, and every village is sure to have one.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                    19. Metal-Heating Corridor A series of copper-colored metal plates lines the walls of the path before you.
 The plates are 6 feet high and 6 feet wide, and cannot be damaged or removed. They produce
                                                
                                            
                                                
                                                    . Metal will become uncomfortably warm after moving 20 feet into the field, painfully hot after 30 feet, and hot enough to deal fire damage at 40 feet and beyond. The field affects armor, weapons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     your handwriting in a patch of dirt or sand. Beckon Fire. You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can
                                                
                                            
                                                
                                                    . Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute. Sculpt Element. You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     to appear in your handwriting in a patch of dirt or sand. Beckon Fire. You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the
                                                
                                            
                                                
                                                     Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute. Sculpt Element. You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     and trade N Knowledge, Trickery Griffon’s wing Sirrion, god of fire and change N Nature Multi-colored fire Zivilyn, god of wisdom N Knowledge Great green or gold tree Lunitari, goddess of neutral magic
                                                
                                            
                                                
                                                     Yellow skull Hiddukel, god of lies and greed CE Trickery Broken merchant’s scales Morgion, god of disease and secrecy NE Death Hood with two red eyes Sargonnas, god of vengeance and fire LE War Stylized
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     24 Intelligence (Investigation) check. Wall of Fire. When the glyph of warding spell activates or is dispelled, a magical wall of fire springs up at the south end of the hallway, setting the black
                                                
                                            
                                                
                                                     curtain ablaze if it still hangs there. The wall of fire spans the width and height of the hall. Any creature that enters the wall, starts its turn inside the wall, or starts its turn within 5 feet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     ash. Finally, clusters of flame-colored flowers grow through the ashes here and there, particularly near the stone head.
 The head, broken from the colossal statue at area V3, depicts Ozzadraz the
                                                
                                            
                                                
                                                    , black pistils resemble the slitted pupils of dragons. A crushed dragoneye flower produces sparks that can start a fire; the flower functions as a Tinderbox with a single use. A picked flower retains its potency for 1d4 + 3 days.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     small, metallic, three-sided pyramid. Overhead in the shadow-draped ceiling are inlaid colored tiles depicting a starry sky and forming strange patterns in the areas above the pedestals.
 A dark
                                                
                                            
                                                
                                                     intelligence (Nature) check enables a character to tell the difference. Fire will have little effect on it, because the algae is oozing wet and fire doesn’t burn with much vigor in the presence of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    ) 
  CHA
  15 (+2)
Skills Performance +4
 Damage Resistances cold, fire
 Damage Immunities poison
 Condition Immunities poisoned
 Senses passive Perception 10
 Languages understands the languages
                                                
                                            
                                                
                                                     of its creator but can’t speak
 Challenge 1/4 (50 XP) Proficiency Bonus +2
 Death Burst. When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     a colored crystal. No two stones are the same color.
 Overhead, a wood-framed hourglass as tall and wide as a dwarf hangs ten feet above the brazier, suspended from the ceiling by thick iron chains
                                                
                                            
                                                
                                                    , causing the sand within it to fall to the floor. The magic writing on the base of the hourglass reads as follows: Cast a stone into the fire:
 Violet leads to the mountain spire
 Orange to the castle’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                     has fiery wings and a tiny halo around the tip of her horn. When confronted by bullies or evildoers, she can emit rainbow-colored positive energy from her haloed horn. Rain uses her rainbows to heal
                                                
                                            
                                                
                                                    
 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities fire, poison, radiant
 Condition Immunities charmed, paralyzed, poisoned
 Senses passive Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K37. Study A blazing hearth fire fills this room with rolling waves of red and amber light. The walls are lined with ancient books and tomes, their leather covers well oiled and preserved through
                                                
                                            
                                                
                                                     its stand next to the blazing fireplace is polished. Large, overstuffed divans and couches are arranged about the room. Two chairs of burgundy-colored wood with padded leather seats and back cushions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    , illuminating an array of brightly colored sweets, flour-dusted loaves, and golden pastries neatly arranged on maple shelves. The scent of freshly baked bread fills the air. A dwarf with bushy eyebrows and a
                                                
                                            
                                                
                                                     the fire at Edith’s confectionery, he seems visibly shocked. The baker fervently denies any accusations of arson and replies that plenty of customers can testify he was present at his bakery during the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    43. The Smoking Mirrors An amber haze drifts in this room, which is unoccupied. Strangely shaped and colored mirrors hang on the walls, and a large, oblong stone basin stands in the middle of the
                                                
                                            
                                                
                                                     the first time on a turn takes 2 (1d4) fire damage. Black Mirror. A creature that looks into the black mirror sees its reflection blur and then reappear in ancient garb as if depicting a previous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     is hearty, and the ale is warm and frothy. A fire blazes in the hearth, and the tavern is alive with the tumbling voices of country folk.
 Suddenly, the tavern door swings open, and a hush falls over
                                                
                                            
                                                
                                                     the room. Framed by the lamp-lit fog, a form strides through the doorway. His heavy, booted footfalls and the jingle of his coins shatter the silence. His brightly colored clothes are draped in loose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    
  17 (+3)
 
  DEX
  5 (–3)
 
  CON
  20 (+5)
 
  INT
  3 (–4)
 
  WIS
  10 (+0)
 
  CHA
  5 (–3)
Damage Immunities fire, poison
 Condition Immunities poisoned
 Senses darkvision
                                                
                                            
                                                
                                                     (Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end of the snail’s next turn. During this time, the shell sheds bright light in a 30-foot radius and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    -colored stones behind one of the columns, making it easy to miss. When characters search the room, have everyone make a Wisdom (Perception) check. Only a character who rolls 15 or higher notices the
                                                
                                            
                                                
                                                     other two toss fire bombs. They do the same thing on the next round. Then they wait a round or two, if possible, while the roper in area 10A drags characters into its tentacles, bites them, or drops them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     include candles and candle snuffers, potted mushrooms, mortars and pestles, lamps, belts, pentacle pendants, recipe books, sticks of colored chalk, kettles, cauldrons, spoons, stuffed animals, spools of
                                                
                                            
                                                
                                                     on the Trinkets table in chapter 5 of the Player’s Handbook), and coffers stuffed with a total of 30 pp, 150 gp, 300 ep, 1,500 sp, and 5,000 cp. Perched atop a high table is a potion of fire breath in a small crystal flask that breaks if the tables fall.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    )
 
  WIS
 10(+0)
 
  CHA
 5(−3)
Damage Immunities fire, poison
 Condition Immunities poisoned
 Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
 Languages
                                                
                                            
                                                
                                                    , colored light until the end of the snail’s next turn. During this time, the shell sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see the snail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    , organic graft onto your body   Beasts   d4 Desired Offering   1 Fresh meat 2 A soothing melody 3 Brightly colored beads, cloth, feathers, or string 4 An old stuffed animal or other soft trinket
                                                
                                            
                                                
                                                     and fire-making implements the party carries   Undead   d4 Desired Offering   1 A vial of blood 2 A personal memento from the creature’s past 3 Materials, tools, or the skills to sun-proof a crumbling mausoleum 4 Completing a task the creature was unable to finish in life
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ) 
  DEX
  5 (−3) 
  CON
  20 (+5) 
  INT
  3 (−4) 
  WIS
  10 (+0) 
  CHA
  5 (−3)
Damage Immunities fire, poison
 Condition Immunities poisoned
 Senses darkvision 60 ft
                                                
                                            
                                                
                                                    : +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
 Scintillating Shell (Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     area D2, they have been replaced by even cruder versions created in a hurry.) Read the following text: Streams of colored light swirl through the air around the golden statue in the ruined rotunda. Each
                                                
                                            
                                                
                                                     throw or take 7 (2d6) fire damage as the golden light crashes into him. 5–6 Eldenemir’s Gift. Sparkrender’s Breath Weapon recharges as the blue light enfolds him. 7–8 Sharruth’s Fury. Each of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     pile of similar-colored stones behind one of the columns, making it easy to miss. When characters search the room, have everyone make a Wisdom (Perception) check. Only a character who gets a 15 or
                                                
                                            
                                                
                                                     bombs and the other two toss fire bombs. They do the same thing on the next round. Then they wait a round or two, if possible, while the roper in area 10A drags characters into its tentacles, bites
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     colored frescoes depicting a royal court in ceremonial garb and a king arrayed with his armies.
 There is a chill in the chamber beyond, like that of a brisk winter morning. In the center of the room
                                                
                                            
                                                
                                                     spectacle, however, for several of the models have been smashed and melted.
 Fire Trap. On the floor just inside the doorway is a glyph of warding (save DC 17). The first character to step through the door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , and rain to the harbor. Various powders can be added to the fire to create thick columns of colored smoke that can be seen from Fort Beluarian and from the mines along the Bay of Chult. 15. Fort
                                                
                                            
                                                
                                                     ballistae that can launch heavy bolts or canisters of alchemist’s fire. Its garrison consists of a noble (the castellan), four veterans (officers), and forty guards loyal to the merchant princes. 16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     as they enter. The tapestries displayed between the torches are rendered in bloody colors and show victorious fire giants. The door guard is hidden in the alcove (area 1A). 1A. Alcove The tapestry
                                                
                                            
                                                
                                                     that covers the opening to this guard post is of loose weave, allowing the fire giant guard in the dark recess to clearly see whoever enters the corridor. If intruders are spotted, he sounds his great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     toppled them, many such towers were used to send messages between cities via colored flames at night or colored smoke during the day. Firefinger is one of the few still standing, if not the only one
                                                
                                            
                                                
                                                     tending their fire (which makes the chamber stiflingly hot and smoky) and carving grisly totems from the bones of their enemies. When the pterafolk have prisoners, they’re confined to the eastern portion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     work. What remains are benches, wooden desks, and scaffolding gnawed by beetle larva and ravaged by time. Evidence of a cooking fire and tools lie at the far end of the cave, partially covered by the
                                                
                                            
                                                
                                                     rubble from a purple worm’s passage. The brightly colored murals are intact, and detect magic or similar magic causes the magic ink that preserves the work to glow. Any Bedine with the party display
                                                
                                            
                                        






