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Returning 35 results for 'colored regaining granting to have read'.
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Monsters
Van Richten’s Guide to Ravenloft
. After regaining hit points from this action, the jiangshi gains the following benefits for 7 days: its walking speed increases to 40 feet, and it gains a flying speed equal to its walking speed and
within their tombs and hidden ruins to avoid the attention of the living. At night, they emerge to drain life from other creatures, these vital energies sustaining their unnatural existences and granting
Monsters
Spelljammer: Adventures in Space
Aberrant Mind. Magic can’t read the psurlon’s thoughts or put the psurlon to sleep.
Two Heads. The psurlon has advantage on saving throws it makes to avoid or end the frightened, stunned
maw ringed with teeth. Psurlons adorn themselves in richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’t read, and speaks only in gibberish. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is
bluish hue of a person who has frozen to death. The hag’s hair is white, and the hag is emaciated, with pale eyes surrounded by bruise-colored flesh. A bheur hag carries a twisted gray wooden
Monsters
Spelljammer: Adventures in Space
Aberrant Mind. Magic can’t read the psurlon’s thoughts or put the psurlon to sleep.Dagger. Melee or Ranged Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction
hooves and arms that end in hands with three long fingers. A psurlon’s eyeless head resembles that of an earthworm, capped by a maw ringed with teeth. Psurlons adorn themselves in richly colored
Monsters
Spelljammer: Adventures in Space
Aberrant Mind. Magic can’t read the psurlon’s thoughts or put the psurlon to sleep.Multiattack. The psurlon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +4
richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave
Monsters
Keys from the Golden Vault
.
Shroud Tattoo. Prisoner 13 can’t be targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can&rsquo
her triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts.
Korda grew too ambitious for
Backgrounds
Baldur’s Gate: Descent into Avernus
can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a useful talent, and
sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment — nothing
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
after regaining hit points, and is paralyzed while poisoned in this way.
Claws. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
Magic Items
Waterdeep: Dungeon of the Mad Mage
The longsword, Tearulai, is a sentient, neutral good longsword of sharpness;sword of sharpness with an emerald-colored blade and precious gemstones embedded in its hilt and pommel. The sword’s
has an Intelligence of 17, a Wisdom of 12, and a Charisma of 20. It has hearing and truesight out to a range of 120 feet. It communicates telepathically with its attuned wielder and can speak, read, and
Magic Items
Acquisitions Incorporated
Head office grants you the use of a unique item known as an occultant abacus (sometimes just referred to as an occultant), whose beads resemble tiny skulls.
Read the Kill
Also at rank 1, your
finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Backgrounds
Guildmasters’ Guide to Ravnica
;Disguise kit
Languages: One of your choice
Equipment: A Dimir insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background described in this
) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir.
Suggested Characteristics
Skilled at infiltration
Magic Items
Tasha’s Cauldron of Everything
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
(rainbow-colored donkey molar)
1 unicorn
The tooth has 3 charges. As an action, you can expend 1 charge to touch a creature. The target regains 2d8 + 2 hit points, and all diseases and poisons affecting
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
, disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
feats
Your mind ravenously gathers details and desperately clings to its memories and faculties, granting you the following benefits.
Desperate Detail. You have Advantage on Intelligence (Investigation
) checks.
Iron Mind. You have Advantage on saving throws made to avoid or end the Charmed condition and to avoid having your memories read or altered.
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read
-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Reaction to bolster the spirits of your allies, granting one ally who can see or hear you Advantage on a saving throw against being Frightened. You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest. Brian Valeza
races
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Crafter’s Eye (Roleplaying) The history of Etharis is written in relics, and you read that history better than most. When you make a History check related to any object (an item, device, building, or
of your normal bonus. Crafter’s Cunning. If you take this trait twice, you have Advantage on the History checks you make with Crafter’s Eye. You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, called the Lightsea Lancers. They are formal and encourage the characters not to dawdle. As the characters near Castle Djaynai, read or paraphrase the following description: The onyx-colored Castle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Opening the Way When the characters reach the wall of the Reghed Glacier at the spot specified by Vellynne Harpell or Professor Skant, read: An immense, glistening wall of blue ice stands before you
. It seems impenetrable, but then you notice that a lighter-colored stripe nearly bisects the wall at one point. This must be the frozen waterfall Vellynne spoke of!
Vellynne or Professor Skant urges
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Opening the Way When the characters reach the wall of the Reghed Glacier at the spot specified by Vellynne Harpell or Professor Skant, read: An immense, glistening wall of blue ice stands before you
. It seems impenetrable, but then you notice that a lighter-colored stripe nearly bisects the wall at one point. This must be the frozen waterfall Vellynne spoke of!
Vellynne or Professor Skant urges
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, called the Lightsea Lancers. They are formal and encourage the characters not to dawdle. As the characters near Castle Djaynai, read or paraphrase the following description: The onyx-colored Castle
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. When you’re ready to begin this event, read or paraphrase the following, altering the text to incorporate the student’s name or other details: As students mill around the central campus, whoops of
excitement fill the air. It’s 6:00 p.m., and Bow’s End Tavern is open! On the tavern’s patio, three student mages with brightly colored hair begin to sing a jaunty tune and pluck at dulcimers as a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
The Cauldron Was Destroyed If Iggwilv’s Cauldron was destroyed but all its pieces are recovered, Zybilna uses a wish spell to repair the artifact. If this turn of events occurs, read: Zybilna beholds
the pieces of the cauldron and says, “I wish my cauldron were made whole again.” Motes of colored light swirl around the fragments as they rise into the air and snap together like pieces of a puzzle
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
The Cauldron Was Destroyed If Iggwilv’s Cauldron was destroyed but all its pieces are recovered, Zybilna uses a wish spell to repair the artifact. If this turn of events occurs, read: Zybilna beholds
the pieces of the cauldron and says, “I wish my cauldron were made whole again.” Motes of colored light swirl around the fragments as they rise into the air and snap together like pieces of a puzzle
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. When you’re ready to begin this event, read or paraphrase the following, altering the text to incorporate the student’s name or other details: As students mill around the central campus, whoops of
excitement fill the air. It’s 6:00 p.m., and Bow’s End Tavern is open! On the tavern’s patio, three student mages with brightly colored hair begin to sing a jaunty tune and pluck at dulcimers as a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
to their hidden memories, doled out as you deem appropriate. This might take the form of allowing the character to navigate an alien installation, operate an inscrutable device, or read an otherworldly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
to their hidden memories, doled out as you deem appropriate. This might take the form of allowing the character to navigate an alien installation, operate an inscrutable device, or read an otherworldly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Friendly Dragon This encounter can be used as the characters approach the Eyecatcher. Read: In the water ahead, a large shape speeds toward you. As it gets closer, you recognize it as a dragon
with bronze-colored scales. Slewing to a stop, the creature gives a toothy grin, then raises a claw in a small wave. “Well met!” it chirps. Zelifarn, a young bronze dragon, recently moved into Deepwater
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the living. At night, they emerge to drain life from other creatures, these vital energies sustaining their unnatural existences and granting them greater powers. Humanoids killed by a jiangshi
on a failed save, or half as much damage on a successful one. The jiangshi regains hit points equal to the amount of necrotic damage dealt. After regaining hit points from this action, the jiangshi
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Arrival at the Bakery When the characters enter the bakery, read or paraphrase the following text: A brass bell rings as you enter this charming bakery. Sunlight filters through small windows
, illuminating an array of brightly colored sweets, flour-dusted loaves, and golden pastries neatly arranged on maple shelves. The scent of freshly baked bread fills the air. A dwarf with bushy eyebrows and a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Friendly Dragon This encounter can be used as the characters approach the Eyecatcher. Read: In the water ahead, a large shape speeds toward you. As it gets closer, you recognize it as a dragon
with bronze-colored scales. Slewing to a stop, the creature gives a toothy grin, then raises a claw in a small wave. “Well met!” it chirps. Zelifarn, a young bronze dragon, recently moved into Deepwater
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Arrival at the Bakery When the characters enter the bakery, read or paraphrase the following text: A brass bell rings as you enter this charming bakery. Sunlight filters through small windows
, illuminating an array of brightly colored sweets, flour-dusted loaves, and golden pastries neatly arranged on maple shelves. The scent of freshly baked bread fills the air. A dwarf with bushy eyebrows and a