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Returning 35 results for 'colored were requiring'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Control Weather (1/Day). The hag can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability.
Graystaff Magic. The hag carries a graystaff, a
spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
At will: hold person
1/day each: cone of cold, ice storm, wall of iceBheur hags live in
Monsters
Spelljammer: Adventures in Space
a failed save, or half as much damage on a successful one.
Spellcasting (Psionics). The psurlon casts one of the following spells, requiring no spell components and using Intelligence as the
maw ringed with teeth. Psurlons adorn themselves in richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the
Monsters
Spelljammer: Adventures in Space
failed save, or half as much damage on a successful one.
Spellcasting (Psionics). The psurlon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting
hooves and arms that end in hands with three long fingers. A psurlon’s eyeless head resembles that of an earthworm, capped by a maw ringed with teeth. Psurlons adorn themselves in richly colored
Monsters
Spelljammer: Adventures in Space
a successful one.
Spellcasting (Psionics). The psurlon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):
2/day
richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
Magic Items
Tasha’s Cauldron of Everything
(rainbow-colored donkey molar)
1 unicorn
The tooth has 3 charges. As an action, you can expend 1 charge to touch a creature. The target regains 2d8 + 2 hit points, and all diseases and poisons affecting
telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
Magic Items
The Book of Many Things
. This effect can be undone only by the Wish spell, divine intervention, or similar magic.
Door. You gain the ability to cast the Gate spell 1d4 times, requiring no material components. Use your
, disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
bheur hag’s skin has the bluish hue of a person who has frozen to death. The hag’s hair is white, and the hag is emaciated, with pale eyes surrounded by bruise-colored flesh. A bheur hag carries a
Perception 14
Languages Auran, Common, Giant
Challenge 7 (2,900 XP) Proficiency Bonus +3
Control Weather (1/Day). The hag can cast the control weather spell, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
bheur hag’s skin has the bluish hue of a person who has frozen to death. The hag’s hair is white, and the hag is emaciated, with pale eyes surrounded by bruise-colored flesh. A bheur hag carries a
Perception 14
Languages Auran, Common, Giant
Challenge 7 (2,900 XP) Proficiency Bonus +3
Control Weather (1/Day). The hag can cast the control weather spell, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
small flames and colored lights, to the delight of Tanas. No one sits at the bar, but Propha Dran is clearing up empty glasses where the half-elf Chance was sitting before. She looks up at you and
pot boils over again in 1d4 rounds unless disabled, as noted above. Cabinet. The cabinet is locked, requiring a successful DC 14 Dexterity check using thieves’ tools to pick or a successful DC 14
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
small flames and colored lights, to the delight of Tanas. No one sits at the bar, but Propha Dran is clearing up empty glasses where the half-elf Chance was sitting before. She looks up at you and
pot boils over again in 1d4 rounds unless disabled, as noted above. Cabinet. The cabinet is locked, requiring a successful DC 14 Dexterity check using thieves’ tools to pick or a successful DC 14
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
, requiring only verbal components:
At will: detect evil and good, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
, requiring only verbal components:
At will: detect evil and good, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
around the ship, they discover the tip of a stone slab sticking up above the muck and ooze. The rest of the slab is buried. If it is pulled out (requiring a successful DC 15 Strength check), it is found
missing. The interior of the sunken ship is a ruin. The decks have all but collapsed, creating a tangled maze where ooze and muck cling to sundered timbers and beams. An eerie, many-colored light
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
illusory explosions, requiring a successful DC 10 Constitution saving throw. Leap across levitating platforms over pools of electrified water, requiring a successful DC 10 Strength (Athletics) or
Dexterity (Acrobatics) check. Swing from ropes through a spinning wheel of maces, requiring a successful DC 12 Dexterity saving throw. Climb a slippery pole and ring a gong at the top, requiring a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
illusory explosions, requiring a successful DC 10 Constitution saving throw. Leap across levitating platforms over pools of electrified water, requiring a successful DC 10 Strength (Athletics) or
Dexterity (Acrobatics) check. Swing from ropes through a spinning wheel of maces, requiring a successful DC 12 Dexterity saving throw. Climb a slippery pole and ring a gong at the top, requiring a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
has frozen to death. Her hair is pale white, and she is emaciated, as if she were a person who had survived winter by eating bark and leather. Her eyes are pale and surrounded by dark, bruise-colored
attacks). She can innately cast the following spells, requiring no material components:
At will: hold person,* ray of frost
3/day each: cone of cold,* ice storm,* wall of ice*
1/day each: control
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
colored frescoes depicting a royal court in ceremonial garb and a king arrayed with his armies.
There is a chill in the chamber beyond, like that of a brisk winter morning. In the center of the room
and threaded on a piece of gut, and other assorted valuables. Chest 1. The lid is jammed on the first chest that the characters examine, requiring a successful DC 15 Strength (Athletics) check to pry
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
has frozen to death. Her hair is pale white, and she is emaciated, as if she were a person who had survived winter by eating bark and leather. Her eyes are pale and surrounded by dark, bruise-colored
attacks). She can innately cast the following spells, requiring no material components:
At will: hold person,* ray of frost
3/day each: cone of cold,* ice storm,* wall of ice*
1/day each: control
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
without expending a spell slot and requiring no material components. 79–84 The effects of a hallow spell (save DC 17), with one of its extra effects (DM’s choice), settle over the region for 24 hours
wisp is put in a container, a creature holding the receptacle can cast the resurrection spell once, requiring no components and causing the wisp to vanish. Any creature returned to life in this way
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
without expending a spell slot and requiring no material components. 79–84 The effects of a hallow spell (save DC 17), with one of its extra effects (DM’s choice), settle over the region for 24 hours
wisp is put in a container, a creature holding the receptacle can cast the resurrection spell once, requiring no components and causing the wisp to vanish. Any creature returned to life in this way
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
colored frescoes depicting a royal court in ceremonial garb and a king arrayed with his armies.
There is a chill in the chamber beyond, like that of a brisk winter morning. In the center of the room
and threaded on a piece of gut, and other assorted valuables. Chest 1. The lid is jammed on the first chest that the characters examine, requiring a successful DC 15 Strength (Athletics) check to pry
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, requiring no material components. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Dragon. A dragon egg appears at your feet and immediately hatches into a dragon
you’re immediately pulled through it, disappearing in a flash of rainbow-colored light. You draw no more cards. The fey crossing appears as a shimmering fractal of light above the deck, and it remains
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, requiring no material components. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Dragon. A dragon egg appears at your feet and immediately hatches into a dragon
you’re immediately pulled through it, disappearing in a flash of rainbow-colored light. You draw no more cards. The fey crossing appears as a shimmering fractal of light above the deck, and it remains
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has a challenge rating of 11 (7,200 XP). Spellcasting. Sansuri casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15
-skinned halfling with curly, bronze-colored hair or a young human lad with blond hair and sun-bronzed skin. Felgolos is no friend of the Black Network. Any party member affiliated with the Zhentarim can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has a challenge rating of 11 (7,200 XP). Spellcasting. Sansuri casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15
-skinned halfling with curly, bronze-colored hair or a young human lad with blond hair and sun-bronzed skin. Felgolos is no friend of the Black Network. Any party member affiliated with the Zhentarim can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
obey, or the Far Realm shall consume what mind you have left, weakling.” 3 A beholder floats in a room with stained surgical slabs (area X10), addressing a mind flayer on a rust-colored floating disk
hit, range 120 ft., one target. Hit: 28 (8d6) force damage.
Spellcasting. Oshundo casts one of the following spells, requiring no material components and using Intelligence as the spellcasting
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
obey, or the Far Realm shall consume what mind you have left, weakling.” 3 A beholder floats in a room with stained surgical slabs (area X10), addressing a mind flayer on a rust-colored floating disk
hit, range 120 ft., one target. Hit: 28 (8d6) force damage.
Spellcasting. Oshundo casts one of the following spells, requiring no material components and using Intelligence as the spellcasting
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate. While smokepowder is reserved for the Council of Four and Gond’s High House of Wonders, the shop sells a variety of lesser alchemical items to the public, from torches with colored flames to
as their limbs thrashed uncontrollably — caused many Baldurians to rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
House of Wonders, the shop sells a variety of lesser alchemical items to the public, from torches with colored flames to smoke grenades and fireworks, some of them enhanced with harmless illusions
rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the disease’s spread as the infected traveled to different houses of worship
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
greater caverns. He’s accompanied by two giant beetles (use the rhinoceros stat block). When at rest, the beetles resemble boulders, requiring a successful DC 18 Intelligence (Investigation) check to
brightly colored rock. A trickle of spring water runs through a crack and collects in a small natural basin.
An aura of purity suffuses this tranquil cave. The greater caverns’ fouler denizens avoid this
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
House of Wonders, the shop sells a variety of lesser alchemical items to the public, from torches with colored flames to smoke grenades and fireworks, some of them enhanced with harmless illusions
rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the disease’s spread as the infected traveled to different houses of worship
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
greater caverns. He’s accompanied by two giant beetles (use the rhinoceros stat block). When at rest, the beetles resemble boulders, requiring a successful DC 18 Intelligence (Investigation) check to
brightly colored rock. A trickle of spring water runs through a crack and collects in a small natural basin.
An aura of purity suffuses this tranquil cave. The greater caverns’ fouler denizens avoid this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
patterns on the walls. Under the crystal window is a hulking crab (see appendix C) with colored nodules and hollow flutes of beautiful coral growing out of its shell. This creature is a living
is attuned to the cave can use an action to cast one of the following spells, requiring no material components: clairvoyance, identify, sending, or teleport. Development King Hekaton often used the