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                        Returning 23 results for 'colors cavern'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     vast cavern are channeled into a crude but effective terraced irrigation system. A thick, sweet smell fills the air from the thousands of fungi of all colors and sizes, many glowing with a strange
                                                
                                            
                                                
                                                     of the growers is on the top terrace, near the cavern wall. The growers are the colony’s farmers, ensuring the soil beneath the pools remains fertile and tending the fungi there. Hebopbe. The leader
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     colors of fungi transform the caverns you pass through into softly glowing meadows. The floor is spongy, and the myconid spores are making you start to feel drowsy — at least, you hope that’s what’s
                                                
                                            
                                                
                                                    , whereupon each bursts into a cloud of sweet-smelling spores as its body dissolves back into the larger mass of fungi filling the cavern. Read the following to the players when the final creature is
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     unnatural colors permeates this underwater cavern. The stern of the ship has broken through the cavern’s fifteen-foot-high ceiling near the center of the area. The nauseating light reveals a hideous
                                                
                                            
                                                
                                                     wreck allows easy access to a darkened cavern that opens up beneath broken slabs of stone — the remains of the seals that once blocked the opening of the pit. As the characters enter the wreck, a
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     hillside above reaches this irregular cavern, nourishing a profusion of fungus—weird puffballs, tall caps, and patches of fuzzy mold in a variety of colors. A golden-brown carpet of mold covers an old
                                                
                                            
                                                
                                                     at the back of the stirge cave lies the desiccated corpse of a dwarf explorer who died here many years ago—part of the failed expedition. A leather pouch on its belt contains 35 gp. 16. High Cavern The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . Dim light dances in the air, shimmering through the colors of the rainbow, gently lighting the walls of this cavern. A few piles of bones and scraps of gear litter the floor.
 Creatures. The
                                                
                                            
                                                
                                                     imprisonment and hungry to enslave the living. 36. Dark Water Water can be heard rippling in this dark area before the characters arrive. The walls of this cavern are the same dark shade of blue as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     minutes; on a check that fails by 5 or more, the brewer also ages 4d10 years. L3. Cavern of Souls Stalks of slimy, violet mushrooms as tall as a person dot this cavern. Mycelial tendrils drift from the
                                                
                                            
                                                
                                                     domed roof of the cavern, softly pulsing with a mauve glow. Two humanoid figures lie suspended in the strands ten feet above the cavern floor, their flesh intertwined with the oozing tendrils.
 This
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Seeing. L16: Rainbow Cavern This vaulted cavern displays a rainbow of colors on its walls and floor. Stalactites hang like colorful icicles, and the stalagmites feature bright streaks and swirls. Mineral
                                                
                                            
                                                
                                                    ) bludgeoning damage as the mouth clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Streaked Cave The walls and floor of this cavern are smeared with
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    Lesser Cavern Locations The following locations are keyed to map 1.1. Mike Schley  Map 1.1: Lesser Caverns View Player Version L1: Entry Caverns This wide chamber is ringed with a mixture of rough
                                                
                                            
                                                
                                                    ) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can sense. For now, the tunnel leads only to a dead end. If the characters draw attention with light
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     walls of this small cavern. The floor is covered with rock dust and tracks.
 Any character who examines the tracks and succeeds on a DC 13 Wisdom (Survival) check identifies reptilian footprints mingled
                                                
                                            
                                                
                                                     translucent gemstones that come in different colors, including pale green, blue, pink, red, brown, and black. Mining Discoveries    d100 Discovery 
     01–80  Nothing 
   81–95  Pebble-sized tourmaline
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     weak to pose an actual hazard. Climbing the rough pit walls requires successful DC 10 Strength (Athletics) checks. F3. Wind Prison A stone pedestal in the middle of this cavern holds a glassy sphere
                                                
                                            
                                                
                                                     is natural, caused by the humid air in area F6 being drawn westward by the draft in area F3 across cool stone in this cavern. The mist conceals a pit at the north end of the cave. Pit. A character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     characters might discover while exploring the Infinite Staircase. Infinite Staircase Doors   d100 Door on the Staircase Destination   01–03 Webbed mouth of a pitch-black cavern Cave in the Demonweb
                                                
                                            
                                                
                                                     Beastlands 16–18 Meticulously carved half doors in two colors Bustling gnomish factory on the plane of Bytopia 19–21 Barred jail cell door that locks when closed Unforgiving prison in the depths of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Donigarten Donigarten is the name given a large lake and the surrounding farmland that dominates the eastern part of the cavern. Herds of rothé cattle graze the island at the center of the lake
                                                
                                            
                                                
                                                     noble of that house is present and objects, the two must agree on a punishment (usually flogging). Any drow who falsely wears the colors of another house or who deliberately alters his or her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     a misty river gorge and has the following features: Waterfall Cave. A rushing river cascades over the cliff in a scintillating waterfall, concealing the entrance to the dragon’s cavern complex. Past
                                                
                                            
                                                
                                                     this thundering curtain, a cave opens into the grand hall. Grand Hall. Six glowing crystalline columns support the ceiling of this cave. The columns’ colors reflect the dragon’s mood, and they can
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     air in this cavern has a mineral tang. In the southeast corner, a pool of dark water lies behind a low wall of stalagmites.
 Three despondent commoners from Phandalin are trapped here: a sawyer named
                                                
                                            
                                                
                                                    : confusion, fear
 J8: Burbling Intersection Phosphorescent fungus growing throughout this side tunnel ripples with iridescent colors, and the walls glisten with a thin, moist sheen of mucus.
 Natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     bright colors by high-spirited locals. Children are allowed to hurl stones at birds perched on the statue, to help keep it free of droppings. The children often climb it themselves and cling precariously
                                                
                                            
                                                
                                                    ). Beorunna’s Well The spirit mound of the Black Lion and Red Tiger tribes of Uthgardt rests in the heart of the Druarwood. It’s not a mound per se, but an ice-cold cavern whose ceiling is partially open to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     dimly lit lounge. At the center of the room is a circular bar. Liquor bottles on shelves flash colors in time with faintly playing jazz, while a frost-blue devil pours drinks behind the bar.
 The
                                                
                                            
                                                
                                                     Michel  A holographic red dragon sleeps next to the final rod piece The walls of this cavernous space are made of faceted, ruby-red crystal. A thin tunnel juts from the back of the cavern and leads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Dwarves of the Multiverse Like any race, dwarves display a wide array of skin tones, hair colors, and other physical traits. Adding to this diversity, they have a variety of cultural identities from
                                                
                                            
                                                
                                                     survivors to create many separate outposts in southern lands. During the same period, the dark elves fell victim to infighting, which culminated in the collapse of the great cavern. Emboldened by this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . Select colors as you see fit, pretending to consult your notes each time. (The color changes have no effect on the encounter.) Creatures. A Red Wizard transmuter (see appendix B) and two Thayan apprentices
                                                
                                            
                                                
                                                     the dungeon, preferring Thayan targets. White Gate. The opening on the northwest wall contains a white gate that connects with the Clay Golem Kilns. 96. Fire Vortex This rough cavern splits off from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     space as gravity constantly shifts, and a riot of colors blazes through the ever-shifting sky. Still, stoic githzerai monks exert their will over the elements, crafting monasteries on islands of earth
                                                
                                            
                                                
                                                     develop odd characteristics as well. 4 A cavern here is a cancerous tumor that issues forth aberrations to prey upon the world, and it is growing.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , rotted leather straps, a pile of moldy sacks, dirty and torn cloths of various colors, and pieces of wood that might once have been furniture.
 In the southwest corner, amid a heap of moldy sacks
                                                
                                            
                                                
                                                    , then take the suspicious strangers to the queen for questioning.
 50. Koalinth Pool Describe the passages leading to and from this area depending on where the party approaches from. This flooded cavern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     weep. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and chimneys. From the elaborate showroom spanning the bottom two floors
                                                
                                            
                                                
                                                     prison of Baldur’s Gate. Three levels of dungeons extend beneath it, the lower two below sea level and integrating part of a naturally occurring cavern system. This both keeps the prison secure and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     wall, showing a large cavern beyond. Two lab tables stand before the rift.
 A tall goblin stands in the middle of this room, shouting in Goblin at three shorter companions.
 A goblin psi commander
                                                
                                            
                                                
                                                    : Psychic Library Rounded shelves in this room display dozens of crystals in a variety of colors.
 This room is a repository of knowledge that the mind flayers consider worthy of preserving. Most crystals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     customers weep. For more information about this establishment, see chapter 1. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and
                                                
                                            
                                                
                                                     and integrating part of a naturally occurring cavern system. This both keeps the prison secure and pacifies prisoners, as any who act out know that they can always be moved from the dry cells to the
                                                
                                            
                                        





