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Returning 10 results for 'colors fiend'.
Other Suggestions:
color fiend
colored fiend
Species
Mordenkainen Presents: Monsters of the Multiverse
exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Fizban's Treasury of Dragons
Gem dragonborn partake of the heritage of gem dragons, who claim to be heirs of Sardior, the Ruby Dragon. The colors and mysterious powers of gem dragons—amethyst, crystal, emerald, sapphire
, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Species
Mordenkainen Presents: Monsters of the Multiverse
Tracing their ancestry to dao, the genies of the Elemental Plane of Earth, earth genasi inherit dao’s steadfast strength and control over earth.
An earth genasi’s skin can be the colors
is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
to painfully reopen. All the while, baernaloths are disturbingly detached, observing their victims’ agony without emotion. Baernaloth Large Fiend (Yugoloth), Typically Neutral Evil
Armor Class 17
, the creature takes 35 (10d6) psychic damage and has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elemental Fire. This item is warm to the touch, and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of red and orange are the prominent colors. 13 Elemental Water
light in a 5-foot radius. Any metal in the item is silver or mithral, rather than iron or steel. 17 Fiend. The item is made of black iron or horn inscribed with runes, and any cloth or leather
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
dimly lit lounge. At the center of the room is a circular bar. Liquor bottles on shelves flash colors in time with faintly playing jazz, while a frost-blue devil pours drinks behind the bar.
The
. N4: Windfall’s Office The door to the office is locked and guarded by two pit fiends. Each pit fiend standing guard also carries a key to the office door for emergency purposes. Opening the door
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
modifier and Proficiency Bonus) or take 2d8 Radiant damage if it is a Fiend or an Undead. Hunting Trap (5 GP) As a Utilize action, you can set a Hunting Trap, which is a sawtooth steel ring that snaps
vocational or ceremonial significance. Some events and locations admit only people wearing a Robe bearing certain colors or symbols. Rope (1 GP) As a Utilize action, you can tie a knot with Rope if
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d8 Radiant damage if it is a Fiend or an Undead. Hunting Trap (5 GP) As a Utilize action, you
people wearing a Robe bearing certain colors or symbols. Rope (1 GP) As a Utilize action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity (Sleight of Hand) check. The Rope can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
before needing to be refilled) A float topped with two mechanical goblins that repeatedly punch each other when wound up A float bearing a mechanical armored knight battling a mechanical pit fiend (when
Eyecatcher’s Hold. The aft section of the hold of the Eyecatcher is guarded by four giant spiders painted in bright colors. These arachnids have been trained by Jarlaxle since they were hatchlings






