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Returning 33 results for 'colors warren rules'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonbornâs scaled skin
. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores
Species
Fizban's Treasury of Dragons
Gem dragonborn partake of the heritage of gem dragons, who claim to be heirs of Sardior, the Ruby Dragon. The colors and mysterious powers of gem dragonsâamethyst, crystal, emerald, sapphire
the gameâs fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your
Species
Mordenkainen Presents: Monsters of the Multiverse
Tracing their ancestry to dao, the genies of the Elemental Plane of Earth, earth genasi inherit daoâs steadfast strength and control over earth.
An earth genasiâs skin can be the colors
your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Since being drawn into the Feywild, the Eternal Garden has become a Domain of Delight: a realm subject to the whims of the archfey who rules it. The overall composition and layout of
the garden remain consistent from its days in the Material Plane, but Feywild magic has suffused it with a vibrancy beyond reality. Colors are more saturated, sounds are almost musical, and sensations
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the webs in this area alerts the giant spiders in area 19d, which creep down the hallway to investigate. 19d. Spider Warren Five giant spiders lair here and attack all intruders. 19e. Spider Larder
Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
youâll be invited to raise a glass to the Griffon; if youâre dressed in white and gold, the colors of the Hippogriff, youâd best be prepared to defend yourself.
If youâre new to Sharn, you might
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbiddenâthough over the years weâve certainly seen imaginative attempts to stretch the rules!
Dura
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
family died of the plague. Mademoiselle Jacqueline Renier, the nationâs most prestigious aristocrat, rules as temporary warden. When the plague swells to epidemic proportions, the state police, the
CHARACTERS
The people of Richemulot know how unexpectedly death can arrive. The domain is predominantly populated by humans and halflings with dark hair colors and various rich skin tones, many of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Into the Astral Sea As the characters leave Wildspace and enter the Astral Sea, read: The colors of Wildspace grow more muted, fading into a deepening silver haze. Soon your ship is immersed in the
the ante. The rules are as follows: Each player chooses any number of d6s and shakes them in a cup. Everyone rolls and reveals their dice at the same time. The player with the highest total wins, but
compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
. Sims, David Somerville
Rules Developers: Jeremy Crawford (lead), Makenzie De Armas, Ron Lundeen, Ben Petrisor, Patrick Renie
Editors: Adrian Ng Di Spaltro (lead), Judy Bauer, Michele Carter, Pam
Leskinen, Linda Lithen, Titus Lunter, Erel Maatita, Warren Mahy, Maihope, Andrew Mar, Raluca Marinescu, Dominik Mayer, Julia Metzger, Alexander Mokhov, Alex V. Ngo, Irina Nordsol, Gavin OâDonnell
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
1 step (see âTracking Moodâ earlier in the chapter). If anyone breaks the rules, the mood lowers by 1 step. Snails and Pixies Each of the eight giant snails (see appendix C) is assigned a crew of
three pixies to prepare it for a race. The snails are unusually fast, wear colored caparisons, and have numbered saddles strapped to their shells. Their racing numbers, names, and team colors are given in
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray. Eerie Token. As a bonus action, you can harmlessly remove a
irreversible ritual, they emerge as a hag NPC no longer under the control of the hexbloodâs player, unless the DM rules otherwise.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
upon which you stand. The room then melts away amid an explosion of colors, textures, and sounds that place you on the deck of a ship that is shaped like a gigantic hammerhead shark. The ship is situated
in the Sky Dock atop Spelljammer Academy. Scudding clouds fill the sky above you.
Simulator Rules Each simulation chamber channels powerful illusion magic that adheres to the following rules: Just
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
protect the wyrmling.
3 A band of kobolds was driven out of its warren by a red dragon wyrmling; they now raid to surviveâand to gather offerings to propitiate âthe winged god.â
4 A tiefling
artisans are bound in service to an adult red dragon, for whom they make sculptures and art objects from precious metals and gems.
3 An adult red dragon rules over a hidden valley filled with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sign of power.
Adult Blue Dragon Connections d8 Connected Creatures
1 An adult blue dragon rules a city and applies exacting standards of aesthetic perfection to everything and everyone
test the younger dragons and determine which, if any, might be a worthy heir.
2 An ancient blue dragon without offspring has adopted wyrmlings of various colorsâincluding a number stolen from
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Running Combat This section builds on the combat rules in Playing the Game and offers tips for keeping the game running smoothly when a fight breaks out. Rolling Initiative Combat starts whenâand
of different colors or stickers with different letters or numbers on them. For example, in a combat encounter with three ogres, you could use three identical ogre miniatures tagged with stickers marked
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
colors. The robe turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Unkhâs Spirit. The spirit of Unkh tries to inhabit any character who touches the robe
of scintillating colors (see "Spirits of the Nine Trickster Gods"). When Unkhâs spirit manifests, read: Slime pours from the folds of the scintillating robe to take the form of multiple flail-like
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they tell about their deities. Every warren has its unique repertoire of tales â some of them no doubt grounded in fact, while others could be the products of imagination. The distinction isnât
Glittergold When gnome children hear their first stories about the gods, they are introduced to a gold-skinned gnome with a wide grin and glittering gemstone eyes that shift colors like a kaleidoscope. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
across. White Gate. A white gate lies in the eastâwest corridor between this area and the Warren of Eyes. 37. Compelling Light Light. The dim light that fills the chamber can be seen before the room can
. Dim light dances in the air, shimmering through the colors of the rainbow, gently lighting the walls of this cavern. A few piles of bones and scraps of gear litter the floor.
Creatures. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
attack as soon as two characters have entered the area, likely achieving surprise. Mud-and-Wattle Door. The troglodytes have blocked the southwest passage leading to the main warren (area 18) with a
. Characters can break through this barrier with some effort; it has AC 16 and 50 hit points per 5-foot segment. 18. Troglodyte Warren Most of the troglodytes dwell in a group of dismal caverns
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the Rules Glossary). Ammunition (Varies) Ammunition is required by a weapon that has the
check. Rations (5 SP) Rations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts. See âMalnutritionâ in the Rules Glossary for the risks of not eating. Robe (1 GP) A Robe has
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the rules glossary
, dried fruit, hardtack, and nuts. See âMalnutritionâ in the rules glossary for the risks of not eating. Robe (1 GP) A Robe has vocational or ceremonial significance. Some events and locations admit only
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of reciprocity dictates that guests repay her kindness (see âRules of Conductâ earlier in the chapter). If the characters arenât sure what to give her, Tsu says, âAny old trinket will do.â If the
(lawful neutral) who are wearing patchwork rags and furs (AC 12). Strapped to the back of each stilt walker is a wire cage padded with straw and filled with 1d20 eggs of various sizes and colors. These
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
metal sculpture. Each effigy has the name of the dragon it represents etched into it. These are the names and colors of the five dragons: Name Color Astalagan Bronze Clyssavar Gold Eldenemir Blue
glass dome, making iridescent colors shimmer across the crumbled marble walls. Gilded lines and jeweled inlays form a detailed star map spanning the dusty floor. Four alabaster statues of scholars stand
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
weep. Felogyrâs Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and chimneys. From the elaborate showroom spanning the bottom two floors
the place to use as his home and magical workshop, drawn there by stories of the structureâs original builder, a smuggler who turned the place into a warren of secret passages, hidden rooms, false
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
âspittlespewâ written on it in Common. (This is the password to open the cauldron in area D18.) Bavlorna keeps various mementos and trinkets in the cupboard, including: Loose buttons of various shapes, colors
desperation compels you to enter my home, little darlings?â
See âDealing with Bavlornaâ below for advice on how to run an encounter with the hag, keeping in mind the rules of hospitality, ownership, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
inside the orb (see âInjuriesâ in the Dungeon Masterâs Guide for rules on losing an eye). If asked for the whereabouts of the missing wall engraving needed to complete the Rite of the Arcane Octad (see
. Now, its interior is a warren of mangled shop fronts crushed by chunks of ice and stone. Most of the wares have become worthless, and everything else has been destroyed by a headless iron golem that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
customers weep. For more information about this establishment, see chapter 1. Felogyrâs Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and
original builder, a smuggler who turned the place into a warren of secret passages, hidden rooms, false walls, and concealed entrances, most of which have now been forgotten. Ambitious and thoroughly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens. Hill Scion Warren Mahy A slumbering scion of
, existing ore remains, but new veins of ore stop forming. The other effects end immediately. Frost Scion Warren Mahy A slumbering scion of Thrym encased in its cradle is functionally identical to a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
rules in this bookâs introduction. V8: Garrison All manner of undead creaturesâmostly skeletons and zombiesâimpatiently mill around this area. They look ready for a fight.
The vaultâs Undead soldiers
characters must shine different colors of moonlight onto the lunariumsâ crystals in a specific combination. This combination depends on the current phases and positions of Krynnâs moons. Teremini has
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bright colors by high-spirited locals. Children are allowed to hurl stones at birds perched on the statue, to help keep it free of droppings. The children often climb it themselves and cling precariously
Crommâs Hold, a keep on the edge of the Lizard Marsh (see the âLizard Marshâ entry for details). Pencheska is using her position to infiltrate the Lordsâ Alliance. She rules Daggerford much as Lady
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
evocation or transmutation tiles, and tell them which colors these tiles are. When a creature steps on an incorrect tile, the tile breaks away, and both the tile and the creature are sucked into the vortex
Secrets rules in this bookâs introduction. False Treasures. The items on the pedestals are false re-creations of treasures that can be found throughout the complex. A creature that touches one of these
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
native language of the lizardfolk. You decide the time required to acquire this new language. (The downtime rules in Xanatharâs Guide to Everything provide some guidelines.) The Nature of the
, rotted leather straps, a pile of moldy sacks, dirty and torn cloths of various colors, and pieces of wood that might once have been furniture.
In the southwest corner, amid a heap of moldy sacks






