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Returning 22 results for 'combat correct were'.
Other Suggestions:
combat collect were
combat current were
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
guide poses riddles that can lead the party along the path that ultimately exits the maze. Each time the party moves through the correct passage and enters a new room, the goblin provides them with a
new riddle that hints which direction to travel in next. If they make an error, the characters encounter a monster of your choice and then must backtrack from their last correct turn. After three
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
won’t engage the party in combat. If threatened, she vanishes and reappears at the opposite end of the hall, sobbing anew. If approached with compassion, Dolora bemoans the fact that she can’t pick up her
is this talking about?”), she can provide the names of individuals when prompted. For example, if a character asks directly, “What was your mother’s name?” Dolora provides the correct response. She also spells out the name, which is a clue that the spelling is important.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ignoring the Dice One approach is to use dice as rarely as possible. Some DMs use them only during combat, and determine success or failure as they like in other situations. With this approach, the
he or she doesn’t like. This approach can also slow the game if the DM focuses on one “correct” action that the characters must describe to overcome an obstacle.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
something, correct yourself and move on. No one expects you to memorize every rule or detail. Even if you don’t realize your mistake until after a game session is over, it’s OK to acknowledge the mistake
game and keep track of your campaign. These sheets are also available for download in appendix C.
Encounter-Building Assistance. The rules for estimating the difficulty of combat encounters have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
speed your game up considerably—at the cost of an initiative order that is often predictable. Side Initiative Recording initiative for each PC and monster, arranging everyone in the correct order, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters is if the outpost checks in at the correct time with an “all clear.” Frulam Mondath The rearguard consists of one veteran, six cultists, and two acolytes. The guard and cultists have spears for
both ranged and melee combat. They are positioned in an area where the trail winds through a gap between two outcrops. The ambushers are hidden in the rocks, 12 to 15 feet above ground level. Characters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
result for the characters is if the outpost checks in at the correct time with an “all clear.” The rearguard consists of one veteran, six cultists, and two acolytes. The guard and cultists have spears for
both ranged and melee combat. They are positioned in an area where the trail winds through a gap between two outcrops. The ambushers are hidden in the rocks, 12 to 15 feet above ground level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
character, and the character takes the Dodge action in combat until the player rejoins the group. This solution allows the other players to keep playing instead of letting one player stop the game
6-second combat round. The Game Is Not an Economy. The rules of the game aren’t intended to model a realistic economy, and players who look for loopholes that let them generate infinite wealth using
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
out of the game for as long as it takes. Monsters don’t attack the character, and the character takes the Dodge action in combat until the player rejoins the group. This solution allows the other
Ready action facilitates heroic action; it doesn’t define the physical limitations of what can happen in a 6-second combat round. The Game Is Not an Economy. The rules of the game aren’t intended to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following techniques to make combat feel more menacing: Feature monsters that are immune to tactics characters often use but that are vulnerable to other strategies the characters could employ. Have foes
spend combat actions doing things that are fundamentally creepy, like chanting to sinister gods or regurgitating their last meal. Use another creature as the opening act for the true threat. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
attacks hit. After a certain number of hits and misses, players can usually pinpoint a creature’s AC on their own. However, in the interest of speeding up combat, you can divulge a creature’s AC once
experienced DMs make mistakes. If you overlook, forget, or misrepresent something, correct yourself and move on. This is a big adventure with lots of interconnecting elements; no one expects you to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area B4 prior to the launch, Stonky and the cult fanatics avoid combat with any characters still exploring the tower. As he runs upstairs, Stonky shouts, “To the stars, my animals! To the stars!” B2
to Success:
Test rockets!
Separate Barn Door from foundation!
Set correct coordinates!
Set countdown timer for 60 minutes!
Evacuate underlevel!
Tie self to command chair!
Blast off
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, “THE THREE KEYS. BRING THEM FORTH.” The doors part, sliding back into the walls, when the three correct keys are brought
violent one. Aurinax is patient, wise, merciful, and vigilant. He remains in humanoid form until combat breaks out, since he can’t easily carry the dragonstaff of Ahghairon in dragon form. The dragon
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, protrude from the wall at the rear of the alcove.
Brian Valenzuela Githyanki are holed up in the Briny
Maze, trying to figure out how to
combat its evils and escape alive A githyanki knight named
the dragon.” His bizarre certainty is, against all appearances, entirely correct. The amethyst dragon Lowarnizel currently lairs in the chamber below (area B17). By itself, Shalfi’s digging would be
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
disguised as Zorhanna can command the golem to move aside. Otherwise, the golem attacks if it takes damage or if someone tries to sneak past it into area P12. In combat, the golem uses Slow on its
and her simulacrum know the correct combination of letters (although “OAK” is a direct reference to the magic painting in area P10). The safe has no mechanisms that a thief can exploit using thieves
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
shove option in the combat rules, the sanctuary spell does end on you, since you have made an attack. Can I hand a shadow blade to another PC? It only says the blade dissipates as I throw or drop it. No
. So can it still use a move or a bonus action or a reaction? Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the Dragon to alter the cult’s foundational beliefs. The Dragon Queen steered this prophet, named Severin, to the correct translation of the cult’s foundational prophecy: “…naught will be left
and solve the mystery of why their patron has been unable to learn dragonsight.
5 Priests or dragon servitors of Bahamut send the characters to combat the Inheritors of the First World, worried
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dead Cynidicean’s mask; during combat, the mask remains wrapped around the lizard’s tail. A second giant lizard with pale blue scales and orange spots clings to the ceiling, waiting to ambush
weapons and defend their turf. Combat in this room draws the attention of the guardians in area B12, who send two guardians of Gorm from that room to investigate. The guardians aim to knock the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. She has the following racial trait: Feline Agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can’t use it
to the correct person. Both are pleased to have a wedding in their halls, and they engage in small talk to ask polite questions of their guests. Many of those questions involve the business operations
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
round of combat. C8. Ancient Silos There are two of these rooms, both identical. This large room is strewn with crumbling masonry. A dry pit lies in the middle of the floor, ringed by a five-foot-wide
Evil Water,” or “water.” What are you? The proper answer is “I am nothing.” What lies below? The correct answer is “the Fane of the Eye” or “the Elder Elemental Eye.” If the party can’t answer any of the questions, the mezzoloth attacks. It fights to the death.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
double door is opened via any other means besides the correct combination, a cloud of sweet-smelling gas is released from the skull engraving. The gas fills the widened area immediately south of the
Wisdom (Insight) check without taking an action. On a successful check, the character discerns a melancholy tone to Rerak’s words, as if he loathed that he must kill them. During combat, a character can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
enough for it to float through. A character can lift the stone plug with a successful DC 19 Strength (Athletics) check. X22. Arrival Point Any creature holding the correct key that steps through the
prizes given to winners of Xanathar’s combat tournaments. Desk. The chair behind the desk has a secret compartment under its left armrest that can be found and opened with a successful DC 15 Wisdom






