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Returning 35 results for 'combat waiting revered'.
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combat waking revered
combat warning revere
combat writing revered
combat warping revere
Monsters
Mordenkainen's Fiendish Folio Volume 1
creatures. They are acutely aware that their small size and weakness in combat makes them prey for countless Underdark creatures. This anger and resentment is channeled into vengeful scheming against
creatures that enter their domain. The jermlaine keep careful watch, waiting for just the right moment to fall upon their enemies. When they strike, they emerge from their tunnels to attack in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Stop the Coach! If the characters kill Garra in noisy combat, the lightning rail coach stops, and a House Orien conductor (commoner) checks on the disturbance. If the characters explain that they are
working with the Sharn Watch to catch a murderer and present their writ, the conductor has the coach halted at the next stop, with guards waiting to verify the characters’ claims.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Stop the Coach! If the characters kill Garra in noisy combat, the lightning rail coach stops, and a House Orien conductor (commoner) checks on the disturbance. If the characters explain that they are
working with the Sharn Watch to catch a murderer and present their writ, the conductor has the coach halted at the next stop, with guards waiting to verify the characters’ claims.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
egomaniacal, Vox believes loosing evil elemental powers to rampage across the world will elevate her to godhood. Vox believes the Elder Elemental Eye chose her for this purpose. During combat, Vox speaks to
the entity as if it were next to her. Though she initially revered only Chlimbia, Prince of Magma, Vox now worships all Para-elements. Vox decorates her body with sigils written in ash, and fire and frostbite scar her limbs.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
egomaniacal, Vox believes loosing evil elemental powers to rampage across the world will elevate her to godhood. Vox believes the Elder Elemental Eye chose her for this purpose. During combat, Vox speaks to
the entity as if it were next to her. Though she initially revered only Chlimbia, Prince of Magma, Vox now worships all Para-elements. Vox decorates her body with sigils written in ash, and fire and frostbite scar her limbs.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, is hostile toward adventurers. He keeps his greatsword close at hand and hurls large metal cogs instead of rocks. Combat in this room can be heard by the fire giants in area 12, who investigate at
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, is hostile toward adventurers. He keeps his greatsword close at hand and hurls large metal cogs instead of rocks. Combat in this room can be heard by the fire giants in area 12, who investigate at
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in action.) In such situations, have the characters take turns, though it’s usually not necessary to roll Initiative as you would in a combat encounter. Resolve one character’s actions before moving
to the next. There’s no hard-and-fast rule about how long to spend on each character’s activity, but make sure no one is waiting for their turn for too long. You can build tension in an exploration
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in action.) In such situations, have the characters take turns, though it’s usually not necessary to roll Initiative as you would in a combat encounter. Resolve one character’s actions before moving
to the next. There’s no hard-and-fast rule about how long to spend on each character’s activity, but make sure no one is waiting for their turn for too long. You can build tension in an exploration
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
), but they’re more likely to warn intruders to leave the ruins than to immediately attack. They readily threaten violence and back up their threats with combat if necessary. As an action, a character
blue dragon as a semidivine figure and trust him to provide for their every need. Big Plans. Sparkrender has big plans that will allow him to manifest his full power. The wyrmling is waiting for the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
), but they’re more likely to warn intruders to leave the ruins than to immediately attack. They readily threaten violence and back up their threats with combat if necessary. As an action, a character
blue dragon as a semidivine figure and trust him to provide for their every need. Big Plans. Sparkrender has big plans that will allow him to manifest his full power. The wyrmling is waiting for the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Monster Behavior The attitudes, motivations, and behavior of the monsters in an encounter help determine how a social interaction plays out (and whether it might erupt into combat) and influence the
course of combat. Brian Valeza Kobolds build a barricade to keep adventurers at bay Initial Attitudes A published adventure typically notes or implies whether a creature’s initial attitude toward the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated campaign, where if you fall in combat, your companion isn’t going to assess the resale value of your gear versus the cost of the potion of healing it’ll take to revive you
passing through the even-more-unknown realms of the planes. Whatever path your franchise walks, your combat and magical skill helps ensure a safe journey for you and your companions. Moreover, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Monster Behavior The attitudes, motivations, and behavior of the monsters in an encounter help determine how a social interaction plays out (and whether it might erupt into combat) and influence the
course of combat. Brian Valeza Kobolds build a barricade to keep adventurers at bay Initial Attitudes A published adventure typically notes or implies whether a creature’s initial attitude toward the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Revered Queen To slay in her name is our greatest service. To die in her name is our last act of reverence.
— Meldavh, githyanki knight
Vlaakith sits at the center of everything concerning
other races are inferior and that only faith in the Revered Queen preserves your people from the traitorous githzerai and the brain-eating illithids. You undergo years of hard labor and study and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated campaign, where if you fall in combat, your companion isn’t going to assess the resale value of your gear versus the cost of the potion of healing it’ll take to revive you
passing through the even-more-unknown realms of the planes. Whatever path your franchise walks, your combat and magical skill helps ensure a safe journey for you and your companions. Moreover, the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
emerges from the secret door in the back of the statue in area T13 and comes to join the fray, trusting that the adventurers are the heroes he’s been waiting for. Meanwhile, the zombies continue
painting and holding Ladders until a character engages them in combat. If either a zombie holding a Ladder or a zombie on a Ladder takes damage, the zombie on the Ladder falls. That zombie falls 10 feet and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
remains on their boat, refusing to take part in combat but willing to observe and offer advice. What He Knows Major Ursa, as a member of the mariners’ guild, is invested in the party’s success. He offers
island’s been abandoned, or maybe the abbey burned and the clerics are waiting to rebuild. I don’t know. That’s what you’ve been hired to find out.” What He Might Know Major Ursa serves as a conduit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Revered Queen To slay in her name is our greatest service. To die in her name is our last act of reverence.
— Meldavh, githyanki knight
Vlaakith sits at the center of everything concerning
other races are inferior and that only faith in the Revered Queen preserves your people from the traitorous githzerai and the brain-eating illithids. You undergo years of hard labor and study and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
remains on their boat, refusing to take part in combat but willing to observe and offer advice. What He Knows Major Ursa, as a member of the mariners’ guild, is invested in the party’s success. He offers
island’s been abandoned, or maybe the abbey burned and the clerics are waiting to rebuild. I don’t know. That’s what you’ve been hired to find out.” What He Might Know Major Ursa serves as a conduit
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
emerges from the secret door in the back of the statue in area T13 and comes to join the fray, trusting that the adventurers are the heroes he’s been waiting for. Meanwhile, the zombies continue
painting and holding Ladders until a character engages them in combat. If either a zombie holding a Ladder or a zombie on a Ladder takes damage, the zombie on the Ladder falls. That zombie falls 10 feet and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
older, more and more is demanded from each student, and the penalties for failing to keep up become more and more severe. In the early stages, combat practice lasts only until a wound is scored. Later
have proven them worthy, and now only their loyalty to the Revered Queen remains to be determined. As their last test, a group of githyanki entering adulthood must slay a mind flayer as a sacred rite
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
older, more and more is demanded from each student, and the penalties for failing to keep up become more and more severe. In the early stages, combat practice lasts only until a wound is scored. Later
have proven them worthy, and now only their loyalty to the Revered Queen remains to be determined. As their last test, a group of githyanki entering adulthood must slay a mind flayer as a sacred rite
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
extending into the divine realms as well. The god Moradin, who is revered by many dwarves, is said to loathe the evil giant gods. But you might decide the dwarves and giants of your world have a long
combat krakens and other nightmares of the deep while coastal cities and merchant ships struggle to endure devastating storms and tidal waves. The Thousand-Year War in the Forgotten Realms lasted a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
extending into the divine realms as well. The god Moradin, who is revered by many dwarves, is said to loathe the evil giant gods. But you might decide the dwarves and giants of your world have a long
combat krakens and other nightmares of the deep while coastal cities and merchant ships struggle to endure devastating storms and tidal waves. The Thousand-Year War in the Forgotten Realms lasted a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Narration in Combat Although it’s important that the players understand what’s going on in terms of the rules, the game can get dull if everyone uses only “gamespeak”: “That’s an 18 to hit,” “You hit
probably wouldn’t harmed by Fire Bolt; feel free to confirm their guesses. Actions in Combat When a monster takes an action in combat, the players need to have some idea what’s going on both in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Narration in Combat Although it’s important that the players understand what’s going on in terms of the rules, the game can get dull if everyone uses only “gamespeak”: “That’s an 18 to hit,” “You hit
probably wouldn’t harmed by Fire Bolt; feel free to confirm their guesses. Actions in Combat When a monster takes an action in combat, the players need to have some idea what’s going on both in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Ambushers. Jermlaine hate and resent all larger creatures. They are acutely aware that their small size and weakness in combat makes them prey for countless Underdark creatures. This anger and resentment
is channeled into vengeful scheming against creatures that enter their domain. The jermlaine keep careful watch, waiting for just the right moment to fall upon their enemies. When they strike, they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Ambushers. Jermlaine hate and resent all larger creatures. They are acutely aware that their small size and weakness in combat makes them prey for countless Underdark creatures. This anger and resentment
is channeled into vengeful scheming against creatures that enter their domain. The jermlaine keep careful watch, waiting for just the right moment to fall upon their enemies. When they strike, they
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
her sleeping area. Both use the ghast stat block and start combat with 5 temporary hit points, having recently bathed in area U1. The creatures attack without mercy. Combat here alerts Y’demi in area
lived here before decamping to the Ruins of Caerdoon for his ritual. Y’demi (neutral evil human Oriq blood mage; see chapter 7) resides here now, waiting for Murgaxor’s imminent call to join him. Copper
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
her sleeping area. Both use the ghast stat block and start combat with 5 temporary hit points, having recently bathed in area U1. The creatures attack without mercy. Combat here alerts Y’demi in area
lived here before decamping to the Ruins of Caerdoon for his ritual. Y’demi (neutral evil human Oriq blood mage; see chapter 7) resides here now, waiting for Murgaxor’s imminent call to join him. Copper
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
attachments exist among the monsters in an encounter? If so, you can use such relationships to inform the monsters’ behavior during combat. The death of a much-revered leader might throw its followers into
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
attachments exist among the monsters in an encounter? If so, you can use such relationships to inform the monsters’ behavior during combat. The death of a much-revered leader might throw its followers into