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Returning 26 results for 'combat walker reasoned'.
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Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Combat Though it’s possible to avoid combat with many of the caves’ occupants, the characters eventually will clash with creatures that can’t be reasoned with. The text states when a monster might
start combat. When a fight breaks out, see the “Combat” section in the D&D Beyond Basic Rules. The following stat blocks are used in this section: Animated Flying Sword Bugbear Warrior Carrion Crawler
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Combat Though it’s possible to avoid combat with many of the caves’ occupants, the characters eventually will clash with creatures that can’t be reasoned with. The text states when a monster might
start combat. When a fight breaks out, see the “Combat” section in the D&D Beyond Basic Rules. The following stat blocks are used in this section: Animated Flying Sword Bugbear Warrior Carrion Crawler
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated campaign, where if you fall in combat, your companion isn’t going to assess the resale value of your gear versus the cost of the potion of healing it’ll take to revive you
corporate boardroom. Moreover, your expertise as a skulker and an ambush predator fits right in with most franchise business models. Horizon Walker Every Acquisitions Incorporated franchise needs to be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated campaign, where if you fall in combat, your companion isn’t going to assess the resale value of your gear versus the cost of the potion of healing it’ll take to revive you
corporate boardroom. Moreover, your expertise as a skulker and an ambush predator fits right in with most franchise business models. Horizon Walker Every Acquisitions Incorporated franchise needs to be
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
her, she becomes angry and orders them out of the house with forceful gestures. However, she won’t initiate combat unless the characters threaten her or her children. If Ignis becomes hostile, a
then awakened, Ignis can again be reasoned with. Ignis’s Children Ignis’s children, Flauma and Calor, are noncombatants. Where the children appear later in the adventure, you’ll find guidance for their
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
her, she becomes angry and orders them out of the house with forceful gestures. However, she won’t initiate combat unless the characters threaten her or her children. If Ignis becomes hostile, a
then awakened, Ignis can again be reasoned with. Ignis’s Children Ignis’s children, Flauma and Calor, are noncombatants. Where the children appear later in the adventure, you’ll find guidance for their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
necessary for combat, may result in the character taking a spill. A character who uses the Dash action or tries to fight within the room must succeed on a DC 10 Dexterity saving throw or fall prone. The
the crayfish is attacked. Once it is awake, it may attack or bargain. It speaks Olman. The crab can be reasoned with, if the party doesn’t attack it and can come to terms with it. The crab denies any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
necessary for combat, may result in the character taking a spill. A character who uses the Dash action or tries to fight within the room must succeed on a DC 10 Dexterity saving throw or fall prone. The
the crayfish is attacked. Once it is awake, it may attack or bargain. It speaks Olman. The crab can be reasoned with, if the party doesn’t attack it and can come to terms with it. The crab denies any
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Jelusic Three Stirges descend on the characters. These bloodthirsty creatures can’t be reasoned with; the Hostile stirges fight to the death.
Stacey Allan & William Doyle Map: Fens (Flock of
the treasure (see below), the lizardfolk leap out and start combat. Characters who failed to detect the lizardfolk before the ambush have Disadvantage on their Initiative rolls. The lizardfolk fight
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Jelusic Three Stirges descend on the characters. These bloodthirsty creatures can’t be reasoned with; the Hostile stirges fight to the death.
Stacey Allan & William Doyle Map: Fens (Flock of
the treasure (see below), the lizardfolk leap out and start combat. Characters who failed to detect the lizardfolk before the ambush have Disadvantage on their Initiative rolls. The lizardfolk fight
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
WALKER) Doomwake Giant Belief is a powerful force in Theros, capable of bringing about wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that
one reaction on every turn in a combat.
Vigilant. The giant can’t be surprised.
Actions
Multiattack. The giant makes four longsword attacks or two rock attacks.
Longsword. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
WALKER) Doomwake Giant Belief is a powerful force in Theros, capable of bringing about wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that
one reaction on every turn in a combat.
Vigilant. The giant can’t be surprised.
Actions
Multiattack. The giant makes four longsword attacks or two rock attacks.
Longsword. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Bakunawa. Pangil ng Buwan isn’t currently in control of itself and can’t be reasoned with, as the spirit blisters in its lair cause it to see the party as the invaders of Lambakluha who haunt its
the five dragon hunters not engaged in combat with the characters or otherwise prevented from attacking deals 10 damage to Pangil ng Buwan each round. If a character points out to Paolo that the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Bakunawa. Pangil ng Buwan isn’t currently in control of itself and can’t be reasoned with, as the spirit blisters in its lair cause it to see the party as the invaders of Lambakluha who haunt its
the five dragon hunters not engaged in combat with the characters or otherwise prevented from attacking deals 10 damage to Pangil ng Buwan each round. If a character points out to Paolo that the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
two Slam attacks and uses Unsettling Visage if available.
Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Read
ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drider has Disadvantage on ability checks and attack rolls.
Web Walker. The drider ignores movement
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
d20 10½ Step 9. Damage Vulnerabilities, Resistances, and Immunities Decide whether your monster has vulnerability, resistance, or immunity to one or more types of damage (see the Combat section of
varies from round to round, calculate its damage output each round for the first three rounds of combat, and take the average. For example, a young white dragon has a multiattack routine (one bite attack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
d20 10½ Step 9. Damage Vulnerabilities, Resistances, and Immunities Decide whether your monster has vulnerability, resistance, or immunity to one or more types of damage (see the Combat section of
varies from round to round, calculate its damage output each round for the first three rounds of combat, and take the average. For example, a young white dragon has a multiattack routine (one bite attack
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
two Slam attacks and uses Unsettling Visage if available.
Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Read
ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drider has Disadvantage on ability checks and attack rolls.
Web Walker. The drider ignores movement
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The Nether Oak is easily angered and uproots itself if driven to combat. When it attacks, four needle blights spring from the ground to assist it, acting on the same initiative count. Y11. Tower of
door ceases to be an obstacle. This slaad is hostile toward all other creatures and can’t be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The Nether Oak is easily angered and uproots itself if driven to combat. When it attacks, four needle blights spring from the ground to assist it, acting on the same initiative count. Y11. Tower of
door ceases to be an obstacle. This slaad is hostile toward all other creatures and can’t be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attack any creature that isn’t a Cassalanter or one of their servants. Any combat in this room draws the attention of both Laiba Rosse (area C17) and Tissina Khyret (area C19). Lockbox. Willifort
reasoned with. A successful DC 15 Intelligence (Arcana) check reveals that the pentagram prevents Osvaldo from manipulating his chains, and that the effect ends if another creature enters the area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attack any creature that isn’t a Cassalanter or one of their servants. Any combat in this room draws the attention of both Laiba Rosse (area C17) and Tissina Khyret (area C19). Lockbox. Willifort
reasoned with. A successful DC 15 Intelligence (Arcana) check reveals that the pentagram prevents Osvaldo from manipulating his chains, and that the effect ends if another creature enters the area
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creatures foolish enough to summon them. Although glabrezus are devastating in combat, they prefer to tempt victims into ruin, using power or wealth as a lure. Engaging in guile, trickery, and evil
marilith can take one reaction on every turn in a combat.
Actions
Multiattack. The marilith makes seven attacks: six with its longswords and one with its tail.
Longsword. Melee Weapon Attack: +9 to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creatures foolish enough to summon them. Although glabrezus are devastating in combat, they prefer to tempt victims into ruin, using power or wealth as a lure. Engaging in guile, trickery, and evil
marilith can take one reaction on every turn in a combat.
Actions
Multiattack. The marilith makes seven attacks: six with its longswords and one with its tail.
Longsword. Melee Weapon Attack: +9 to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
populace. Where once a long royal line sat its throne and ruled over a unified kingdom, now a Grand Council sits around a table and struggles to combat the presence of demons, and demon worship, within the
Imaskari. Aided by the mighty wizard Nezram, known as the World-Walker, the Mulhorandi overthrew the rulers of High Imaskar, who fled into the Plains of Purple Dust or to extraplanar safeholds. When
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
populace. Where once a long royal line sat its throne and ruled over a unified kingdom, now a Grand Council sits around a table and struggles to combat the presence of demons, and demon worship, within the
Imaskari. Aided by the mighty wizard Nezram, known as the World-Walker, the Mulhorandi overthrew the rulers of High Imaskar, who fled into the Plains of Purple Dust or to extraplanar safeholds. When