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                        Returning 9 results for 'combat walker reopened'.
                    
                
                        
                            
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                                        combat walk reopened
                                    
                                
                                    
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                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    Spider Climb (Hybrid or Spider Form Only). The aranea can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The aranea ignores movement
                                                
                                            
                                                
                                                     as the Spider Swamp in Calimshan, where they create beautiful objects that express their artistry and which are sometimes traded to other communities. Most araneas prefer to avoid combat, befuddling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Acquisitions Incorporated campaign, where if you fall in combat, your companion isn’t going to assess the resale value of your gear versus the cost of the potion of healing it’ll take to revive you
                                                
                                            
                                                
                                                     corporate boardroom. Moreover, your expertise as a skulker and an ambush predator fits right in with most franchise business models. Horizon Walker Every Acquisitions Incorporated franchise needs to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     WALKER) Doomwake Giant Belief is a powerful force in Theros, capable of bringing about wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that
                                                
                                            
                                                
                                                     one reaction on every turn in a combat.
 Vigilant. The giant can’t be surprised.
 Actions
 Multiattack. The giant makes four longsword attacks or two rock attacks.
 Longsword. Melee Weapon Attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     two Slam attacks and uses Unsettling Visage if available.
 Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
 Read
                                                
                                            
                                                
                                                     ceilings, without needing to make an ability check.
 Sunlight Sensitivity. While in sunlight, the drider has Disadvantage on ability checks and attack rolls.
 Web Walker. The drider ignores movement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     d20 10½  Step 9. Damage Vulnerabilities, Resistances, and Immunities Decide whether your monster has vulnerability, resistance, or immunity to one or more types of damage (see the Combat section of
                                                
                                            
                                                
                                                     varies from round to round, calculate its damage output each round for the first three rounds of combat, and take the average. For example, a young white dragon has a multiattack routine (one bite attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     reopened, the previous contents are gone and the cabinet’s shelves are filled with foodstuffs—fresh bread, dried meat, flasks of clear water, fruit, sweet cakes, and more. Once used, this property of the
                                                
                                            
                                                
                                                     bejeweled necklaces are conjured above it and immediately attack any creatures in the room. On their first turn in combat, the genies target intruders with their phantasmal killer spells, maintaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     creatures foolish enough to summon them. Although glabrezus are devastating in combat, they prefer to tempt victims into ruin, using power or wealth as a lure. Engaging in guile, trickery, and evil
                                                
                                            
                                                
                                                     marilith can take one reaction on every turn in a combat.
 Actions
 Multiattack. The marilith makes seven attacks: six with its longswords and one with its tail.
 Longsword. Melee Weapon Attack: +9 to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     populace. Where once a long royal line sat its throne and ruled over a unified kingdom, now a Grand Council sits around a table and struggles to combat the presence of demons, and demon worship, within the
                                                
                                            
                                                
                                                     Imaskari. Aided by the mighty wizard Nezram, known as the World-Walker, the Mulhorandi overthrew the rulers of High Imaskar, who fled into the Plains of Purple Dust or to extraplanar safeholds. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
                                                
                                            
                                                
                                                     investigate and report back to her. They avoid combat. B7. Hallway The spiral staircase in area B1 leads up to this hallway on the second floor. The walls of this dank hallway are covered with scores of
                                                
                                            
                                        






