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                        Returning 8 results for 'combat with rebels'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , as detailed in âFighting the Brightguardâ and âFighting the Silent Roarâ below. Whichever enemies the characters face here, the stakes are too high for their foes to surrender or flee. Aerial Combat
                                                
                                            
                                                
                                                     The characters might use their mounts to fight foes in the air, using the mounted combat rules in the Playerâs Handbook. As intelligent creatures, the charactersâ mounts can act independently, but they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     assistance. Too often, rebels and Brightguard members are harmed during altercations. Artavazda wants those who oppose Atashâs rule to have the opportunity to learn the error of their ways peaceably
                                                
                                            
                                                
                                                    . The angel believes adventurers can be more creativeâand more liberal with the truthâthan the Brightguard, enabling such characters to learn more about rebels and prevent dangerous situations in ways
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Monster Manual), but their appearance is similar to other Boros angels. Battleforce Angel Battleforce angels are the radiant hosts that soar into combat, bathed in the light of Boros zeal. They lead
                                                
                                            
                                                
                                                     companies of mortal soldiers from above or fly ahead of roc-mounted skyknights. They donât shy away from the blood, pain, and confusion of combat; rather, they immerse themselves in the shifting tides
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     combat, using lower-level spells and trying to assess the charactersâ motivations. His allegiance to Szass Tam has been flagging. He leans toward supporting the Thayan rebels, but he has not formally
                                                
                                            
                                                
                                                     second round of combat, or if reduced to half his hit points or fewer, Lahnis directly asks the characters their purpose and admits a willingness to join the rebels. The characters can sway him with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     situations (like combat) or flee from them. You might assign them to perform tasks in your absence, which could include undertaking research, looking for witnesses to a crime, or carrying out a small-scale
                                                
                                            
                                                
                                                     can be grouped into four categories, depending on their motivations and priorities: loyalists, opportunists, rebels, and anomalies. Which one of these descriptions best fits your character? Loyalists
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     creatures in the region. 4 Throne. The resolve of the law-abiding is bolstered, while rebels are emboldened to passionately pursue their causes. Creatures in the region are immune to the frightened
                                                
                                            
                                                
                                                     the sky. Whenever the characters are outdoors and become embroiled in combat in the region, one or more knights descend from the sky to help them, provided none of the characters is evil. Each round on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     they wear are nothing but brass, and the gems gemstone (glass). Fifth Cell. Five captured orcs rebels are crammed into the easternmost cell. Three others of their number have already been tortured to
                                                
                                            
                                                
                                                     death and eaten, so they will be very willing to help any creature promising them escape from the toils of the giants. These orcs can lead the characters south and east to the rebelsâ hideout (area 19
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     in the Hive Ward: Bleak Cabal. Within the Gatehouse, members of the Bleak Cabal reject the philosophies of other factions, believing the multiverse is devoid of meaning. Bleakers combat their
                                                
                                            
                                                
                                                     in need can find refuge and a warm meal. Hands of Havoc. Arson and vandalism are tools of the trade for the Hands of Havoc, a faction of rebels. In other wards, the Wreakersâ destructive activities
                                                
                                            
                                        






