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                        Returning 35 results for 'combat with reveals'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     effect.
Comet. The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
                                                
                                            
                                                
                                                     combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you donât choose a foe, this card has no effect.
Donjon. You disappear
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     object inside the gullet.
False Appearance. If the eye monger is motionless and has its eye and mouth closed at the start of combat, it has advantage on its initiative roll. Moreover, if a creature
                                                
                                            
                                                
                                                     eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid. When it senses vibrations in the space around it, the eye monger opens its eye and reveals its true
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    : Creatures. Not every adversary wants to engage in mortal combat. Certain creatures might delight in a battle of wits. The reward for answering a creatureâs riddle might be a small treasure, a bit of
                                                
                                            
                                                
                                                     helpful magic, or permission to pass through the monsterâs lair unscathed. If combat is inevitable, the answer to a monsterâs riddle might reveal useful information like the monsterâs secret weapon or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . An alarm spell silently warns Ezzat if any other creature opens the door.
 A detect magic spell reveals a powerful aura of abjuration magic around each sapphire. Close examination reveals the image
                                                
                                            
                                                
                                                     gemstone out. Each vampire initially appears as a cloud of mist, then spends its first turn in combat reverting to its true form. The vampiresâ names are Sabatene Xilzzrin and Tebran Madannith. Their houses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    ). They cannot see the stables or kennels (areas 2 and 3) from the nest. Combat on the Rooftop The nest provides reasonable traction and a good perch for the perytons, but the sloped roof is tricky to
                                                
                                            
                                                
                                                     armor, a punctured helmet, and other detritus. Digging around for 1 minute or more also reveals two treasures: an ancient arrow-catching shield and a bag of tarnished silverware worth 100 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     Toril.  Qitru doesnât know the tyrant shipâs combat capabilities, so sheâs not willing to risk her entire crew to retrieve Miken. If the characters tell Qitru that Miken is not aboard the tyrant ship
                                                
                                            
                                                
                                                     fact that Miken is not aboard, Qitru and the star lancer attack. Spoiling for a Fight If combat ensues, Qitru and the star lancer close to melee range. When Qitru or the star lancer has fewer than 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     Strength check made by someone with a Strength score of 16 or greater, to break it down. Opening the door to this chamber reveals a grisly sight. Three desiccated human corpses are strung up at even
                                                
                                            
                                                
                                                     are slick because of the water and walking on them is normally no trouble. However, once combat begins, anyone charging across the floor must make a successful DC 15 Dexterity (Acrobatics) check or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     through narrow tunnels to reach this area (see the âWhorlstone Tunnels: General Featuresâ sidebar). The glow of faerzress in these tunnels reveals sticky white strands clinging to the walls. The
                                                
                                            
                                                
                                                     the walls and ceiling, getting into position above creatures on the floor. The Spider King and the giant spiders fight to the death, but they donât follow prey that flees. Development Sounds of combat here alert the duergar in area 7.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     shooting its longbow. As it attacks, it says over and over in Elvish, âThe queen is mad â mad at me. She is mad as mad can be.â Pulling apart the web cocoons or setting them on fire reveals the
                                                
                                            
                                                
                                                     petrified creatures hidden inside them. The creatures include several drow, kuo-toa, and troglodytes, as well as a few dwarf miners and human pirates. All of them are locked in poses of combat, with expressions of fear on their faces.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     occupant eventually fade from view and donât reappear. Whirlwyrm Spotted A giant splash reveals another whirlwyrm (use the giant crocodile stat block) swimming near the characters. If sailing characters
                                                
                                            
                                                
                                                     want to sneak by the creature, they must succeed on a DC 10 group Dexterity (Stealth) check, or the monster notices them and attacks. If the characters engage the creature in combat, theyâre delayed in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ) transform into specters under Olanthiusâs command and join him on his hunt. Olanthius is an extraordinarily powerful foe for 9th-level characters. Fortunately, the characters can avoid combat with the death
                                                
                                            
                                                
                                                    , as well as the location of Kostchtchieâs Maw, on the charactersâ map. Once Kostchtchie is released, the characters can report back to Olanthius at the Crypt of the Hellriders, whereupon he reveals the Bleeding Citadelâs location.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     have advantage on this check. The boggles avoid combat, surrendering if they face certain harm. If Squirt is with the party, it encourages the characters to acquire as much slippery boggle oil as
                                                
                                            
                                                
                                                     converse with strangers until the area is cleared of boggles. If the characters ask the children for help navigating the hagâs lair, Yevelda reveals that she knows a secret route into Skabathaâs bedroom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     require universal solvent to remove without destroying them. A detect magic spell reveals an aura of illusion magic around each painting, of which there are hundreds. Half of them are portraits of Halaster
                                                
                                            
                                                
                                                     apprentices. They attack intruders on sight, bombarding them with fireball spells in the first round of combat. The flameskulls pursue intruders that flee, using their mage hand spells to open doors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , 12 feet in diameter, with a conical thatched roof that rises 18 feet from the floor at its apex. Prisoners of the Soggy Court are held here while they await trial by combat in area D9. Characters
                                                
                                            
                                                
                                                     frogâs head. In conversation, she asks the characters why they were apprehended and reveals the following information: Morgort is an accomplished balloon pilot. She and her friend, Wigglewog, helped the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     location. If the characters kill the slug creature in area 24, the ghost is laid to rest, and the characters receive XP as though they had defeated the ghost in combat. Treasure. When the ghost is laid to
                                                
                                            
                                                
                                                     reveals that the conch is a single-use magic item with the following property: a creature can use an action to blow the conch like a horn, creating an effect identical with that of a Leomundâs tiny hut
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     encounter is the classic scene where the villain explains herself if the players are willing to pause. In combat, Talis the White (see appendix D for statistics) stands behind her bodyguards and uses a wand
                                                
                                            
                                                
                                                    â names are Severin the Red, Galvan the Blue, Neronvain the Green, Rezmir the Black, and Varram the White. She explains the significance of the banner in area 15 and reveals the various cult signs and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     character in single combat. If the wall is brought down or he is outmatched, he casts animate objects on one of the Lolth statues in area 3a or on both spider-shaped braziers in area 3b. Muiral stays at least
                                                
                                            
                                                
                                                    -draining wails as follows: Charinidia wails on her first turn in combat. Grazthrae wails after taking damage for the first time in combat. Târiizlin wails after one of the other banshees is destroyed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     knees move about the chamber slowly, their hyena-like heads sniffing its walls.
 Two Gnoll Warriors scour this chamber for secret doors. The Hostile gnolls lunge at intruders in a frenzy. Combat in
                                                
                                            
                                                
                                                     try to cow the gnoll into submission and make a DC 13 Charisma (Intimidation) check. On a successful check, the gnollâs attitude improves to Indifferent, and the gnoll reveals that its pack was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , it reveals the following information in response to a successful DC 15 Charisma (Intimidation) check, assuming the characters agree to release it: The demon attacks from the River Styx intensified when
                                                
                                            
                                                
                                                     those NPCs in combat.
 The easiest option is to have the NPCs stay back and out of the way, limiting their options to following the characters or hiding from enemies. During fights, you can effectively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     experience points for the ghost only if they lay Ulrichâs spirit to rest, not if they defeat the ghost in combat. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden in Berez
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     not to show it. If combat breaks out here, Sovendahl fights bravely and expertly, but the exertion leads to more coughing. As the fight progresses, describe the drowâs spasms of coughing, and blood
                                                
                                            
                                                
                                                     from the cult to obtain a cure. A successful DC 15 Wisdom (Medicine) check reveals that the ailment is not a disease, but a curse. A character who casts remove curse on Sovendahl earns the drowâs thanks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Adventure Hooks The Tyrants Adventure Hooks table presents ideas for additional adventures themed around the Tyrants.  Tyrants Adventure Hooks   d6 Adventure Hook   1 A friendly NPC dies in combat. The
                                                
                                            
                                                
                                                     corpse reveals its true form to be that of a changeling. 2 A list of Tyrants agents and their identities exists somewhere in Sharn. Every legitimate and criminal organization in the city competes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     shields, the dwarves carry warhammers that they wield with two hands (1d10 + 1 bludgeoning damage on a hit). Without shields, these guards have AC 14. Once combat erupts, the oni casts invisibility on
                                                
                                            
                                                
                                                     itself, gathers its glaive from behind the dais, and uses the statue of Sharindlar for cover while casting spells, doing its best not to affect its allies. The oni reveals its true form only if doing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     while deactivated.) Speaking the word âBlackfireâ along with a cell number frees the creature trapped in that cell. Casting an identify spell on the mirror reveals its command words and magical
                                                
                                            
                                                
                                                     the Dungeon Masterâs Guide for the mirrorâs statistics.) Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     reveals that he made one stop on his way to Mistshore. He dropped off a lady friend, a priest of Bane allied with the Zhentarim, and left the stone with her and her acolytes for safekeeping. The characters
                                                
                                            
                                                
                                                    
 You can adjust the difficulty of a combat encounter by adding or subtracting monsters. If you need to increase the difficulty of an encounter that has already begun, have enemy reinforcements arrive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
                                                
                                            
                                                
                                                     helped him, award them XP as though they had defeated the revenant in combat. See level 2 for more information on Hallethâs killers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     sister Violence to escape. Statues The roomâs three statues are life-size carvings of robed human wizards. They are used for testing the spellcasting abilities of pupils. A detect magic spell reveals
                                                
                                            
                                                
                                                     unconscious. The first time the adventurers defeat a particular animated archmage statue, they receive XP for it as with any creature defeated in combat. Subsequent victories against that statue donât provide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , and radiant damage. A detect magic spell reveals that the statue radiates an aura of abjuration magic. Any fiend that starts its turn within 15 feet of the statue causes it to flare with radiant
                                                
                                            
                                                
                                                     congregation of fifty townsfolk (commoners) in prayer on the first floor. If forced into combat, the commoners take the Dodge action. The townsfolk are terrified of Yeenoghuâs forces and grateful for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     is in combat identifies a number of silver wires connecting the rangerâs cloak and backpack. If Barbatos is defeated, examining his body reveals that the backpack holds a trollâs still-beating heart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     components from the Infernal Machine of Lum the Mad. A successful DC 12 Wisdom (Perception) check made to examine the gems reveals that they are connected to the statue with silver wires similar to those seen
                                                
                                            
                                                
                                                     worth 5,000 gp each. Manipulating Time Having a mechanical guide spend 1 charge in this area forces the eidolon to either enter or leave the sacred statue. Doing so causes the eidolon to attack if it is not already in combat with the characters.  Statue of Moloch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     spends an action can attempt this check, convincing the weretigers to stand down if theyâre successful. All the weretigers flee from combat when any of them are reduced to 10 hit points or fewer. Dukhaâs
                                                
                                            
                                                
                                                     the riverine Tinjhorna since he confronted Dukha, but the riverine often frequents the pool atop the falls. If he hasnât already, Dukha reveals he is a lycanthrope and was raised among the weretigers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     eye and reveals its true, menacing nature. Magic is suppressed inside an eye mongerâs gullet, which prevents swallowed creatures from using magic to escape. Eye Monger Large Aberration, Typically
                                                
                                            
                                                
                                                     Appearance. If the eye monger is motionless and has its eye and mouth closed at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasnât observed the eye monger move
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    . However, the jewels are clever fakes made of worthless glass, as close inspection and a successful DC 15 Intelligence (Investigation) check reveals. Nevertheless, a powerful spell protects them, and a
                                                
                                            
                                                
                                                     detect magic spell reveals a strong aura of abjuration magic surrounding the statue.
 A character can climb the statue easily and pry a jewel loose with a successful DC 10 Strength check. However, if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     remain motionless unless they are attacked or combat erupts in this area, whereupon they fight as allies of the stone golems. The golems are hostile toward any creature that doesnât look like Halaster or a
                                                
                                            
                                                
                                                    -foot-high dome. A detect magic spell reveals an aura of conjuration magic throughout the cave â the effect of a magic trap placed here by Halaster. When one or more creatures reach the cavernâs midpoint
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     him to grow a disfigured second head. A successful DC 12 Wisdom (Insight) check reveals that the giant is crazed and terrified. Use the stone giant stat block with the following modifications: The
                                                
                                            
                                                
                                                     with the giantâs threat, but they attempt to arrest them again after the combat is over. Once the crazed giant is put down, another stone giant comes through the shattered gate, but this one looks
                                                
                                            
                                        






