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Returning 12 results for 'combat wizened roaming'.
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Monsters
Fizban's Treasury of Dragons
the aspect. But Bahamut is also fond of traveling the Material Plane in disguise, so his aspect might appear as a wizened old sage, a young monk, or a songbird. In any form, Bahamut’s aspect is
often accompanied by seven ancient gold dragon;ancient gold dragons who favor disguising themselves as canaries.
In combat, Bahamut’s enemies experience the full force of his justice, while his
Equipment
Combat
Utility
Whimsy
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The thick wool of the sheep dragon has been used by Obojimans for centuries as clothing, blankets, and even felt armor. Many villages have dyed
sheep dragon wool in many vibrant colors. While most sheep dragons are domesticated, there are still wild sheep dragons roaming the grasslands of Obojima.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area M14 don’t attack characters dressed in Sacred Stone robes and masks. Other villains and monsters ignore the disguised characters unless they act suspiciously. Infiltration and Combat The denizens
of the monastery know exactly who is supposed to be here and who isn’t. Undisguised adventurers roaming around the halls without an escort are immediately identified as intruders and attacked. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar material, heavy iron boots, and a heavy bladed weapon
combat. Even if a redcap wanted to be stealthy, its iron boots force it to take ponderous, thunderous steps. When a redcap is near to potential prey, though, it can close the distance quickly and get in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
ground. At first, new redcaps look like tiny bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that resembles a wizened and
moment redcaps awaken, they desire only murder and carnage, and they constantly seek to satisfy these cravings. Redcaps lack subtlety. They live for direct confrontation and the mayhem of mortal combat
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
aspect. But Bahamut is also fond of traveling the Material Plane in disguise, so his aspect might appear as a wizened old sage, a young monk, or a songbird. In any form, Bahamut’s aspect is often
accompanied by seven ancient gold dragons who favor disguising themselves as canaries. In combat, Bahamut’s enemies experience the full force of his justice, while his allies enjoy the full benefit of his
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
landfall just north of the docks. Several yuan-ti are roaming through the village when the characters arrive, but the serpentfolk are not particularly vigilant. The characters can earn the yuan-ti’s
patrol of 1d4 + 2 yuan-ti purebloods arrive on the scene, attracted by the sounds of combat, before the original squad has been vanquished. Crab Maze
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, sahuagin reinforcements begin roaming the halls. These reinforcements only appear once the characters have already engaged with an area’s defenders. Every 2d4 rounds after combat begins in an area, 3d6
preparing for battle, echoing with clanging weapons and Sahuagin shouting. If the party is wily, they might use the din to their favor and catch their foes unaware. The general combat readiness of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devils should roll initiative. The dreamscape combat that follows pits the characters against the dream-devils. The characters begin combat at full hit points, minus any psychic damage taken in the
"Warlords of the Avernian Wastelands"), plus the name of someone who might help them (see “Roaming Encounter: Smiler the Defiler”)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
in the tower (area H9). They fight to the death if provoked to combat; if left undisturbed, they instead slip away to warn their boss of the intruders. H7: City Ruins These chambers were once
face has been carved into a miniature sculpture of the butte-like mountain housing Haskasori. Characters who examine the sculpture notice animated sandstone birds and goats roaming around; occasionally
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
skulls and pelts of various mountain-dwelling creatures. Seated by the fire is a wizened goliath with long white hair. A yeti fur cloak is draped over her stooped shoulders, and a tiger-sized feline
griffons perched on the nearby slopes; these reinforcements arrive on the third round of combat. Like the other members of her clan, Rahi is distrusting of strangers and doesn’t abide intrusions. A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ghouls while seeing nothing strange about Undead roaming the mine. With a successful DC 15 Charisma (Deception) check, a character can convince the spectator that one or more party members are wizards or
combat in this room. If they haven’t already been dealt with, they arrive after 3 rounds and act immediately after the bugbears in the initiative count. If the characters capture Nezznar and deliver






