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Returning 35 results for 'combat working reasoned'.
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Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Combat Though itâs possible to avoid combat with many of the cavesâ occupants, the characters eventually will clash with creatures that canât be reasoned with. The text states when a monster might
start combat. When a fight breaks out, see the âCombatâ section in the D&D Beyond Basic Rules. The following stat blocks are used in this section: Animated Flying Sword Bugbear Warrior Carrion Crawler
Backgrounds
Ghosts of Saltmarsh
You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village
fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to
Backgrounds
Ghosts of Saltmarsh
who rarely lose composure on the battlefield. Marines who leave the service tend to work as mercenaries, but their combat experience also makes them excellent adventurers. Though they are self-reliant
never sours my mood.
5
I am dependable.
6
I am always working on some project or other.
7
I become cantankerous and quiet in the rain.
8
When the sea is within my sight, my
Backgrounds
Guildmastersâ Guide to Ravnica
peopleâs nightmares.
6
Combat is meant to be quick, clean, and one-sided.
7
I like to stick to the shadows.
8
I never show my anger. I just plot my revenge.
Ideals
something horrible that I canât remember because of the guildâs mind magic.
6
I put too much trust in the people who give me orders.
Contacts
As an agent of House Dimir working
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Fun Combat Encounters The following features can add more fun and suspense to a combat encounter: Terrain features that pose inherent risks to both the characters and their enemies, such as a frayed
and their enemies to move around, such as chandeliers, kegs of gunpowder or oil, and whirling blade traps Enemies in hard-to-reach locations or defensive positions, so that characters who normally attack at range are forced to move around the battlefield Different types of monsters working together
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Stop the Coach! If the characters kill Garra in noisy combat, the lightning rail coach stops, and a House Orien conductor (commoner) checks on the disturbance. If the characters explain that they are
working with the Sharn Watch to catch a murderer and present their writ, the conductor has the coach halted at the next stop, with guards waiting to verify the charactersâ claims.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Working Together Sometimes two or more characters team up to attempt a task. The character whoâs leading the effort â or the one with the highest ability modifier â can make an ability check with
advantage, reflecting the help provided by the other characters. In combat, this requires the Help action (see chapter 9, âCombatâ). A character can only provide help if the task is one that he or she
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Instructor Some fighters are natural-born combatants who have a talent for surviving in battle. Others learned the basics of their combat prowess in their formative years from spending time in a
accomplished veteran of the craft. That instructor was, or perhaps still is, well versed in a certain aspect of combat that relates to the studentâs background. If you decide that your character had an
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Joint DMs Two or more DMs can share the creation of a single campaign, working together to maintain continuity from session to session and making sure that each DMâs adventures advance the larger
enjoy or the DMs trading focus from session to session. One DM might run combat description and keep a battle moving while the other focuses on miniatures and music. The two DMs can play two different
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
her, she becomes angry and orders them out of the house with forceful gestures. However, she wonât initiate combat unless the characters threaten her or her children. If Ignis becomes hostile, a
then awakened, Ignis can again be reasoned with. Ignisâs Children Ignisâs children, Flauma and Calor, are noncombatants. Where the children appear later in the adventure, youâll find guidance for their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Working Together Sometimes two or more characters team up to attempt a task. The character who's leading the effort--or the one with the highest ability modifier--can make an ability check with
advantage, reflecting the help provided by the other characters. In combat, this requires the Help action. A character can only provide help if the task is one that he or she could attempt alone. For
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn. In working the Tyrants into a campaign, the first question is which of these objectives will take precedence. Are they primarily grifters, trying to squeeze as much profit as possible out of the
situation? Are they mainly working to gather secrets, and to use those secrets to manipulate others? Or are they most concerned with helping other changelings, who are often with the objects of fear
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
leave them alone. If the elevator is nonfunctional and they canât get it working, the drow resort to descending through the mines (see area 10). Exactly when they arrive is up to you, but here are
arrive after the party leaves and give Zalto the iron flask. On their first turns in combat, both Draac and Taal attempt to summon a shadow demon. If defeat seems likely, Draac orders the remainder of his force to cover his escape while he flees with the iron flask.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
but with more focus on combat. 3 Defensive Operations. Your focus is on protecting your allies from attackers, monsters, or deadlier enemies. 4 Reconnaissance. Your missions involve keeping track of
areas. 6 Warforged Affairs. You are responsible for hunting down berserk warforged, working in the gray spaces between national order and a people seeking their destiny.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to move prisoners from area 17 up to the temple. Additionally, a dragonfang, 5 dragonclaws, and 2 guard drakes working nearby arrive within 2 rounds if a disturbance breaks out. (See appendix D for
characters are free to make use of these allies any way they see fit. If sent into combat, they quickly perish.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
not working as the lodgeâs waiters and greeters. They were hired by the lodgeâs prior owner, one Lord Marsten, a noble slain by the cult. They are confined to this chamber when not serving Talis. These
servants avoid combat, but they spy on every visitor. Arlaenga is trying to ingratiate herself, and she reports back to Talis if she sees anything suspicious. The servants are willing to tell the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
begun to move prisoners from area 17 up to the temple. Additionally, a dragonfang, 5 dragonclaws, and 2 guard drakes working nearby arrive within 2 rounds if a disturbance breaks out. (See appendix D for
characters are free to make use of these allies any way they see fit. If sent into combat, they quickly perish.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
necessary for combat, may result in the character taking a spill. A character who uses the Dash action or tries to fight within the room must succeed on a DC 10 Dexterity saving throw or fall prone. The
the crayfish is attacked. Once it is awake, it may attack or bargain. It speaks Olman. The crab can be reasoned with, if the party doesnât attack it and can come to terms with it. The crab denies any
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
not working as the lodgeâs waiters and greeters. They were hired by the lodgeâs prior owner, one Lord Marsten, a noble slain by the cult. They are confined to this chamber when not serving Talis
servants avoid combat, but they spy on every visitor. Arlaenga is trying to ingratiate herself, and she reports back to Talis if she sees anything suspicious. The servants are willing to tell the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
minutes after an alarm is sounded. If the characters spend time working out a puzzle or talking to an NPC, you can estimate the time spent by keeping track of how much real time passes. Most combat
Tracking Time If tracking the passage of time is important during exploration, use a time scale appropriate for the situation at hand: Rounds. In combat and other fast-paced situations, the game
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
most daunting foe. Assassin Working as an assassin within an Acquisitions Incorporated franchise can be rewarding. Because even as good as the rest of your franchise mates are at killing things, you take
ongoing operations. You also have a knack for finding weaknesses in enemies â not only in combat, but in a rivalâs business plans as well. Mastermind Planning, tactics, misdirection, intrigue, sneak
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
capabilities. Consultant. Sometimes skilled individuals end up working alongside inquisitives for a time. Such Consultants might work for a newspaper, study an esoteric field, or write crime fiction for a living
dangerous, so itâs often important for their group to include someone who can physically intervene when situations devolve into combat. The Toughâs role might include fighting criminal thugs, kicking
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, adventures in a shared campaign are designed to take either 2 hours or 4 hours. In each hour of play, assume the characters can complete the following: Three or four simple combat encounters, or one or
working with the templeâs enemies, add a layer of tension. Consider leaving some details or plot points for the DM to decide. For example, the DM might have the option to pick which member of the temple guards is the traitor, ensuring that the scenario is different for each group.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
player any or all of the following questions: Which of the three pillars of adventuring (combat, exploration, roleplaying) interest you the most? How much humor do you like in the game? What level of
rule doesnât end up working as well as you expected it to. Remember: the goal is to ensure everyone is having fun.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that protrudes from the north wall.
Smiths. Two sweaty, unarmored duergar are working the forge, smelting iron. Both wear tinted goggles and thick gloves.
Buckets. Piled around the forge are buckets
molds and repeat the process. Without their armor, Brok and Fumira have AC 10. They keep their war picks and javelins close by, but fight only in self-defense. If they detect intruders, they stop working
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters in if the characters claim that they are here to join up or are already working for the Black Earth cult. Asking for Hellenrae, Marlos Urnrayle, or Miraj Vizann by name suffices as proof, as
area M14 donât attack characters dressed in Sacred Stone robes and masks. Other villains and monsters ignore the disguised characters unless they act suspiciously. Infiltration and Combat The denizens
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patronage of a powerful clan leader or other prominent figureâperhaps working to make that person a viable head of state in the long run. The Heads of State table offers suggestions for the kind of work
haunt the jungle location. 15 Unite several halfling tribes of the Talenta Plains under the banner of a single leader. 16â17 Combat forces of corruption within the Church of the Silver Flame, both in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
characters a chance to succeed.
Itâs okay if the characters circumvent combat and talk their way past castle defenders. Both the Cragmaw tribe and the Redbrands work for the Black Spider, so the goblinoids
arenât likely to attack the party if they claim to be working in the Black Spiderâs interest.
If the characters try to perpetrate a deception as a group, have them each make a Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
canât they take a joke, theyâll blame you for disrupting the lawful working of the multiverse then try to measure how much your powdered bones weigh. â
âMorte
Nonaton Modron Large Construct
(5,900 XP) Proficiency Bonus +4
Axiomatic Mind. The nonaton canât be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
was planning to take her boys to find safety. High Overseer Thavius Kreeg is the leader of the city, and Harkina hopes that he is working on a plan to rescue survivors and drive away the devils. If
those NPCs in combat.
The easiest option is to have the NPCs stay back and out of the way, limiting their options to following the characters or hiding from enemies. During fights, you can effectively
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature donât roll initiative at the start of combat. Instead, each creature
completed their turns. If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Jelusic Three Stirges descend on the characters. These bloodthirsty creatures canât be reasoned with; the Hostile stirges fight to the death.
Stacey Allan & William Doyle Map: Fens (Flock of
the treasure (see below), the lizardfolk leap out and start combat. Characters who failed to detect the lizardfolk before the ambush have Disadvantage on their Initiative rolls. The lizardfolk fight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
clutches a brass horn (see âTreasureâ below). The minotaur shaman treats all intruders as enemies to be carved up and added to his pile of dismembered bodies. His first action in combat is to blow his
has no chance of working. But the sacrifices performed in this area have saturated the cave with evil power, such that any humanoid that makes a weapon attack in this area must succeed on a DC 18 Wisdom
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
9. Quarters of the Kraken Priests Fhenimore and Whymsee are two kraken priests working really hard to raise a young kraken. Previously Thayan slaves, these two tough-as-nails women fled Thay after
partyâs presence and have prepared to surprise them. While the characters are in combat, they retreat from this chamber into area 10 and take refuge behind a coral outcropping.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Fisher You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your
water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. Fishing Tale You






