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Returning 27 results for 'combat workings religious'.
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Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
crash and spent years in a remote location until you were found. In that time, you experienced a remarkable revelation. Did you have a religious experience, or did you have an arcane insight into the
workings of the universe?
4 You’re a librarian. You’ve spent your entire life in the labyrinth of books below Morgrave University. A few weeks ago you stumbled on a secret buried in the vaults
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. Use Magic Device By 13th level, you have learned enough about the workings of magic that
, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. Use Magic Device By 13th level, you have learned enough about the workings of magic that you
become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Classes at Morgrave Morgrave’s physical education classes cover everything from acrobatics and athletics to archery, dueling, and various other forms of combat. The arcane studies program covers the
Arcana skill, as well as honing the abilities of arcane casters. Divine magic can’t simply be taught, but Morgrave has classes in theology and religious history—essentially, the Religion skill. While
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Religious orders attract people from all walks of life. It can be fun to play against type—to make a devout character with the criminal or charlatan background, for example
there simply so that Sir Baerdren can keep his eye on her and ensure that she doesn’t sabotage the templars from within?
Fixer. The Fixer might work for a religious order for entirely non-religious
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
truth and the tools wereravens have long used to combat evil. Among these are spirit boards (detailed in chapter 4), tarokka decks, Mist talismans, and piecemeal occult writings from various domains
emblem worn as a pin or amulet. Drawn from esoteric writings, this mark is a recreation of the Holy Symbol of Ravenkind, a storied religious artifact from Barovia. Though these reproductions carry no
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
remains a mystery. It is rumored that if one specific combination of controls is set, the Infernal Machine will enter a repair mode, allowing unfettered access to its inner workings—and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Moghadam. Phenex. An incubus cleric of Vecna, Phenex directs the dark ceremony here. As long as he commands the worshipers (using a bonus action each round), they maintain their chant. In combat, Phenex
from the ceremony and out of combat, their hit point maximum is restored at a rate of 1 hit point per round. Anyone transformed into a black rock unfortunately remains in this condition. Black Rocks
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
its destruction. Members of the order are driven by religious fervor and by devotion to the principle of justice for all. Whether a member places more emphasis on one or the other of those ideals is
muster more paladins and priests to heal the wounded and combat Severin’s devil allies directly. Before the final battle, members of the order make interesting NPCs for roleplaying encounters because
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
its destruction. Members of the order are driven by religious fervor and by devotion to the principle of justice for all. Whether a member places more emphasis on one or the other of those ideals is
muster more paladins and priests to heal the wounded and combat Severin’s devil allies directly. Before the final battle, members of the order make interesting NPCs for roleplaying encounters because
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
its destruction. Members of the order are driven by religious fervor and by devotion to the principle of justice for all. Whether a member places more emphasis on one or the other of those ideals is
muster more paladins and priests to heal the wounded and combat Severin’s devil allies directly. Before the final battle, members of the order make interesting NPCs for roleplaying encounters because
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
if they remain undamaged, the characters could use them for transport when they decide to leave this place behind. Pond Mother’s Home The religious center of the village, this enormous building made
their view, whereupon they all rush to attack. The prisoners, even if they’re left unattended, won’t leave their cells willingly while combat is going on. If the characters dispose of the guards and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
from home at an early age and found refuge in a temple. 2 My family gave me to a temple, since they were unable or unwilling to care for me. 3 I grew up in a household with strong religious convictions
acquaintance, or someone I loved into religious service. 6 After encountering a true servant of the gods, I was so inspired that I immediately entered the service of a religious group. Charlatan d6 I became a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
, a firenewt warrior in combat can become “touched by the Fire Lord,” entering a nearly unstoppable battle rage. Warlocks of Imix command warriors to prove their worth by going on raids to bring back
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
members of a religious order of knights, and who now seeks revenge against the current members of that order.
2. Determine the Villain’s Actions Once you have a villain, it’s time to determine what
characters you need to create, as well as how much detail you need to generate for each one. NPCs unlikely to become involved in combat don’t need full combat statistics, for example, just as characters
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
about the workings of the place, but vaguely hint at how newcomers will be welcome to either join their “immured brothers” (the prisoners in area M6) or the “enlightened ones” (the brains in jars in
their own, Lean Meimbaol from area M1 arrives to personally escort them to the abbey. If combat breaks out, the monks all reveal their true natures, and attempt to overwhelm and capture the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
mayhem, slaughtering adults and stealing children before retreating back into the woods. Others have tried to combat the werewolf menace, with little success. The Misty Forest lies thirty miles east
, the order is a dedicated group of like-minded individuals driven by religious zeal or a finely honed sense of justice and honor. The order is ready to lash out the moment evil acts, and not a moment
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
were young. They now have children of their own, and all call me auntie. During my time with Gyrt and her kin, the people of the Elk explained much to me about the workings of their tribe — their
occasional large events (such as the ascension of a new chieftain, or certain religious gatherings) for all members of a single tribe to come together in one place. Instead, the Uthgardt tend to travel in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
available from alchemists in the Styes, being one of the district’s more popular exports. Before running this final part of the adventure, make sure you’re familiar with the rules on underwater combat
full-grown kraken, so the creature should be destroyed for the aboleths’ own safety. The kraken’s substantial intellect has been hopelessly tainted by exposure to Sgothgah’s religious beliefs. All gods
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
demonstrate a particular talent for some facet of combat or subterfuge, the hobgoblins might separate them into squads that employ those skills to best effect (see the “Bugbear Special Forces” sidebar
’ status to that of hunters and reducing the number of castes in the host to two. Leaders and religious figures of the tribe still maintain some of their authority, but the lowliest hobgoblin or bugbear can
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Hill Giants outside the dragon’s lair notice the sounds of rock tossing or combat in this cave. If the giants aren’t aware of the characters’ presence, one giant investigates, situating itself outside
and religious zealots—and made many powerful enemies in doing so. Decades later, after an assassin killed Yemi’s spouse Mertyl Swooney in pursuit of the maestro, Yemi sought out Nakari. Sympathetic to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
intruders the moment they notice them. Development. The sahuagin wave shaper (see appendix C) in area 28 joins the battle in this area on the third round of combat. Treasure. The unlocked coffers
fighting in a small net arena. Development. The sahuagin champion (see appendix C) in area 30 joins the battle, arriving on the third round of combat. Treasure. The unlocked coffers contain a total of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Dwarves are the exception. There’s much about the workings of Hrakhamar the firenewts still don’t understand. Captured dwarves are tortured for hints about how the foundry’s tools and machines work. Two
, and straining at their tethers. Beginning on the following round, 1d3 giant striders break loose each round and attack or join in an ongoing battle. They don’t attack firenewts, and a firenewt can hop onto a giant strider and ride it as a mount using the standard rules for mounted combat.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other paths to power. Cloud Giant Smiling One Cloud giants aren’t, on the whole, religious. They tolerate many conflicting ideas about their patron deity, Memnor. The smiling ones strain that tolerance
.
Frost Giant Everlasting One To hold its place or rise within the ordning, a frost giant must routinely face mighty foes in single combat. Some seek out magic that will aid them, but enchanted objects
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dead Cynidicean’s mask; during combat, the mask remains wrapped around the lizard’s tail. A second giant lizard with pale blue scales and orange spots clings to the ceiling, waiting to ambush
weapons and defend their turf. Combat in this room draws the attention of the guardians in area B12, who send two guardians of Gorm from that room to investigate. The guardians aim to knock the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
passive Perception 12
Languages Common, thieves’ cant
Challenge 3 (700 XP)
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
passes herself off as an accomplished mage and merchant, though she’s actually a career rogue — and a member of an Acquisitions Incorporated franchise. After looting the treasury of a religious order
. She has the following racial trait: Feline Agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can’t use it