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Classes
Fizban's Treasury of Dragons
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four
power.
5
An ancient Draconic inscription on a standing stone empowered you when you read it aloud.
6
You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was there, watching you.
Classes
Fizban's Treasury of Dragons
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four
power.
5
An ancient Draconic inscription on a standing stone empowered you when you read it aloud.
6
You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was there, watching you.
Backgrounds
Guildmasters’ Guide to Ravnica
) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir.
Suggested Characteristics
Skilled at infiltration
don’t share it.
3
I like to sound mysterious, because wisdom hidden grows deeper with time.
4
I have no patience with people who get in my way.
5
I love hearing about other
Monsters
Mythic Odysseys of Theros
"} fire damage on a failed save, or half as much damage on a successful one.The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many
being. As a result, a hungry chimera might appear out of a clear sky to pick off prey nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to
Wave
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak
with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the conversation.
Personality
When it grows restless, Wave has a habit of humming tunes that vary
Balhannoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
in the area reshapes to assume the appearance of a location sought by one intelligent creature whose mind the balhannoth has read (see Regional Effects below). The transformation affects nonliving
following effects:
Creatures within 1 mile of the balhannoth’s lair experience a sensation of being close to whatever they desire most. The sensation grows stronger the closer the creatures come to
monsters
Inscrutable Mind. If a creature tries to read the worm’s mind, that creature must succeed on a DC 19 Intelligence saving throw or have the Stunned condition. The creature repeats the save at
it. The region containing the White Worm’s lair is changed by its presence, creating the following effects:
Alien Growth. Strange life grows rampant within 1 mile of the lair. In that region
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
(such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic NPCs Curiosity about the manifold wonders of life — as well as the magical science involved in modifying it — leads inquisitive and ambitious minds from across Ravnica to join the Simic Combine
Manual unless the table states otherwise. SEB MCKINNON Simic NPCs Role Appropriate Stat Block Biomancer (creates hybrids) Biomancer* Forcemage (grows flora and fauna) Druid Terraformer (alters environments) Druid or mage *Appears in this chapter
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic NPCs Curiosity about the manifold wonders of life — as well as the magical science involved in modifying it — leads inquisitive and ambitious minds from across Ravnica to join the Simic Combine
Manual unless the table states otherwise. SEB MCKINNON Simic NPCs Role Appropriate Stat Block Biomancer (creates hybrids) Biomancer* Forcemage (grows flora and fauna) Druid Terraformer (alters environments) Druid or mage *Appears in this chapter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X14. North Staircase When the characters open the secret door at the top of the stairs, read: A dusty corridor heads north, then bends to the east, descending a dark staircase. The air is thin, but
heavy with the stench of death. Three 10-foot-long staircases with landings between them descend a total of 30 feet to area X14a. The stench grows stronger down the stairs.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X14. North Staircase When the characters open the secret door at the top of the stairs, read: A dusty corridor heads north, then bends to the east, descending a dark staircase. The air is thin, but
heavy with the stench of death. Three 10-foot-long staircases with landings between them descend a total of 30 feet to area X14a. The stench grows stronger down the stairs.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Read the following when the characters enter: A captivating drumbeat grows louder as the Blue leads you along a corridor set with archways, at the end of which a cavernous ballroom opens up. Half the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Anthradusk’s Return When Anthradusk returns to Haskasori, read or paraphrase the following text: A mighty boom shakes the ruins and unleashes a rain of settling sand. Heavy steps echo through the
ritual chamber (area H15). Characters in area H15 or H16 have 1 minute to prepare before the dragon appears. Anthradusk grows enraged at the sight of intruders and fights to the death. Unless
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mud around the crevice are many overlapping bootprints. Some head into the crevice, and some come out.
If the characters enter the crevice, read the following: The crevice leads twenty feet into the
hillside before opening up into a cavern. Many trickles of water combine into a pleasant sound, and the walls glisten with moisture. Stalagmites dot the floor, and stalactites hang from the ceiling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mud around the crevice are many overlapping bootprints. Some head into the crevice, and some come out.
If the characters enter the crevice, read the following: The crevice leads twenty feet into the
hillside before opening up into a cavern. Many trickles of water combine into a pleasant sound, and the walls glisten with moisture. Stalagmites dot the floor, and stalactites hang from the ceiling
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a
warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a
warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Anthradusk’s Return When Anthradusk returns to Haskasori, read or paraphrase the following text: A mighty boom shakes the ruins and unleashes a rain of settling sand. Heavy steps echo through the
ritual chamber (area H15). Characters in area H15 or H16 have 1 minute to prepare before the dragon appears. Anthradusk grows enraged at the sight of intruders and fights to the death. Unless
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a
warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Read the following when the characters enter: A captivating drumbeat grows louder as the Blue leads you along a corridor set with archways, at the end of which a cavernous ballroom opens up. Half the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a
warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
locating the lair of the banshee Agatha. From the ruins of Conyberry, an old trail leads northwest into Neverwinter Wood. Agatha’s lair is a few miles outside town. The forest grows dark and still as the
they’ve come for, they will be able to speak with the banshee. When the characters enter the shelter, read the following: A home of sorts is sheltered within the dome of woven branches. It is
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Hybrid
BRAM SELS
The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically
Simic Combine and join another guild, but the Simic would consider the individual a deserter. And the new guild might never fully welcome a hybrid who could easily be a Simic spy. Simic Hybrid Names A
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
locating the lair of the banshee Agatha. From the ruins of Conyberry, an old trail leads northwest into Neverwinter Wood. Agatha’s lair is a few miles outside town. The forest grows dark and still as the
they’ve come for, they will be able to speak with the banshee. When the characters enter the shelter, read the following: A home of sorts is sheltered within the dome of woven branches. It is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the banshee Agatha. From the ruins of Conyberry, an old trail leads northwest into Neverwinter Wood. Agatha’s lair is a few miles outside town. The forest grows dark and still as the trail winds
shelter, read the following: A home of sorts is sheltered within the dome of woven branches. It is sparsely furnished with chests, shelves, a table, and a chaise longue, all of it old and of elven craft
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the banshee Agatha. From the ruins of Conyberry, an old trail leads northwest into Neverwinter Wood. Agatha’s lair is a few miles outside town. The forest grows dark and still as the trail winds
shelter, read the following: A home of sorts is sheltered within the dome of woven branches. It is sparsely furnished with chests, shelves, a table, and a chaise longue, all of it old and of elven craft
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Hybrid
BRAM SELS
The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically
Simic Combine and join another guild, but the Simic would consider the individual a deserter. And the new guild might never fully welcome a hybrid who could easily be a Simic spy. Simic Hybrid Names A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K59. High Tower Peak If the characters climb the stairs to reach the tower peak, read: The spiral staircase finally ends at a five-foot-wide stone walkway that circles the shaft. In the center of the
) score that meets or exceeds its Dexterity (Stealth) check. If Pidlwick II is spotted, read: Something lurks among the rafters—a small, spindly man not much larger than a child. A flash of lightning
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K59. High Tower Peak If the characters climb the stairs to reach the tower peak, read: The spiral staircase finally ends at a five-foot-wide stone walkway that circles the shaft. In the center of the
) score that meets or exceeds its Dexterity (Stealth) check. If Pidlwick II is spotted, read: Something lurks among the rafters—a small, spindly man not much larger than a child. A flash of lightning
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
best in some forgotten corner of the library where tomes of no particular interest are stored. Read or paraphrase the following when you’re ready to begin the adventure: The air around you grows
shelves at random, you might have Sarah appear because her story is being read for the first time since her diary came to the library. Sarah of Yellowcrest Manor is a nondescript general text, so it fits
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters are beset by roaming gibberlings. Read or paraphrase: A strange noise in the distance grows louder with each passing second. It sounds like a dozen shrieking voices, babbling and spitting
, the characters come across a gruesome scene. Read or paraphrase the following text: A fifteen-foot stretch of woodland has been blackened by a concentrated blaze, and other nearby patches are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
best in some forgotten corner of the library where tomes of no particular interest are stored. Read or paraphrase the following when you’re ready to begin the adventure: The air around you grows
shelves at random, you might have Sarah appear because her story is being read for the first time since her diary came to the library. Sarah of Yellowcrest Manor is a nondescript general text, so it fits
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters are beset by roaming gibberlings. Read or paraphrase: A strange noise in the distance grows louder with each passing second. It sounds like a dozen shrieking voices, babbling and spitting
, the characters come across a gruesome scene. Read or paraphrase the following text: A fifteen-foot stretch of woodland has been blackened by a concentrated blaze, and other nearby patches are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
T1. Gatehouse Portcullis When the characters approach from the west, read: The shelf of rock on which the mountain road clings grows narrow. To your left, the icy cliffs rise sharply toward dark