Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 33 results for 'combine reason gnomes to have reflection'.
Other Suggestions:
commune reasons gnomes to have reflection
combined reason gnomes to have reflection
combine reasons gnomes to have reflection
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
all life except for kobolds. He especially hates Garl Glittergold, gnomes, and fey creatures that enjoy playing pranks. He taught the first kobolds how to mine, tunnel, hide, and ambush. He is
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
community — designing longer-lasting or larger-scale illusions that help the community stay hidden from the world. Gnomes use illusions for practically any reason — as a game, for defense, or for
Forest Gnomes As the companions of nature and its animals, forest gnomes learn from their surroundings as if from a master teacher. They evade incursions into their wooded realm by great numbers of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Drow Pursuers The svirfneblin settlement is a haven for the characters. For good reason, the deep gnomes rarely allow drow into Blingdenstone, and only then with a heavily armed escort. A drow
character must succeed on a DC 15 Charisma (Persuasion) check to enter escorted. However, if any deep gnomes are traveling with the party, having them vouch for the drow allows the escort to be waived at
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and other useful items, but if they
hatred of gnomes, city kobolds often go out of their way to target gnomes’ houses and shops. Even in such cases, the kobolds’ fear of retaliation usually prevents them from trying to directly harm
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and others who have reason to leave. For those individuals, a monastery might serve as a refuge between excursions to the world or as a source of support in times of need. What sort of place was your
founded by gnomes and is an underground labyrinth of tunnels and rooms. 6 Your monastery was carved from an iceberg in the frozen reaches of the world.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
reason, kobolds hate gnomes and pranks of any kind. Kurtulmak’s most devoted worshipers dedicate themselves to finding and releasing their lost god from his prison-maze. Kobold
Small humanoid (kobold
, kobolds worship a lesser god named Kurtulmak. Legends speak of how Kurtulmak served as Tiamat’s vassal in the Nine Hells until Garl Glittergold, the god of gnomes, stole a trinket from the Dragon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
easily be set along Verbobonc’s river wharves. You can add Summit Hall and the Haunted Keeps as they stand to the area around Hommlet; there is no reason places such as these couldn’t be located in this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legend of the creatures’ origin is passed down from elder to hatchling, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to
exits behind him, trapping Kurtulmak for all eternity.
Kurtulmak is a hateful deity, one who despises all life except for kobolds. He especially hates Garl Glittergold, gnomes, and fey creatures that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every fiend spawned from Khyber owes fealty to one of these overlords. In many ways the Lords of Dust are a reflection of the Chamber. Each group is trying to steer the fulfillment of the Prophecy to
to conquer the world already. The reason is that they have no interest in ruling this world; they want to return it to the state of unnatural glory that existed before. Their only interest in humanoids
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnomes of Zilargo To say that every Zil gnome is a ruthless schemer would be a hurtful exaggeration. Intrigue is the favorite pastime of most Zil, though. Every gnome child of Zilargo is taught to
goals — of which there are many — often still prefers to use trickery and cunning rather than the unreliable tools of honesty or brute force. Most Zil gnomes belong to the forest gnome subrace. Their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-shaped clockwork machines. They puff steam threateningly but make no advances.
Moments later, seven grayish-purple, bald gnomes, each astride a giant lizard, appear behind the machines. “Peace!” one
nothing more than to add this “sky-stone” to their collection. The gnomes are brief and direct in their negotiations. In return for the star, kagu-svirfneblin agree to give the characters the contents of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
no sense of taste or their hunger is so all-consuming that flavor isn’t a consideration. Whatever the reason, the upshot is that hill giant dens are filthy, reeking places. Decaying carcasses and
amuse themselves with inane games that typically involve food or eating. One such game is called stuff-stuff, in which hill giants see how many halflings, gnomes, or goblins they can fit into their mouths
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
of art makes any stronghold a prime target for thieves and raiders. For that reason, the entrance to a stronghold doesn’t broadcast its presence by being a stellar example of dwarven stonework. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
and fears the Second Wind might accidentally smash it to flinders or rip it off its moorings. For this reason, he orders Flinch to deploy a jolly boat while the Second Wind remains 100 feet away, its
mechanical gnomes wearing harnesses tend to the plants. The harnesses are attached to ropes that loop around pulleys affixed to the ceiling, enabling the gnomes to hoist themselves into the air and move
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
treasure you acquire on your adventures. CHRIS SEAMAN Consider how your choices combine to set
your character on the path to adventure Choose a Species Choose a species for your character. The following
Languages 1d12 Language Origin — Common Sigil 1 Common Sign Language Sigil 2 Draconic Dragons 3–4 Dwarvish Dwarves 5–6 Elvish Elves 7 Giant Giants 8 Gnomish Gnomes 9 Goblin Goblinoids 10–11 Halfling
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Moonstalkers don’t come through this area without good reason. Treasure. Each oil painting is worth 250 gp. 5: Study A moonstone chandelier casts a soft, bluish-white glow over this room’s oaken table and
locket from an admirer. Treasure. Augustus wields a +2 Longsword. He usually takes the sword with him when he leaves the room, but if he’s resting here or has left the sword behind for some reason, it’s
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Speak with Small Beasts trait common among forest gnomes.
Guide. You and your companions receive help from a guide who can guarantee safe passage through a particular region of the Feywild (such as
creature, that allows a character to claim what would otherwise be impossible to obtain. For this reason, a Fey can’t claim such a thing unless they and the creature with which they made the contract are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the region of the Central Flanaess. The mountains contain some of the richest gem and precious metal deposits in Eastern Oerik. The humans, dragonborn, dwarves, gnomes, halflings, goblinoids, goliaths
mountains. Robin Olausson Beneath the beautiful surface of the Hellfurnaces lie endless hidden evils Old Keoland Adventures One reason for the amicable relations among the nations of Old Keoland is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
touched by Yeenoghu and turns into a flind itself. The death or disappearance of a flind for any other reason causes a war band to descend into brutal infighting. Sometimes a new leader emerges from
by a cultist is capable of feats that are beyond a group of gnolls — accomplishments that combine the gnolls’ savagery with a humanlike level of intelligence andplanning. THE HUNTER'S CHANT
This
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Control. The greatest sign of a demon lord’s power is its ability to reshape an abyssal realm. A layer of the Abyss controlled by a demon lord becomes a twisted reflection of that fiend’s vile
matriarch when she manifests to her followers in the mortal realm, which she does with unusual frequency. When battle breaks out — or if she has a reason to remind her followers to fear her — Lolth’s lower
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
quick. For this reason, no maps of these ruined colossi are provided. You can simply narrate the characters’ foray into each colossus. It takes 1d4 hours for the characters to search a colossus’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
extraplanar island to call home. No Rhyme or Reason. A morkoth’s island has the qualities of a dreamscape in which nature and predictability take a back seat to strangeness and chaos. Upon it is a
creature’s saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth’s Hypnosis for 24 hours.
Reactions
Spell Reflection. If the morkoth
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and damage values as shown below. Purpose Before diving into the details of your trap, think about its reason for being. Why would someone build such a trap? What is its purpose? Consider the trap’s
creator (in the adventure), the creator’s purpose, and the location the trap protects. Traps have context in the world — they aren’t created for no reason — and that context drives the trap’s nature
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
the bidding of their guild superiors. Most adventuring characters, though, prefer more independence. You can roll a d6 or choose from the options in the table below to establish a reason for the freedom
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
others await death at the hands of the drow or their pets. Regardless of what they might think of the adventurers — and each other — outside the slave pens, all the NPCs have good reason to cooperate in
that Jimjar finds it difficult to refuse a wager. His behavior is unusual for the dour deep gnomes, and others of his kind (including Topsy and Turvy) find Jimjar annoying at best, and unstable and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speakers Script
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids
destruction by the marauding dragonarmies gives Tika a very personal reason to hate them with a fiery passion. Her bond might be phrased as “I will do whatever it takes to punish the dragonarmies for
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and a dragon are oblivious to the destruction they’re causing Delve into the Past The best reason for delving into the past is to discover a path to a better future.
—Diancastra
In the world of
adventure hooks that you can use instead, or combine with the ones here, as inspiration strikes you. Delve into the Past d6 Adventure Hook 1 During a long drought, the water level of a lake lowers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
case those inside want to order food and drink during their gathering. Shrines. Each of the shrines is outfitted with a simple wooden altar, tables and benches for study and reflection, and suitable
killed the puny runt for it. When the ogre attuned to it, the headband grew in size, enabling him to wear it. With an improved ability to reason and ponder, the ogre felt compelled to appreciate the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
assassination, illusions, and lies, Zinzerena personifies cruelty, stealth, misdirection, and survival by any means necessary. In some ways, Malyk is her reflection, and in many interpretations of
surface on raids to retreat if they can see the moon — practical advice, it would seem. But an equally important reason is that Eilistraee is known to work her wiles under the light of the moon, so that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
svirfneblin. The gnomes cast blur as a last-ditch effort, and their magic soaked into the room, making everything within it harder to see. Attacks against creatures or objects in the room have disadvantage
to the brown mold growing on the other side of it. Statues. The six statues pushed into the corners are two dwarves, a drow, two quaggoths, and a basilisk that saw its own reflection. Each is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
), commander of Everlund’s army and a windbag High Sorcerer Vaeril Rhuidhen (NG male sun elf archmage), a quiet voice of moderation and reason who keeps the peace between the council’s more fractious
have invaded ancient dwarven vaults and throne halls and turned these chambers into their lairs. Frost Hills The southernmost spur of the Spine of the World, the Frost Hills combine with the Evermoors
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
could see the objects of their heart’s desire reflected in it. Any creature that stares into the mirror for 1 minute sees its own reflection fade away, to be replaced by an image of the thing it wants
gift to Iggwilv from the archmage Mordenkainen and is worth 2,500 gp. Its pieces mutter under their breath when they are taken off the board. The chessboard is one reason why Nemesatra and Trizzian
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
for an expected reason. Worried about the punishments the fanatics will inflict upon them for letting invaders into Illithinoch, the two mind flayers fight to the death. Dripping Statue. The infected
, duergar, or deep gnomes). 20 This crystal isn’t a repository of memories, but a heightened mind crystal; see “Treasure” below. Reroll this result if the characters have already found this crystal