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Returning 35 results for 'combine reining guide to her reward'.
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Magic Items
Baldur’s Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
Magic Items
The Book of Many Things
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
nature of this deal is up to the DM, but usually the Fiend offers some material reward in exchange for you and your allies completing a task for the Fiend. The Fiend is indifferent to you and can be
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Options This section contains a feat and spells for characters who combine cards and arcane magic, as well as narrative prompts to help you create your character and guide their story.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Options This section contains a feat and spells for characters who combine cards and arcane magic, as well as narrative prompts to help you create your character and guide their story.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
empty crates, ledges, and balconies) reward clever positioning and encourage characters to jump, climb, fly, or teleport. Defensive Positions. Enemies in hard-to-reach locations or defensive positions
force characters who normally attack at range to move around. Mixed Monster Groups. When different types of monsters work together, they can combine their abilities—just like characters with different
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Monk Unarmed fighting styles like those practiced by monks are uncommon on Ravnica, but a few guilds — House Dimir, the Selesnya Conclave, and the Simic Combine — do have contemplative traditions
that include channeling magic in the form of ki. Monk Subclass Guild Way of Shadow Dimir Way of the Four Elements Simic (focus on water- and air-related disciplines) Way of the Open Hand Selesnya, Simic Way of the Sun Soul* Boros *Appears in Xanathar’s Guide to Everything
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
empty crates, ledges, and balconies) reward clever positioning and encourage characters to jump, climb, fly, or teleport. Defensive Positions. Enemies in hard-to-reach locations or defensive positions
force characters who normally attack at range to move around. Mixed Monster Groups. When different types of monsters work together, they can combine their abilities—just like characters with different
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Monk Unarmed fighting styles like those practiced by monks are uncommon on Ravnica, but a few guilds — House Dimir, the Selesnya Conclave, and the Simic Combine — do have contemplative traditions
that include channeling magic in the form of ki. Monk Subclass Guild Way of Shadow Dimir Way of the Four Elements Simic (focus on water- and air-related disciplines) Way of the Open Hand Selesnya, Simic Way of the Sun Soul* Boros *Appears in Xanathar’s Guide to Everything
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Druid Druid characters are typically associated with the Golgari Swarm, the Gruul Clans, the Selesnya Conclave, and the Simic Combine. Druid circles do not cross guild boundaries; the fact that a
** Golgari Circle of the Land Golgari (forest, swamp, Underdark), Selesnya (forest, grassland), Simic (coast, forest) Circle of the Moon Gruul Circle of the Shepherd* Selesnya * Appears in Xanathar’s Guide to Everything ** Appears in this chapter
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Druid Druid characters are typically associated with the Golgari Swarm, the Gruul Clans, the Selesnya Conclave, and the Simic Combine. Druid circles do not cross guild boundaries; the fact that a
** Golgari Circle of the Land Golgari (forest, swamp, Underdark), Selesnya (forest, grassland), Simic (coast, forest) Circle of the Moon Gruul Circle of the Shepherd* Selesnya * Appears in Xanathar’s Guide to Everything ** Appears in this chapter
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dungeon Master’s Guide. Increase the reward from the faction, and the locals’ opinion of the adventurers, if the characters refuse to take money from the farm and ranch folk. Those people immediately set about rebuilding their lives.
Conclusion The orcs are slain, scattered, or sent running back to their lodges. Farmers and ranchers hail the characters as heroes and pool meager resources to offer a reward of 25 gp per character
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dungeon Master’s Guide. Increase the reward from the faction, and the locals’ opinion of the adventurers, if the characters refuse to take money from the farm and ranch folk. Those people immediately set about rebuilding their lives.
Conclusion The orcs are slain, scattered, or sent running back to their lodges. Farmers and ranchers hail the characters as heroes and pool meager resources to offer a reward of 25 gp per character
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
possible to realize even more character concepts. If you combine these options with those in Xanathar’s Guide to Everything, the possibilities for your characters become vast. Here are the options
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
possible to realize even more character concepts. If you combine these options with those in Xanathar’s Guide to Everything, the possibilities for your characters become vast. Here are the options
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
their reward. Corlie must return to the Sword Coast, but she insists Ironspine Keep needs leaders who can guarantee its defense. The fortress makes an excellent base of operations for future
adventures on the frontier, perhaps using the rules for Bastions set forth in the 2024 Dungeon Master’s Guide. No one knows why Szass Tam wants the fortress, but he’s certain to test its defenders again!
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
their reward. Corlie must return to the Sword Coast, but she insists Ironspine Keep needs leaders who can guarantee its defense. The fortress makes an excellent base of operations for future
adventures on the frontier, perhaps using the rules for Bastions set forth in the 2024 Dungeon Master’s Guide. No one knows why Szass Tam wants the fortress, but he’s certain to test its defenders again!
Compendium
- Sources->Dungeons & Dragons->Divine Contention
first needs to acquire a means of transportation: Characters who played the “Icingdeath and Twinkle” quest can call on either captain to help them. For a cut of 20% of the 8,000 gp reward, the captain
offers the services of his ship and crew. The characters can hire or buy a ship from the shipyards of Neverwinter. Chapter 5 of the Dungeon Master’s Guide contains rules for maritime vessels and a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
first needs to acquire a means of transportation: Characters who played the “Icingdeath and Twinkle” quest can call on either captain to help them. For a cut of 20% of the 8,000 gp reward, the captain
offers the services of his ship and crew. The characters can hire or buy a ship from the shipyards of Neverwinter. Chapter 5 of the Dungeon Master’s Guide contains rules for maritime vessels and a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the Infinite Staircase through the same door. In exchange for fulfilling the wish of a creature beyond his reach, Nafas grants the characters a reward of their own. This reward might take the form of
one or more of the following: Magical Gift. Nafas bestows a supernatural charm (see the Dungeon Master’s Guide) on the party. Tale. Nafas recites a story or poem that reveals information pertinent to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the Infinite Staircase through the same door. In exchange for fulfilling the wish of a creature beyond his reach, Nafas grants the characters a reward of their own. This reward might take the form of
one or more of the following: Magical Gift. Nafas bestows a supernatural charm (see the Dungeon Master’s Guide) on the party. Tale. Nafas recites a story or poem that reveals information pertinent to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
poisons detailed in the Dungeon Master’s Guide as a baseline for the effects Ivana creates and combine them with the effects of enchantment and illusion spells to design custom, nonmagical toxins for her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the hounds to Fiends participating in the Blood War. 2 After being ambushed by a rival, a night hag merchant offers a reward to characters who help her recover her lost inventory: several dozen stray
larvae (see the Dungeon Master’s Guide). 3 A hero requests the characters’ help in gaining the aid of a legendary steed called a nic’epona, a nightmare influenced by one of the Upper Planes. 4 Rival
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Guide that appear in this adventure. Characters can acquire these items during play. At your discretion, the characters might earn one or more of these treasures as a reward for completing this
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
poisons detailed in the Dungeon Master’s Guide as a baseline for the effects Ivana creates and combine them with the effects of enchantment and illusion spells to design custom, nonmagical toxins for her
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
, a blessing of protection, or a blessing of understanding, all of which are described in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Guide that appear in this adventure. Characters can acquire these items during play. At your discretion, the characters might earn one or more of these treasures as a reward for completing this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
, a blessing of protection, or a blessing of understanding, all of which are described in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gaining Access By the time they have visited the locations detailed in the previous chapters, the characters should have knowledge of a route to the surface world and a map or guide to help them
navigate it. These two goals should serve as tools to help motivate the players throughout the earlier chapters of the adventure. As a reward in one chapter, the characters might learn of the existence of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the hounds to Fiends participating in the Blood War. 2 After being ambushed by a rival, a night hag merchant offers a reward to characters who help her recover her lost inventory: several dozen stray
larvae (see the Dungeon Master’s Guide). 3 A hero requests the characters’ help in gaining the aid of a legendary steed called a nic’epona, a nightmare influenced by one of the Upper Planes. 4 Rival
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gaining Access By the time they have visited the locations detailed in the previous chapters, the characters should have knowledge of a route to the surface world and a map or guide to help them
navigate it. These two goals should serve as tools to help motivate the players throughout the earlier chapters of the adventure. As a reward in one chapter, the characters might learn of the existence of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
these sorts of side goals can provide concrete benefits. A wizard who has access to the library may be able to swap one of their known spells at start of each session. As a simple reward, a character
who accomplishes a meaningful personal goal could receive one to five hero points, as described in chapter 9 of the Dungeon Master’s Guide. Another twist that works well with a Morgrave campaign is to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of Kas’s impersonation. When Kas arrives in the sanctum, he realizes that Alustriel plans to combine her magic with Tasha’s and Mordenkainen’s to craft a Wish spell to thwart Vecna. Alustriel intends
characters wish to find it and use it against the warlord, you might place the artifact somewhere in this adventure for them to find. See the Dungeon Master’s Guide for more information about the Sword of Kas.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of Kas’s impersonation. When Kas arrives in the sanctum, he realizes that Alustriel plans to combine her magic with Tasha’s and Mordenkainen’s to craft a Wish spell to thwart Vecna. Alustriel intends
characters wish to find it and use it against the warlord, you might place the artifact somewhere in this adventure for them to find. See the Dungeon Master’s Guide for more information about the Sword of Kas.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
these sorts of side goals can provide concrete benefits. A wizard who has access to the library may be able to swap one of their known spells at start of each session. As a simple reward, a character
who accomplishes a meaningful personal goal could receive one to five hero points, as described in chapter 9 of the Dungeon Master’s Guide. Another twist that works well with a Morgrave campaign is to