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Returning 35 results for 'combine relation guilds to have rest'.
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Monsters
Guildmasters’ Guide to Ravnica
., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Greatsword","rollDamageType":"slashing"} slashing damage.Guided Attack (Recharges after a Short or Long Rest
). When the firefist or one creature it can see within 30 feet of it makes an attack roll, the firefist grants a +10 bonus to that roll.Boros firefists combine potent magic with peerless fighting ability
Backgrounds
Guildmasters’ Guide to Ravnica
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
Monsters
Guildmasters’ Guide to Ravnica
":"Claws","rollDamageType":"slashing"} slashing damage.In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific
method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique
Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Monsters
Guildmasters’ Guide to Ravnica
"} slashing damage.
In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific method to create novel life
forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique creatures that can’t
Monsters
Guildmasters’ Guide to Ravnica
succeed on a DC 19 Strength saving throw or be knocked prone.In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific
method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique
Backgrounds
Guildmasters’ Guide to Ravnica
an established place in the hierarchy of the Boros Legion. You can requisition simple equipment for temporary use, and you can gain access to any Boros garrison in Ravnica, where you can rest in safety
; more even than my closest friends.
5
I’m slow to trust members of other guilds.
6
I’ve been known to turn a blind eye to injustice, with the help of a modest bribe
Backgrounds
Guildmasters’ Guide to Ravnica
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
stronger than members of other guilds, isolated as they are from the realities of life and death.
RYAN PANCOAST
Contacts
To the extent that the Golgari Swarm acts like a single organism
Monsters
Fizban's Treasury of Dragons
Platinum Brilliance (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, his current hit point total instead resets to 500 hit points, he recharges his Breath
in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of
Backgrounds
Guildmasters’ Guide to Ravnica
the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.
Roll twice on the Azorius Contacts table (for an ally and a rival) and
it and now does me occasional favors.
9
I have a fanatical Selesnya cousin who keeps trying to recruit me and everyone else in the family.
10
While growing up, I was bullied by a brat who’s now a hybrid in the Simic Combine.
Backgrounds
Guildmasters’ Guide to Ravnica
vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
encounters with members of other guilds are more often violent than friendly, but occasional bonds do form.
Roll twice on the Gruul Contacts table (for an ally and a rival) and once on the Non-Gruul
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
Channel Divinity (1/rest), Divine Domain Feature
3
3
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3rd
+2
&mdash
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Chapter 2: Guilds of Ravnica VICTOR ADAME MINGUEZ The ten guilds are the lifeblood of Ravnica, making up the foundation of its society. They are voluntary associations led by guildmasters, but
that’s the extent of their resemblance to the craft and merchant guilds found on most Dungeons & Dragons worlds. They include many different kinds of organizations: A government body, the Azorius Senate A
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Monk Unarmed fighting styles like those practiced by monks are uncommon on Ravnica, but a few guilds — House Dimir, the Selesnya Conclave, and the Simic Combine — do have contemplative traditions
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
City of Guilds In all their fantastic diversity, the cosmopolitan citizens of Ravnica go about their daily business in bustling markets and shadowy back alleys. Shambling pack animals (mammals
, ten guilds vie for power, wealth, and influence: Azorius Senate. The Azorius Senate functions as the government of Ravnica, built on the three columns of a legislative, a judicial, and an executive
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fantasy gaming worlds exist within the Material Plane, making it the starting point for most campaigns and adventures. The rest of the multiverse is defined in relation to the Material Plane. The worlds
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Combine YEONG-HAO HAN The Simic representative was a stern-looking mage whose parentage appeared to be partly human and partly aquatic, possibly merfolk; he rode astride a creature that seemed
utopian ideal of thriving biology, and it remains more aloof from politics than other guilds. Its fundamental mission remains unchanged by the current political instability, and the isolation of its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cosmos. Most campaigns and adventures play out on worlds on the Material Plane. The rest of the multiverse consists of different planes of existence defined in relation to the Material Plane. The planes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
life and matter. The worlds of D&D exist within the Material Plane, making it the starting point for most campaigns and adventures. The rest of the multiverse is defined in relation to the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Story Overview Krenko is the boss of a notorious goblin mob, and he has made his fortune and built his reputation by mostly staying out of the guilds’ way. He has managed to cause no end of trouble
for the citizens of the Tenth District, but not without attracting the attention of the guilds. A cunning opportunist, Krenko has spent years consolidating goblin street rabble into his fiercely loyal
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
steps, with the added step of choosing a guild. Creating a character begins with imagining the person you want to play. The ten guilds of Ravnica provide a way to jump-start your imagination and steer
you toward certain character archetypes that can guide the rest of the decisions you make for your character.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, not just what you accomplished in the past. The backgrounds associated with guilds in this chapter work like those in the Player’s Handbook, giving you proficiencies, languages, equipment, and
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the worlds of D&D exist within the Material Plane, making it the starting point for most campaigns and adventures. The rest of the multiverse is defined in relation to the Material Plane. The worlds of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, gender identities, and sexual orientations. Well-established systems undergird society, largely through the efforts of the guilds. The Azorius Senate crafts, codifies, and enforces a comprehensive
Golgari Swarm ensures that waste is disposed of (or recycled). House Dimir couriers deliver messages and parcels across the city, and the Simic Combine addresses issues of public health. Ravnica lacks any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the land from long before humanity’s arrival on the continent. The elves of Valenar devote themselves to the arts of war. Their cavalry has no equal in Khorvaire, and they combine a talent for magic
rest of Cyre. After the Mourning, no one wanted to challenge the Valenar’s claim to the land they had taken; in the interests of peace, the Treaty of Thronehold recognized the new elf kingdom of Valenar
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Charter Company, a consortium of guilds and noble houses partnered with Lord Neverember. A human veteran named Ardred Briferhew commands the entire convoy. It consists of six supply wagons, twelve
which characters have their first sight of the Mere of Dead Men. It is a chill tangle of trees, brush, boggy ground, standing water, reeds, and cat-tails stretching farther than the eye can see. The rest of the trip is within sight of the mere. The destination is reached sometime on the tenth day.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, and merchants and trade guilds are vulnerable to his bargains. Mammon’s cultists can gain the Grasping Hands trait. Cult leaders can also gain the Promise of Wealth trait. Grasping Hands (Recharges
after a Short or Long Rest). As a bonus action, this creature makes a Dexterity (Sleight of Hand) check contested by the Wisdom (Insight) check of a creature it can see within 15 feet of it. If this
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kidnapped, never to be seen again. Gold flowed like blood as families and guilds hired mercenaries to protect them. Only the election of a new group of rulers — known as the dukes and, collectively
, as the Council of Four — put the matter to rest. These elected rulers have been a part of the city’s governance ever since. Another pillar of order in Baldur’s Gate formed when the adventurer Eltan, a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Charter Company, a consortium of guilds and noble houses partnered with Lord Neverember. A human veteran named Ardred Briferhew commands the entire convoy. It consists of six supply wagons, twelve
which characters have their first sight of the Mere of Dead Men. It is a chill tangle of trees, brush, boggy ground, standing water, reeds, and cat-tails stretching farther than the eye can see. The rest of the trip is within sight of the mere. The destination is reached sometime on the tenth day.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kidnapped, never to be seen again. Gold flowed like blood as families and guilds hired mercenaries to protect them. Only the election of a new group of rulers — known as the dukes and, collectively
, as the Council of Four — put the matter to rest. These elected rulers have been a part of the city’s governance ever since. Another pillar of order in Baldur’s Gate formed when the adventurer Eltan, a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Hybrid
BRAM SELS
The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically
Simic Combine and join another guild, but the Simic would consider the individual a deserter. And the new guild might never fully welcome a hybrid who could easily be a Simic spy. Simic Hybrid Names A
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
humanity’s arrival on the continent. The elves of Valenar are utterly devoted to the arts of war. Their cavalry has no equal in Khorvaire, and they combine a talent for magic with stealth and
princes, but they spend little time at rest. They operate in small units called warbands, and those that aren’t patrolling the kingdom are abroad seeking adventure. Most of the civic administration is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recruits. Knightly orders, fighters’ guilds, and mercenary companies are the most likely to come under her sway. Hobgoblins sometimes turn to her, but only if they have escaped the influence of
Maglubiyet and his priests. Zariel’s cultists can gain the Ferocious Surge trait. Cult leaders can also gain the Infernal Tactics trait. Ferocious Surge (Recharges after a Short or Long Rest). When this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
A Campaign of Heists You can combine the adventures in this book to form a campaign. Each adventure would be an episode in the campaign, with you filling in the details of the characters’ stories
. Masterpiece Imbroglio 5 Infiltrate a thieves’ guild to retrieve a stolen painting. Axe from the Grave 6 Recover a stolen mandolin to lay a dead bard’s spirit to rest. Vidorant’s Vault 7 Retrieve a stolen