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Returning 35 results for 'combine remain guide to have respected'.
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Magic Items
Dungeon Master’s Guide
Magic action to peer into the orb’s depths. You must then make a DC 15 Charisma saving throw. On a successful save, you control the orb for as long as you remain attuned to it. On a failed save, the
orb imposes the Charmed condition on you for as long as you remain attuned to it.
While you are Charmed by the orb, you can’t voluntarily end your Attunement to it, and the orb casts
Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8 charges and regains 1d8 expended charges daily
Magic Items
Dungeon Master’s Guide
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
Guide), it is destroyed by some calamity beyond your control. Any documentation that proves you should own something lost to this card also disappears.
Sage. At any time you choose within one year of
Monsters
Spelljammer: Adventures in Space
within 5 feet of itself. The target gains a supernatural charm of the DM’s choice. See the Dungeon Master’s Guide for more information on supernatural charms.
Natural Shelter. The chwinga
’s Guide.
Charm of Air Bubbles
This charm allows you to cast the air bubble spell (see the Astral Adventurer’s Guide) as an action. Once used three times, this charm goes away.
Charm of
Minotaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.
They combine a burning fury in battle with keen
, are much better known and respected. Boros minotaurs choose the precision of the legion over the fury of the pack.
Minotaurs tend to vent their outrage through violence, but they aren’t
Monsters
Mordenkainen Presents: Monsters of the Multiverse
wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or they remain alive only to become thralls of chaos and evil. To represent this
defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Master’s Guide, causing the poisoned creature to be corrupted.PoisonCold, Fire, Lightning; Bludgeoning
Backgrounds
Baldur’s Gate: Descent into Avernus
, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not
hazardous and you remain in good standing with your temple.
BALDUR’S GATE FEATURE: RELIGIOUS COMMUNITY
You’re tightly connected with the religious community of Baldur’s Gate
Backgrounds
Guildmasters’ Guide to Ravnica
modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal.
Flaws
d6
Flaw
1
I’m
it and now does me occasional favors.
9
I have a fanatical Selesnya cousin who keeps trying to recruit me and everyone else in the family.
10
While growing up, I was bullied by a brat who’s now a hybrid in the Simic Combine.
Magic Items
Waterdeep: Dragon Heist
Stone of Golorr has the following properties, determined by rolling on the tables in the “Artifacts” section in chapter 7 of the Dungeon Master’s Guide:
1 minor beneficial property
desires of any creature that communicates telepathically with the stone.
The Stone of Golorr hungers for information and prefers not to remain in the clutches of any creature for too long. Whenever the
Orcus
Legacy
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Monsters
Out of the Abyss
.
Master of Undeath. When Orcus casts animate dead or create undead, he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely
within line of sight of the demon lord, roll on the Madness of Orcus table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master’s Guide
Backgrounds
Baldur’s Gate: Descent into Avernus
adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will
money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.
Baldur
Backgrounds
Sword Coast Adventurer's Guide
: Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through
to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful
Monsters
Fizban's Treasury of Dragons
work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders
a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat to those approaching the lair, and visibility is the best possible
Monsters
Fizban's Treasury of Dragons
All play and no work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected
, creating one or more of the following effects:
Clear Skies. The skies above a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat
Demonomicon of Iggwilv
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Magic Items
Tasha’s Cauldron of Everything
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
in the “Artifacts” section of the Dungeon Master’s Guide:
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8
Magic Items
The Book of Many Things
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
unoccupied space within 5 feet of your new form.
You remain transformed in this way for 2d12 days; nothing can alter your form while you’re under the effects of this card, but the Wish spell can end
Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Player’s Handbook (2014)
take on the extra effort to weave adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership
connections might require the donation of money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While
near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Suggested
Eladrin
Legacy
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Species
Mordenkainen’s Tome of Foes
, a time of unfettered energy.
Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season. When
Everything dies eventually. Why bother building anything that is supposedly meant to last?
2
Nothing matters to you, and you allow others to guide your actions.
3
Your needs come first. In
Elf
Legacy
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Species
Basic Rules (2014)
more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Triton
Legacy
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Species
Volo's Guide to Monsters
them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
variety of social institutions, kingdoms, and other customs bewildering. For all their proud culture, they remain innocent of the surface world. The typical triton protectorate is tightly regimented
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Options This section contains a feat and spells for characters who combine cards and arcane magic, as well as narrative prompts to help you create your character and guide their story.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baklunish incursions, these knights combine strict discipline, a near-monastic way of life, and ample study of battle tactics and strategy to remain vigilant against attack.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Options This section contains a feat and spells for characters who combine cards and arcane magic, as well as narrative prompts to help you create your character and guide their story.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baklunish incursions, these knights combine strict discipline, a near-monastic way of life, and ample study of battle tactics and strategy to remain vigilant against attack.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Monk Unarmed fighting styles like those practiced by monks are uncommon on Ravnica, but a few guilds — House Dimir, the Selesnya Conclave, and the Simic Combine — do have contemplative traditions
that include channeling magic in the form of ki. Monk Subclass Guild Way of Shadow Dimir Way of the Four Elements Simic (focus on water- and air-related disciplines) Way of the Open Hand Selesnya, Simic Way of the Sun Soul* Boros *Appears in Xanathar’s Guide to Everything
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Monk Unarmed fighting styles like those practiced by monks are uncommon on Ravnica, but a few guilds — House Dimir, the Selesnya Conclave, and the Simic Combine — do have contemplative traditions
that include channeling magic in the form of ki. Monk Subclass Guild Way of Shadow Dimir Way of the Four Elements Simic (focus on water- and air-related disciplines) Way of the Open Hand Selesnya, Simic Way of the Sun Soul* Boros *Appears in Xanathar’s Guide to Everything
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Uskarn Council A village council of six respected merchants guides general policy for Uskarn. The council consists of the following members: Vortanim (NG male human druid), an elderly and good
(CN female elf spy), an elf guide and scout who runs a fur and leather shop Skeldruff Plenk (LN male gnome commoner), a beer maker and proprietor of the Fog and Frog tavern Marius Golpin (NE male human thug), the unscrupulous owner of a general store
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Uskarn Council A village council of six respected merchants guides general policy for Uskarn. The council consists of the following members: Vortanim (NG male human druid), an elderly and good
(CN female elf spy), an elf guide and scout who runs a fur and leather shop Skeldruff Plenk (LN male gnome commoner), a beer maker and proprietor of the Fog and Frog tavern Marius Golpin (NE male human thug), the unscrupulous owner of a general store
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Druid Druid characters are typically associated with the Golgari Swarm, the Gruul Clans, the Selesnya Conclave, and the Simic Combine. Druid circles do not cross guild boundaries; the fact that a
** Golgari Circle of the Land Golgari (forest, swamp, Underdark), Selesnya (forest, grassland), Simic (coast, forest) Circle of the Moon Gruul Circle of the Shepherd* Selesnya * Appears in Xanathar’s Guide to Everything ** Appears in this chapter
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Druid Druid characters are typically associated with the Golgari Swarm, the Gruul Clans, the Selesnya Conclave, and the Simic Combine. Druid circles do not cross guild boundaries; the fact that a
** Golgari Circle of the Land Golgari (forest, swamp, Underdark), Selesnya (forest, grassland), Simic (coast, forest) Circle of the Moon Gruul Circle of the Shepherd* Selesnya * Appears in Xanathar’s Guide to Everything ** Appears in this chapter
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
possible to realize even more character concepts. If you combine these options with those in Xanathar’s Guide to Everything, the possibilities for your characters become vast. Here are the options
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
possible to realize even more character concepts. If you combine these options with those in Xanathar’s Guide to Everything, the possibilities for your characters become vast. Here are the options
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the