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Returning 35 results for 'combine replace gods to have replaced'.
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Monsters
Guildmasters’ Guide to Ravnica
Multiattack. The hybrid makes two javelin attacks. It can replace one javelin attack with Spit Acid.
Javelin. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
","rollAction":"Spit Acid","rollDamageType":"acid"} acid damage.The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The archdruid makes three Staff or Wildfire attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
is replaced by the stat block of that form, except the archdruid keeps its current hit points, its hit point maximum, this bonus action, its languages and ability to speak, and its Spellcasting action
Monsters
Vecna: Eve of Ruin
ignores movement restrictions caused by webbing.Multiattack. The phisarazu makes one Bite attack and two Claw attacks. It can replace one of these attacks with Scintillating Spray if available.
Bite
on guard duty.
Spyder-Fiends
Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads
Monsters
Thieves’ Gallery
Multiattack. Doric makes two Shaped Claw or Sling attacks. She can replace one attack with a use of Spellcasting.
Shaped Claw. Melee Spell Attack: +7;{"diceNotation":"1d20+7", "rollType":"spell
reverts to her true form if she is incapacitated or dies. She can revert to her true form using a bonus action.
While Doric is transformed, her stat block is replaced by the stat block of that form
Monsters
Van Richten’s Guide to Ravenloft
comatose. Over the course of hours, the creature is dissolved and its body repurposed into a podling duplicate.
Podlings are near-perfect mimics of the creatures they replace. Despite having the
replaced by a podling can often tell something’s amiss. Roll on the Podling Behavior table to see what unusual habits a podling might demonstrate.
Podling Behavior
d6
Behavior
1
Classes
Tasha’s Cauldron of Everything
The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a philosophy. Clerics of Order meditate on logic and justice as they serve their gods
obey must do so to the best of their ability, and if those who lead fail to protect the law, they must be replaced. In this manner, law weaves a web of obligations that create order and security in a
Classes
Tasha’s Cauldron of Everything
The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a philosophy. Clerics of Order meditate on logic and justice as they serve their gods
obey must do so to the best of their ability, and if those who lead fail to protect the law, they must be replaced. In this manner, law weaves a web of obligations that create order and security in a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
helped avert a war between the gods. She transformed them into the scabrous, birdlike creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of
Equipment
Druids, rangers, and clerics devoted to gods of nature are often found aboard living ship;living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air
deck; it and the ship are inseparable. If the ship is reduced to 0 hit points, the treant dies of shock. The ship can function if its treant dies, but the treant can never be replaced with another
Monsters
Fizban's Treasury of Dragons
progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane. Adventurers and dragons alike
in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of
Minotaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.
They combine a burning fury in battle with keen
—perhaps they were once thought of as gods—who established the minotaurs’ place in the world. Every minotaur in Ravnica claims descent from one of these heroes. The Ordruun line is
Monsters
Mythic Odysseys of Theros
"} fire damage on a failed save, or half as much damage on a successful one.The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
individual who attains enough power can devour and replace one of the yuan-ti gods. The yuan-ti strive for ascension and are willing to commit the darkest atrocities to achieve it.Poison
world. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the
monsters
spells and other magical effects.Multiattack. The formless spawn makes up to four attacks, using Bludgeoning Pseudopod or Grasping Tentacle in any combination. It can replace any number of attacks with
those blasphemous gods. These formless horrors consider themselves guardians and caretakers, preserving sacred locations and dealing swiftly with those who intrude, either by intention or by accident
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foe’s fall.
Calling down a curse upon the forces of undeath, a human lifts
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
monsters
through expansion and contraction.
—H.P. Lovecraft, The Shadow Out of Time
The great race of Yith are creatures of the distant past, existing in a strange era before the gods forged the
.
Insidious Infiltration. Yithian cults provide advice and guidance to their masters, helping them determine the best folk to replace with migrating Yithians. By displacing nobles, religious leaders
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
God-Based Adventures Three elements combine to form the adventures recounted in the epics of Theros: heroes, gods, and monsters. Each god’s section in this chapter provides the ingredients to build
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
God-Based Adventures Three elements combine to form the adventures recounted in the epics of Theros: heroes, gods, and monsters. Each god’s section in this chapter provides the ingredients to build
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions of Krynn Close equivalents to the factions of the Forgotten Realms don’t exist in the Dragonlance setting, and so must be replaced with more suitable groups from Krynn. The Harpers
to help the characters along, so long as they appear to be working for the forces of good. The Order of the Gauntlet The Knights of Solamnia Replace the Order of the Gauntlet with the Knights of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions of Krynn Close equivalents to the factions of the Forgotten Realms don’t exist in the Dragonlance setting, and so must be replaced with more suitable groups from Krynn. The Harpers
to help the characters along, so long as they appear to be working for the forces of good. The Order of the Gauntlet The Knights of Solamnia Replace the Order of the Gauntlet with the Knights of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Kraken Leviathan of Legend Habitat: Underwater; Treasure: Any Richard Luong Ancient weapons of the gods, krakens slumber in the deepest oceanic abysses, awaiting their time to rise and dominate the
world. These massive, many-tentacled horrors combine overwhelming physical might with formidable cunning. Their powerful limbs shatter ships and topple spires, and they use their control over storms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
could deal lightning damage instead of fire, for example. One capability can replace another, so a potion of climbing can easily become a potion of stealth.
You can also modify an item by fusing it
with properties from another item. For example, you could combine the effects of a helm of comprehending languages with those of a helm of telepathy into a single helmet. This makes the item more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Modifying a Magic Item You can create a new magic item by tweaking one or more existing ones. Suggestions are provided in the sections that follow. Altered Capabilities One capability can replace a
rarity into a single item, provided no more than one of them requires Attunement. For example, you could combine the properties of a Helm of Comprehending Languages with those of a Helm of Telepathy
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Kraken Leviathan of Legend Habitat: Underwater; Treasure: Any Richard Luong Ancient weapons of the gods, krakens slumber in the deepest oceanic abysses, awaiting their time to rise and dominate the
world. These massive, many-tentacled horrors combine overwhelming physical might with formidable cunning. Their powerful limbs shatter ships and topple spires, and they use their control over storms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
could deal lightning damage instead of fire, for example. One capability can replace another, so a potion of climbing can easily become a potion of stealth.
You can also modify an item by fusing it
with properties from another item. For example, you could combine the effects of a helm of comprehending languages with those of a helm of telepathy into a single helmet. This makes the item more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Modifying a Magic Item You can create a new magic item by tweaking one or more existing ones. Suggestions are provided in the sections that follow. Altered Capabilities One capability can replace a
rarity into a single item, provided no more than one of them requires Attunement. For example, you could combine the properties of a Helm of Comprehending Languages with those of a Helm of Telepathy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as