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Returning 35 results for 'combine rogue giving to her rain'.
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Monsters
Van Richten’s Guide to Ravenloft
speakers arise from places of mass death or sites where creatures regularly meet their doom. Over time, pain-wracked phantoms and lingering souls combine into an entity that knows death in myriad forms
being entirely obsessed with their memories of death. These undead endlessly mutter to themselves, giving voice to final curses, regrets, pleas, and apologies. Those who linger and listen to a
Monsters
Fizban's Treasury of Dragons
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers to partake in
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
their urge to wander and hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Shifter Names
Shifters have no language of their own and often live
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Monsters
Fizban's Treasury of Dragons
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers
Monsters
Fizban's Treasury of Dragons
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest
Monsters
Fizban's Treasury of Dragons
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
creature has claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the
skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. When it comes to combat, rogues prioritize cunning over brute strength. A rogue
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets.
A tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it
), Five Timber (Timber), Jade Shoe (Jade), Left-Handed Hummingbird (Bird), Seven Thundercloud (Thunder), Skirt of Snakes (Snake), Smoking Mirror (Smoke)
Tabaxi Clans: Bright Cliffs, Distant Rain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and a Rogue might establish a guildhall or lodge. Characters of other classes might choose one of these forms or combine them—a Paladin’s Bastion might be similar to a Cleric’s shrine but as
fortified as a Fighter’s stronghold. And multiple characters can combine their Bastions to form a single large structure (see “Bastion Map”). Every Bastion has facilities that serve basic needs as well as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and a Rogue might establish a guildhall or lodge. Characters of other classes might choose one of these forms or combine them—a Paladin’s Bastion might be similar to a Cleric’s shrine but as
fortified as a Fighter’s stronghold. And multiple characters can combine their Bastions to form a single large structure (see “Bastion Map”). Every Bastion has facilities that serve basic needs as well as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
physical item, something to be experienced, or a way of conducting oneself at certain times. One rogue might not be able to pass up any loot made of silver, for instance, even if said loot is hanging
around the neck of a castle guard. Another one can’t go through a day in the city without lifting a purse or two, just to keep in practice. What’s the one form of temptation that your rogue character
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
physical item, something to be experienced, or a way of conducting oneself at certain times. One rogue might not be able to pass up any loot made of silver, for instance, even if said loot is hanging
around the neck of a castle guard. Another one can’t go through a day in the city without lifting a purse or two, just to keep in practice. What’s the one form of temptation that your rogue character
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Skill and Precision Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters
comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Skill and Precision Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters
comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Skill and Precision Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters
comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Skill and Precision Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters
comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the story moving. “You walk for several miles and encounter nothing of interest” is far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday
, you break for lunch under a lonely tree. There, the rogue finds a small rock that looks like a grinning face, but otherwise you see nothing out of the ordinary.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rarity into a single item, provided no more than one of them requires Attunement. For example, you could combine the properties of a Helm of Comprehending Languages with those of a Helm of Telepathy
into a single helmet. This makes the item more powerful (and probably increases its rarity), but it won’t break your game. Special Features and Sentience Chapter 7 has rules for giving magic items interesting histories, minor properties, quirks, and sentience.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with properties from another item. For example, you could combine the effects of a helm of comprehending languages with those of a helm of telepathy into a single helmet. This makes the item more
powerful (and probably increases its rarity), but it won’t break your game.
Finally, remember the tools that are provided for modifying items in chapter 7, "Treasure." Giving an item an interesting minor property, a quirk, or sentience can alter its flavor significantly.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with properties from another item. For example, you could combine the effects of a helm of comprehending languages with those of a helm of telepathy into a single helmet. This makes the item more
powerful (and probably increases its rarity), but it won’t break your game.
Finally, remember the tools that are provided for modifying items in chapter 7, "Treasure." Giving an item an interesting minor property, a quirk, or sentience can alter its flavor significantly.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rarity into a single item, provided no more than one of them requires Attunement. For example, you could combine the properties of a Helm of Comprehending Languages with those of a Helm of Telepathy
into a single helmet. This makes the item more powerful (and probably increases its rarity), but it won’t break your game. Special Features and Sentience Chapter 7 has rules for giving magic items interesting histories, minor properties, quirks, and sentience.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the story moving. “You walk for several miles and encounter nothing of interest” is far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday
, you break for lunch under a lonely tree. There, the rogue finds a small rock that looks like a grinning face, but otherwise you see nothing out of the ordinary.”
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rogue I know you went through all those documents pretty quickly. And now you’re probably asking yourself, “Wait … did I sign six addenda or only five?” So you’ve got to ask yourself one question
. “Do I feel properly contractually represented?” Well? Do you, punk? A rogue is often the backbone of any successful adventuring party, providing an ample amount of martial prowess, a diverse skill set
Compendium
- Sources->Dungeons & Dragons->Monster Manual
world. These massive, many-tentacled horrors combine overwhelming physical might with formidable cunning. Their powerful limbs shatter ships and topple spires, and they use their control over storms
to rain down lightning on their foes. Krakens usually have little interest in mortal affairs. These terrors were created by the gods to wage war in ages long forgotten. Since that era, most krakens
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Card Name Represents Master of coins Rogue Anyone for whom money is important; those who believe money is the key to their success One of coins Swashbuckler Those who like money yet give it up
freely; likable rogues and rapscallions Two of coins Philanthropist Charity and giving on a grand scale; those who use wealth to fight evil and sickness Three of coins Trader Commerce; smuggling and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
world. These massive, many-tentacled horrors combine overwhelming physical might with formidable cunning. Their powerful limbs shatter ships and topple spires, and they use their control over storms
to rain down lightning on their foes. Krakens usually have little interest in mortal affairs. These terrors were created by the gods to wage war in ages long forgotten. Since that era, most krakens
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rogue I know you went through all those documents pretty quickly. And now you’re probably asking yourself, “Wait … did I sign six addenda or only five?” So you’ve got to ask yourself one question
. “Do I feel properly contractually represented?” Well? Do you, punk? A rogue is often the backbone of any successful adventuring party, providing an ample amount of martial prowess, a diverse skill set
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient
notorious region of Furygale. Roped off by magical wards and warning signs, Furygale is several acres of ever-changing magical energy, gales of ice and wind and fire, and elementals gone rogue. While
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient
notorious region of Furygale. Roped off by magical wards and warning signs, Furygale is several acres of ever-changing magical energy, gales of ice and wind and fire, and elementals gone rogue. While
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Card Name Represents Master of coins Rogue Anyone for whom money is important; those who believe money is the key to their success One of coins Swashbuckler Those who like money yet give it up
freely; likable rogues and rapscallions Two of coins Philanthropist Charity and giving on a grand scale; those who use wealth to fight evil and sickness Three of coins Trader Commerce; smuggling and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
cities. The leaders of the Alliance know that the order will survive only if its members support each other, requiring a balance between pride and diplomacy. Rogue agents within the Lords’ Alliance are
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Physical Excellence in Combat A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions combine rigorous training with physical excellence to deal
, giving you these benefits. Defy Death. You have Advantage on Death Saving Throws. Moreover, when you roll 18–20 on a Death Saving Throw, you gain the benefit of rolling a 20 on it. Heroic Rally. At
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Physical Excellence in Combat A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions combine rigorous training with physical excellence to deal
, giving you these benefits. Defy Death. You have Advantage on Death Saving Throws. Moreover, when you roll 18–20 on a Death Saving Throw, you gain the benefit of rolling a 20 on it. Heroic Rally. At
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
cities. The leaders of the Alliance know that the order will survive only if its members support each other, requiring a balance between pride and diplomacy. Rogue agents within the Lords’ Alliance are
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sometimes advance in more than one class. A rogue might switch direction in life and swear the oath of a paladin. A barbarian might discover latent magical ability and dabble in the sorcerer class while
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this