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Returning 35 results for 'combine rogues good to her reflection'.
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Minotaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.
They combine a burning fury in battle with keen
generally quick to anger. They are passionate, loving their friends and partners fiercely, and they laugh loud and long at good jokes.
Family and Guild
Minotaur legends describe a small pantheon of heroes
Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Backgrounds
Guildmasters’ Guide to Ravnica
voices and actions aligned in common purpose. (Good)
3
Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
4
Life. Preserving life and
nature is always a worthwhile endeavor. (Good)
5
Humility. Ambition and pride are the roots of strife. (Good)
6
Evangelism. When all have joined the Selesnya Conclave, Ravnica will
Backgrounds
Ghosts of Saltmarsh
.
D6
IDEAL
1
Crew. If everyone on deck pitches in, we’ll never sink. (Good)
2
Careful Lines. A ship must be balanced according to the laws of the universe
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
Backgrounds
Tomb of Annihilation
greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel
.
d8
Personality Trait
1
I love a good puzzle or mystery.
2
I’m a pack rat who never throws anything away.
3
Fame is more important to me than money.
4
I have
Backgrounds
Guildmasters’ Guide to Ravnica
that the gears of society turn smoothly and quietly. (Lawful)
3
Peace. The ultimate object of the law is to remove violence from society. (Good)
4
Compliance. Coercion is a fine
the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.
Roll twice on the Azorius Contacts table (for an ally and a rival) and
backgrounds
You were once whole, but part of you has been separated from your being and now also wanders the world. This aspect of you took your reflection and shadow with it, and it travels about as a mirage
that looks identical to you. You know this other self is out there—you can feel it—but what it wants and why is lost on you. Sometimes you encounter a stranger that knows you—for good
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus — not necessarily an indication of your chosen profession, but a description of your preferred techniques.
Roguish Archetypes Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus — not necessarily an indication of your chosen profession, but a description of your preferred techniques.
Roguish Archetypes Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus — not necessarily an indication of your chosen profession, but a description of your preferred techniques.
Roguish Archetypes Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus — not necessarily an indication of your chosen profession, but a description of your preferred techniques.
Roguish Archetypes Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rogues There are those whose abilities lie not with sword or the Art, but with quiet motion, dexterous action, and stealth. Such talents often lead to illegal endeavors, which plague most major
cities, but can be placed to good use in dealing with dangerous monsters and lost treasure. Most large cities in the Realms have a number of thieves’ dens that compete with one another. A few places, such
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
war machine. The Confiscator has the key skills for such jobs. A good Dexterity score proves helpful in undertaking such tasks, especially if it’s enhanced with proficiency with thieves’ tools and the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rogues There are those whose abilities lie not with sword or the Art, but with quiet motion, dexterous action, and stealth. Such talents often lead to illegal endeavors, which plague most major
cities, but can be placed to good use in dealing with dangerous monsters and lost treasure. Most large cities in the Realms have a number of thieves’ dens that compete with one another. A few places, such
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
war machine. The Confiscator has the key skills for such jobs. A good Dexterity score proves helpful in undertaking such tasks, especially if it’s enhanced with proficiency with thieves’ tools and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Swashbuckling Rapier-wielding sailors fight off boarding sahuagin. Ghouls lurk in derelict ships, waiting to devour treasure hunters. Dashing rogues and charming paladins weave their way through
end up in classic dungeon situations, such as searching storm sewers beneath the palace to find the evil duke’s hidden chambers. A good example of a swashbuckling rogue in the Forgotten Realms is Jack Ravenwild, who appears in novels by Richard Baker (City of Ravens and Prince of Ravens).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Swashbuckling Rapier-wielding sailors fight off boarding sahuagin. Ghouls lurk in derelict ships, waiting to devour treasure hunters. Dashing rogues and charming paladins weave their way through
end up in classic dungeon situations, such as searching storm sewers beneath the palace to find the evil duke’s hidden chambers. A good example of a swashbuckling rogue in the Forgotten Realms is Jack Ravenwild, who appears in novels by Richard Baker (City of Ravens and Prince of Ravens).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragon queen crafted by lizardfolk. The workmanship is surprisingly good, though most of Tiamat’s visages bear a stronger resemblance to lizardfolk than to dragons. The cultists venerate Tiamat but
reflection on how the world will suffer when the Queen of Dragons rises. Treasure A hidden compartment beneath Tiamat’s black dragon head contains a dagger of venom. It can be found with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragon queen crafted by lizardfolk. The workmanship is surprisingly good, though most of Tiamat’s visages bear a stronger resemblance to lizardfolk than to dragons. The cultists venerate Tiamat but
reflection on how the world will suffer when the Queen of Dragons rises. Treasure A hidden compartment beneath Tiamat’s black dragon head contains a dagger of venom. It can be found with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, raising her arms high. “Welcome to the Kingfisher Festival!”
Cheers and applause fill the circle. The mayor smiles widely. “Today is a day of not only revelry but also reflection. We are all here
thanks to the courage of heroes who came before us. Let us honor our founders, our family, and all those who can’t be here to celebrate today. Enjoy your festival, Vogler, with good spirits, good
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, raising her arms high. “Welcome to the Kingfisher Festival!”
Cheers and applause fill the circle. The mayor smiles widely. “Today is a day of not only revelry but also reflection. We are all here
thanks to the courage of heroes who came before us. Let us honor our founders, our family, and all those who can’t be here to celebrate today. Enjoy your festival, Vogler, with good spirits, good
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Coins This suit symbolizes avarice and the desire for personal and material gain. It is also symbolic of gluttony, lust, and obsession. On the side of good, this suit can suggest the accumulation of
freely; likable rogues and rapscallions Two of coins Philanthropist Charity and giving on a grand scale; those who use wealth to fight evil and sickness Three of coins Trader Commerce; smuggling and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing
and sleepy villages follow tales of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world, but these paths are
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing
and sleepy villages follow tales of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world, but these paths are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Coins This suit symbolizes avarice and the desire for personal and material gain. It is also symbolic of gluttony, lust, and obsession. On the side of good, this suit can suggest the accumulation of
freely; likable rogues and rapscallions Two of coins Philanthropist Charity and giving on a grand scale; those who use wealth to fight evil and sickness Three of coins Trader Commerce; smuggling and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Alignment A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good
faithful to the precepts of their alignment. Lawful good (LG) creatures can be counted on to do the right thing as expected by society. Gold dragons and paladins are typically lawful good. Neutral good (NG
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Alignment A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good
faithful to the precepts of their alignment. Lawful good (LG) creatures can be counted on to do the right thing as expected by society. Gold dragons and paladins are typically lawful good. Neutral good (NG
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Phantom Collecting the souls of your defeated foes in everyday objects—what a good idea. Though, I’d probably need an encyclopedia to hold all my anti-admirers.
Tasha
Many rogues walk a fine line
between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the characters before he draws his sword and attacks. Throughout the battle, he taunts them for being “Mordenkainen’s good little puppets.” If the characters had trouble recovering any piece of the
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Graveyard Revenant Graveyard revenants possess dozens of bodies that combine to form grotesque masses. They take revenge on those responsible for mass deaths or institutions that callously ruin lives
hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another group of corpses elsewhere on the same plane of existence; it now looks different but uses the same
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
facing the might of one of the multiverse’s most powerful good-aligned spellcasters, so the warlord devised a plot to trick Alustriel into helping him defeat Vecna. With the help of spies, Kas learned
of Kas’s impersonation. When Kas arrives in the sanctum, he realizes that Alustriel plans to combine her magic with Tasha’s and Mordenkainen’s to craft a Wish spell to thwart Vecna. Alustriel intends
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
facing the might of one of the multiverse’s most powerful good-aligned spellcasters, so the warlord devised a plot to trick Alustriel into helping him defeat Vecna. With the help of spies, Kas learned
of Kas’s impersonation. When Kas arrives in the sanctum, he realizes that Alustriel plans to combine her magic with Tasha’s and Mordenkainen’s to craft a Wish spell to thwart Vecna. Alustriel intends
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Phantom Collecting the souls of your defeated foes in everyday objects—what a good idea. Though, I’d probably need an encyclopedia to hold all my anti-admirers.
Tasha
Many rogues walk a fine line
between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the characters before he draws his sword and attacks. Throughout the battle, he taunts them for being “Mordenkainen’s good little puppets.” If the characters had trouble recovering any piece of the
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chapter 6 of this book is a good parallel to the classic adventure, The Village of Hommlet, and the various sites in and around Red Larch can easily be relocated to the surrounding Kron Hills to
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as