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Returning 8 results for 'combine wielding reappear'.
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coming willing reappear
combine willing reappears
combine willing reappear
combined willing reappear
commune willing reappear
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
doesn’t rejoin the battle. It might reappear later to exact its revenge on those who harmed it, in a place and form of your choosing. 9b. Shapes in the Fog As the characters move through this 10-foot
-high cave, the fog here rises and coalesces into threatening, minotaur-like forms wielding greataxes. These fog minotaurs are regional effects created by Halaster Blackcloak (see “Halaster’s Lair
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
doesn’t rejoin the battle. It might reappear later to exact its revenge on those who harmed it, in a place and form of your choosing. 9b. Shapes in the Fog As the characters move through this 10-foot
-high cave, the fog here rises and coalesces into threatening, minotaur-like forms wielding greataxes. These fog minotaurs are regional effects created by Halaster Blackcloak (see “Halaster’s Lair
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
who dies in the demiplane is trapped by the Soulmonger. Each dawn, Acererak’s magic replaces the mirror tomb with a fresh fabrication. Slain monsters reappear in their original locations, and moved
prevent the character from wielding weapons or casting spells. Remove curse, greater restoration, or any other effect that ends a curse restores the character’s original appearance, but only a wish spell can rid the staff of its power to transform those who attune to it.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
who dies in the demiplane is trapped by the Soulmonger. Each dawn, Acererak’s magic replaces the mirror tomb with a fresh fabrication. Slain monsters reappear in their original locations, and moved
prevent the character from wielding weapons or casting spells. Remove curse, greater restoration, or any other effect that ends a curse restores the character’s original appearance, but only a wish spell can rid the staff of its power to transform those who attune to it.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the Dash action on someone else’s turn and then combine the Charger feat with it? No, since you can’t take a bonus action on someone else’s turn. For readying a spell or other action, does the target
reach you have with that weapon. For example, if you’re wielding a halberd, a creature that is right next to you could move 5 feet away without triggering an opportunity attack. If that creature tries
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the Dash action on someone else’s turn and then combine the Charger feat with it? No, since you can’t take a bonus action on someone else’s turn. For readying a spell or other action, does the target
reach you have with that weapon. For example, if you’re wielding a halberd, a creature that is right next to you could move 5 feet away without triggering an opportunity attack. If that creature tries
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
) hit points.
Reactions
Parry. Aurelia adds 7 to her AC against one melee attack that would hit her. To do so, Aurelia must see the attacker and be wielding a melee weapon.
Unyielding. When
throw.
CHRIS RAHN
Firefist Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
) hit points.
Reactions
Parry. Aurelia adds 7 to her AC against one melee attack that would hit her. To do so, Aurelia must see the attacker and be wielding a melee weapon.
Unyielding. When
throw.
CHRIS RAHN
Firefist Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros