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Returning 35 results for 'combine willing reflects'.
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Minotaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.
They combine a burning fury in battle with keen
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Umberlee The ***** Queen, the Queen of the Depths, the Wavemother No community that lives by the sea can ignore the influence of Umberlee, the furious goddess whose tempestuous nature reflects and
common moniker suggests, she is viewed as capricious and cruel with no firm ethical outlook; the sea is a savage place, and those who travel it had best be willing to pay the price of challenging her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Umberlee The ***** Queen, the Queen of the Depths, the Wavemother No community that lives by the sea can ignore the influence of Umberlee, the furious goddess whose tempestuous nature reflects and
common moniker suggests, she is viewed as capricious and cruel with no firm ethical outlook; the sea is a savage place, and those who travel it had best be willing to pay the price of challenging her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Plane of Air in the ring of the Elemental Planes reflects its opposition to almost everything air represents. Elemental Evil views earth instead as an implacable force of destruction, perfectly
willing to crush venerable institutions and respected traditions in its advance. Cultists of Evil Earth crave the power to destroy the works of civilization with landslides, sinkholes, or mighty earthquakes, and they believe the earth thirsts for the blood of those who don’t venerate it properly.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Plane of Air in the ring of the Elemental Planes reflects its opposition to almost everything air represents. Elemental Evil views earth instead as an implacable force of destruction, perfectly
willing to crush venerable institutions and respected traditions in its advance. Cultists of Evil Earth crave the power to destroy the works of civilization with landslides, sinkholes, or mighty earthquakes, and they believe the earth thirsts for the blood of those who don’t venerate it properly.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god’s unfolding plan or a conflict brewing
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shrewdness. He loves the hunt and the sense of impending doom that comes over prey that can’t escape his pursuit. His fondness for labyrinths, instilled in the minotaurs he created, reflects this aspect of
who combine a hatred of outsiders with bloodthirstiness. Typically, a cult builds a maze beneath a castle, a guild hall, or some other place it controls. The cultists drug their victims, strip them of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god’s unfolding plan or a conflict brewing
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shrewdness. He loves the hunt and the sense of impending doom that comes over prey that can’t escape his pursuit. His fondness for labyrinths, instilled in the minotaurs he created, reflects this aspect of
who combine a hatred of outsiders with bloodthirstiness. Typically, a cult builds a maze beneath a castle, a guild hall, or some other place it controls. The cultists drug their victims, strip them of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reflects her current mood and switches masks as her mood changes. Her inability to pry useful information out of the bronze dragon has made her very unhappy, so she’s wearing her sad mask when the
circumstances, is willing to relinquish her conch of teleportation (see area 33). She also gives up the conch to protect the lives of her children (see areas 22–area 23). If the characters are defeated
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reflects her current mood and switches masks as her mood changes. Her inability to pry useful information out of the bronze dragon has made her very unhappy, so she’s wearing her sad mask when the
circumstances, is willing to relinquish her conch of teleportation (see area 33). She also gives up the conch to protect the lives of her children (see areas 22–area 23). If the characters are defeated
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Minotaur
WISNU TAN
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes. They combine a burning
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
banderhobb. A hag that knows the ritual might be willing to teach it for the right price. Some other dark fey and powerful fiends also know of the process, as do a few mortal mages. Instructions might also be
found in a tome devoted to debased wizardry. Silent and Deadly. When the ritual to create a banderhobb is complete, flesh, spirit, and shadow combine to produce a creature as big as an ogre. The newly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
banderhobb. A hag that knows the ritual might be willing to teach it for the right price. Some other dark fey and powerful fiends also know of the process, as do a few mortal mages. Instructions might also be
found in a tome devoted to debased wizardry. Silent and Deadly. When the ritual to create a banderhobb is complete, flesh, spirit, and shadow combine to produce a creature as big as an ogre. The newly
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Minotaur
WISNU TAN
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes. They combine a burning
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
, provided you spend at least 5 feet of movement and the creature is willing and doesn’t have the Incapacitated condition. This movement doesn’t provoke Opportunity Attacks. Roll the Superiority Die
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
, provided you spend at least 5 feet of movement and the creature is willing and doesn’t have the Incapacitated condition. This movement doesn’t provoke Opportunity Attacks. Roll the Superiority Die
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of guild spells that epitomize the type of magic the guild favors. The Boros Legion, for example, tends to prefer using spells of fire magic and holy light, and its guild spell list reflects that
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of guild spells that epitomize the type of magic the guild favors. The Boros Legion, for example, tends to prefer using spells of fire magic and holy light, and its guild spell list reflects that
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. On the smallest scale, these are local gang bosses, pirate captains, and brigands. A leader in art or culture is a virtuoso whose work reflects the spirit of the age and changes the way people think
. This might be a military defeat, the overthrow of old ideas, a cultural rebirth, or something else. Who died, lost, or was defeated? What weren’t they willing to compromise? Was the new leader complicit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. On the smallest scale, these are local gang bosses, pirate captains, and brigands. A leader in art or culture is a virtuoso whose work reflects the spirit of the age and changes the way people think
. This might be a military defeat, the overthrow of old ideas, a cultural rebirth, or something else. Who died, lost, or was defeated? What weren’t they willing to compromise? Was the new leader complicit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the standing stones. Any character who examines the sigils on the stones and succeeds on a DC 15 Intelligence (Arcana) check can determine that they combine into a sequence that allows the ring of
“Crown Locks” earlier in the chapter). Envy is willing to let the characters take the crown from it temporarily, but it wants something in exchange each time it relinquishes the crown: a lei made from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the standing stones. Any character who examines the sigils on the stones and succeeds on a DC 15 Intelligence (Arcana) check can determine that they combine into a sequence that allows the ring of
“Crown Locks” earlier in the chapter). Envy is willing to let the characters take the crown from it temporarily, but it wants something in exchange each time it relinquishes the crown: a lei made from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
challenge a willing character to a quick round. To win the game, a character must succeed on a DC 17 Charisma (Deception) check to out-bluff the dryads or a DC 17 Wisdom (Insight) check to catch them in a lie
save. If any characters keep their composure, Gorguth becomes friendly and willing to chat. If every character fails the save, the chimera laughs and returns to the sky. What Gorguth Knows. Gorguth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
challenge a willing character to a quick round. To win the game, a character must succeed on a DC 17 Charisma (Deception) check to out-bluff the dryads or a DC 17 Wisdom (Insight) check to catch them in a lie
save. If any characters keep their composure, Gorguth becomes friendly and willing to chat. If every character fails the save, the chimera laughs and returns to the sky. What Gorguth Knows. Gorguth
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
message her indirectly through a third party (a bribed guard or worker, for instance), Oppal’s response makes it clear that she is willing to pass along “the information” only if she is liberated. She
’ resourcefulness and your imagination combine to create a memorable story of legendary triumph or narrow failure, followed by even narrower escapes. Ideas and plans for getting to and rescuing Oppal can
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
message her indirectly through a third party (a bribed guard or worker, for instance), Oppal’s response makes it clear that she is willing to pass along “the information” only if she is liberated. She
’ resourcefulness and your imagination combine to create a memorable story of legendary triumph or narrow failure, followed by even narrower escapes. Ideas and plans for getting to and rescuing Oppal can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harpsichord sits in the hall. A crimson carpet runs down the hall toward an open door to the foyer. Light from a crystal chandelier reflects off more than three dozen holy symbols of Siamorphe perched on
. Their leader, Bonnie (see “Familiar Faces”), poses as a minor noblewoman going by the name Lymeria Lhaurilstar; she was hoping to have a fun night at the party, but she’s willing to help the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
-foot-tall statue made of lustrous black rock reflects the torchlight. The statue depicts a giant, his face frozen in determination and his arms bracing the ceiling. A hole in the statue’s chest exposes
characters allow it, Rilago’s ghost uses Possession against a willing character, who forgoes the saving throw to resist the effect. Only then can the ghost leave the crypt and return the shard of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harpsichord sits in the hall. A crimson carpet runs down the hall toward an open door to the foyer. Light from a crystal chandelier reflects off more than three dozen holy symbols of Siamorphe perched on
. Their leader, Bonnie (see “Familiar Faces”), poses as a minor noblewoman going by the name Lymeria Lhaurilstar; she was hoping to have a fun night at the party, but she’s willing to help the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
-foot-tall statue made of lustrous black rock reflects the torchlight. The statue depicts a giant, his face frozen in determination and his arms bracing the ceiling. A hole in the statue’s chest exposes
characters allow it, Rilago’s ghost uses Possession against a willing character, who forgoes the saving throw to resist the effect. Only then can the ghost leave the crypt and return the shard of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
prodding. If he is disturbed, Meepo is frightened but willing to talk. He is weepy. His numerous obvious scars are souvenirs of his job as Keeper of Dragons. If he is asked about the cage or queried
items on the altar. Yusdrayl is also willing to sell the key for 50 gp. Development. If hostilities break out, reinforcements arrive in the manner described in area 19. If the characters return Calcryx
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
prodding. If he is disturbed, Meepo is frightened but willing to talk. He is weepy. His numerous obvious scars are souvenirs of his job as Keeper of Dragons. If he is asked about the cage or queried
items on the altar. Yusdrayl is also willing to sell the key for 50 gp. Development. If hostilities break out, reinforcements arrive in the manner described in area 19. If the characters return Calcryx
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
belligerently protective treants. Thus, it is best “forgotten.” An immortal druid named Pheszeltan dwells deep in the woods and is willing to offer advice to those with the skill to reach him. Fork
have invaded ancient dwarven vaults and throne halls and turned these chambers into their lairs. Frost Hills The southernmost spur of the Spine of the World, the Frost Hills combine with the Evermoors
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
belligerently protective treants. Thus, it is best “forgotten.” An immortal druid named Pheszeltan dwells deep in the woods and is willing to offer advice to those with the skill to reach him. Fork
have invaded ancient dwarven vaults and throne halls and turned these chambers into their lairs. Frost Hills The southernmost spur of the Spine of the World, the Frost Hills combine with the Evermoors