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Returning 35 results for 'combine wings reflect'.
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Monsters
Guildmastersâ Guide to Ravnica
":"Claws","rollDamageType":"slashing"} slashing damage.In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific
method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique
Monsters
Fizban's Treasury of Dragons
-like wave of antimagic energy. The creature's wings are formed from multiple eyestalks, each of which can fire magical rays that combine aspects of a dragonâs breath weapon attacks and a beholder
Monsters
Guildmastersâ Guide to Ravnica
"} slashing damage.
In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific method to create novel life
forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique creatures that canât
Monsters
Guildmastersâ Guide to Ravnica
succeed on a DC 19 Strength saving throw or be knocked prone.In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific
method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique
Monsters
Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
draconic creature twisted by demonic rage. Covered in iron spikes protruding from his bleeding flesh, this overlord looms fifteen feet high at the shoulders, and his wings span over forty feet. While
Monsters
Icewind Dale: Rime of the Frostmaiden
Cold Crone. This cloak can transform into a pair of owlâs wings when Auril sees fit.
Auril the Frostmaiden
Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies
loses all the traits and actions of the old form and gains those of the new form.
A stat block is given for each of Aurilâs three forms. These descriptions do not reflect Auril at full power, but
Monsters
Mythic Odysseys of Theros
"} fire damage on a failed save, or half as much damage on a successful one.The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many
Composition
d4
Attack
1
Plains Creature. The chimeraâs body is that of a large lowland creature, such as a bull or a bear, and it lacks wings and a flying speed. The chimera is
Species
Guildmastersâ Guide to Ravnica
The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically transferring the traits of various
retain their basic physical form. All are augmented with characteristics of animals, mostly aquatic, reptilian, or amphibian creatures. These include crab claws, squid tentacles, wings or fins like
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. âI came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
is why your people constantly seek out conflict; you need to find challenges worthy of a hero.
In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you
Backgrounds
Guildmastersâ Guide to Ravnica
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
. Thatâs the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance â but for it to keep up with the pace of
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. âI came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
is why your people constantly seek out conflict; you need to find challenges worthy of a hero.
In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you
Backgrounds
Guildmastersâ Guide to Ravnica
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesnât reflect the inner calm I seek.
5
Iâm convinced that everyone else in the
Selesnya contact; you can decide if the contact is an ally or a rival.
10
I have a sibling in the Simic Combine, and we argue every time we see each other.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Names If you need a name for a giant, use the Giantsâ Names table and freely combine or change names as you wish. You can also use a name that doesnât match the giantâs kind, which might reflect, for
Species
Acquisitions Incorporated
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
bred by empathy that helps them eventually sort out those who are sincere from those who are not.
Verdan Names
The oldest verdan names spring from goblinoid traditions, but more recent names reflect
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Hybrid
BRAM SELS
The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically
, wings or fins like those of manta rays, translucent or camouflaged skin, or shark-like maws filled with sharp teeth. Hybrids are the product of Simic magic. Itâs not impossible for a hybrid to leave the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
combine a cultistâs fanatical devotion with a giantâs sheer power, the result can be horrifying.
âBigby
Though primordials of frost and ice do exist (most notably Cryonax, who is sometimes considered
these frost giants the ability to breathe underwater, and they wield armor and weapons that reflect their commitment to the cult. Their armor is outfitted with enormous crossbows that can launch
Compendium
- Sources->Dungeons & Dragons->Monster Manual
combine humanlike features with the talons and wings of avian scavengers. Their notorious songs compel listeners to follow them, heedless of danger. Creatures captivated by a harpyâs song frequently meet
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
1 Rotates head from side to side when listening or speaking
2 Tail writhes constantly in a snakelike fashion
3 Slowly and constantly fans wings
4 Lowers head to speak eye-to
dragon names. You can combine these elements to form a dragon name. For each element, roll a d20, then choose one of the four possible results from the table, or roll a d4 to determine which column to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
under âCreating a Creatureâ in this chapter to better reflect the NPC you have in mind. Alignment Choose the NPCâs alignment, which can help you sketch the outlines of an NPCâs behavior and
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
on the table reflect the characteristics of a dungeonâs creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mouth. Inside that mouth is a large eye that emits a breath-like wave of antimagic energy. The creatureâs wings are formed from multiple eyestalks, each of which can fire magical rays that combine
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
takes it back to its nest to be devoured.
The peryton is a bizarre creature that blends the body and wings of a bird of prey with the head of a stag. Its strangest feature is its shadow, which appears
consumes a heart, its shadow changes for a brief time to reflect its true monstrous form.
When attacking a humanoid, a peryton is single-minded and relentless, fighting until it or its prey dies. If a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wings (but canât fly) when wound up 29 Toy unicorn made of wood, painted with bright colors 30 Pixie plushie that sings when you squeeze it 31 1-inch-square painting of a sleeping elf 32 Thimble that
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flaskâs holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their deaths, drawing them in close for the harpy to kill and then consume.
A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human. Its wicked talons and bone
club make it a formidable threat in combat, and its eyes reflect the absolute evil of its soul.
Divine Curse. Long ago, an elf wandering a forest heard birdsong so pure and wholesome that she was
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and sometimes they regather and combine into a new troll amalgam. Troll Amalgam Gargantuan Giant, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 217 (14d20 + 70)
Speed 60 ft
energy, such as that found near a gate to the Far Realm or the strange magic that emanates through the Underdark, a regenerating troll undergoes strange mutations. Among the most common mutations are wings
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
level, so do dragons as they age. The tables in this section suggest possible goals that reflect the priorities of dragons at different ages. Of course, a dragonâs goals are shaped by many additional
combine to make that dragonâs influence felt in the natural world for hundreds of miles. In addition to these magical effects, the dragonâs ongoing presence can have a profound impact on the regionâs
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Chimera The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many artistic depictions represent chimeras as an amalgam of lion, ram
1 Plains Creature. The chimeraâs body is that of a large lowland creature, such as a bull or a bear, and it lacks wings and a flying speed. The chimera is especially resilient, gaining resistance
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
wings into their helmets or coats of arms.
These paladins share the following tenets:
Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example
, antlers, or flowersâto reflect their commitment to preserving life and light. These paladins share the following tenets:
Kindle the light of hope. Shelter life. Delight in art and laughter
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Clockwork Dragon These intricately crafted constructs are typically made to reflect the forms of the metallic dragons. Plated in brass, bronze, copper, or faux gold and silver, they are often taken
. The deep crow makes a Wisdom (Perception) check.
Shadow Caw (Costs 2 Actions). The ancient deep crow uses Shadow Caw.
Wing Attack (Costs 2 Actions). The ancient deep crow beats its wings. Each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regions of Irian reflect the idea of beginnings and of resurgent life: fertile lands untouched by any tool, glittering crystal forests, and thriving homesteads and communities. Angels dwell in a grand
contains every possible natural environment. It is home to great beasts, lycanthropes, and other beings that reflect the power of nature. The splendor of nature in this place is intoxicating to druids
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
though made of clay, filling the room with thick hooks from the floor and ceiling. An enormous monster with fleshy wings patrols this room. A short skeleton dangles from the creatureâs toothy maw
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
.â M12: Monksâ Dormitory This room has east and west wings. Each wing contains three bunk beds (so there are twelve beds in all), three trunks for personal storage, and a cabinet holding towels and
, shuttles, and bottles of dye.
Using wool collected from island sheep, the monks weave their own garments. Characters searching the room can combine the supplies to make two sets of Weaverâs Tools. M20
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
one day be hers and hers alone. Tiamat is a gigantic dragon whose five heads reflect the forms of the chromatic dragons that worship her â black, blue, green, red, and white. She is a terror on the
dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
storing them in their lairs. A metallic dragonâs treasure hoard is filled with items that reflect its persona, tell its history, and preserve its memories. Metallic dragons also seek to protect other
by the broad protective plate that expands from its forehead and the spikes protruding from its chin. A frill runs the length of its neck, and its tapering wings extend down the length of its tail. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world. Immortal Nature. An overlord doesnât require air, food, drink or sleep. It also
draconic creature twisted by demonic rage. Covered in iron spikes protruding from his bleeding flesh, this overlord looms fifteen feet high at the shoulders, and his wings span over forty feet. While in






