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Returning 35 results for 'combined refuses granting to have race'.
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Orcus
Legacy
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Monsters
Out of the Abyss
creatures whose combined average hit points don’t exceed 500. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
touching her webs. Each creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race
Gith
Legacy
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Species
Mordenkainen’s Tome of Foes
The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind flayers that held them in
against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
devotion to other gods.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Couatls Couatls are a celestial race born from Siberys at the dawn of time. Along with the dragons, they battled the fiendish overlords of Khorvaire and Sarlona. Ultimately, the couatls sacrificed
most of their number and combined their souls to form a prison to hold the overlords. Scholars have theorized that their combined souls eventually became the force that is worshiped by the Church of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Couatls Couatls are a celestial race born from Siberys at the dawn of time. Along with the dragons, they battled the fiendish overlords of Khorvaire and Sarlona. Ultimately, the couatls sacrificed
most of their number and combined their souls to form a prison to hold the overlords. Scholars have theorized that their combined souls eventually became the force that is worshiped by the Church of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. Lineages. Consider an origin that ties you to a grim progenitor or inexplicable experience. Lineages can serve as your character’s race or overshadow your previous race. Dark Gifts. Determine
whether the Dark Powers of Ravenloft have exerted their influence upon you, granting you a double-edged supernatural gift. Subclass Options. Consider choosing the College of Spirits bard or the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. Lineages. Consider an origin that ties you to a grim progenitor or inexplicable experience. Lineages can serve as your character’s race or overshadow your previous race. Dark Gifts. Determine
whether the Dark Powers of Ravenloft have exerted their influence upon you, granting you a double-edged supernatural gift. Subclass Options. Consider choosing the College of Spirits bard or the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Currency and Trade Neither port nor proximity dictates trade in the City of Doors, granting its merchants and artisans access to the planes and their wondrous offerings. Woodcarvers whittle toys from
the Elemental Plane of Earth. Perhaps a night hag hawking rare spell components refuses all currency but fresh larvae from Hades, while a bone devil might siphon years off the buyer’s life as payment
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Currency and Trade Neither port nor proximity dictates trade in the City of Doors, granting its merchants and artisans access to the planes and their wondrous offerings. Woodcarvers whittle toys from
the Elemental Plane of Earth. Perhaps a night hag hawking rare spell components refuses all currency but fresh larvae from Hades, while a bone devil might siphon years off the buyer’s life as payment
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 4: Gith and Their Endless War The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind
to team up against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 4: Gith and Their Endless War The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind
to team up against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (The panel in the middle of the south wall is set into a secret door that swings open into area 29b.)
The lid of the sarcophagus can be lifted by creatures with a combined Strength of 20 or more
, granting access to areas 29e and 29f, then lets the characters desecrate King Melair’s tomb before it attacks them. If it needs allies, it knocks over more of the statues to free the other demons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (The panel in the middle of the south wall is set into a secret door that swings open into area 29b.)
The lid of the sarcophagus can be lifted by creatures with a combined Strength of 20 or more
, granting access to areas 29e and 29f, then lets the characters desecrate King Melair’s tomb before it attacks them. If it needs allies, it knocks over more of the statues to free the other demons
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
explain why the conflict erupted in the first place. The devils fight as a matter of pride mixed with burning resentment for a cosmic order that refuses to acknowledge their role as overseers of the
infernal leaders and their armies. If necessary, a general must not hesitate to sacrifice entire legions to stall an enemy advance or punch a hole through an enemy phalanx. Iron discipline combined with a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
explain why the conflict erupted in the first place. The devils fight as a matter of pride mixed with burning resentment for a cosmic order that refuses to acknowledge their role as overseers of the
infernal leaders and their armies. If necessary, a general must not hesitate to sacrifice entire legions to stall an enemy advance or punch a hole through an enemy phalanx. Iron discipline combined with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
race of elemental beings called the vaati, which once ruled many worlds. A creature known as the Queen of Chaos arose and initiated an interplanar war against vaati rule. To combat the threat, seven
vaati heroes combined their powers to create the mighty Rod of Law. In a battle against the queen’s greatest general, Miska the Wolf Spider, a vaati killed Miska by thrusting the rod into him like a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
race of elemental beings called the vaati, which once ruled many worlds. A creature known as the Queen of Chaos arose and initiated an interplanar war against vaati rule. To combat the threat, seven
vaati heroes combined their powers to create the mighty Rod of Law. In a battle against the queen’s greatest general, Miska the Wolf Spider, a vaati killed Miska by thrusting the rod into him like a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
houses of commerce derive their power from dragonmarks—hereditary arcane sigils that manifest on certain individuals within the family, granting them limited but useful magical abilities associated
humans and lycanthropes, a union that grants them limited bestial abilities and feral instincts. The warforged are a constructed race created during the Last War, seeking to find its place in a post
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
houses of commerce derive their power from dragonmarks—hereditary arcane sigils that manifest on certain individuals within the family, granting them limited but useful magical abilities associated
humans and lycanthropes, a union that grants them limited bestial abilities and feral instincts. The warforged are a constructed race created during the Last War, seeking to find its place in a post
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, trolls, or wizards. 3 Protector: The item seeks to defend a particular race or kind of creature, such as elves or druids. 4 Crusader: The item seeks to defeat, weaken, or destroy the servants of a
to the exclusion of all other goals. The item demands to be given to someone else. If its wielder refuses to comply with the item's wishes, the item can do any or all of the following: Make it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, trolls, or wizards. 3 Protector: The item seeks to defend a particular race or kind of creature, such as elves or druids. 4 Crusader: The item seeks to defeat, weaken, or destroy the servants of a
to the exclusion of all other goals. The item demands to be given to someone else. If its wielder refuses to comply with the item's wishes, the item can do any or all of the following: Make it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to the fungi fields of Donigarten, where they now roam as a pack, attacking intruders on sight. Escaped Slaves A group of 1d4 commoners (of any race) fled their masters when Demogorgon attacked and
commoner or student of the Academy who refuses to obey a priestess can be punished as the offended priestess sees fit, up to and including death. If the offender is the property of another house and the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to the fungi fields of Donigarten, where they now roam as a pack, attacking intruders on sight. Escaped Slaves A group of 1d4 commoners (of any race) fled their masters when Demogorgon attacked and
commoner or student of the Academy who refuses to obey a priestess can be punished as the offended priestess sees fit, up to and including death. If the offender is the property of another house and the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
see all life quenched and the multiverse transformed into a vast necropolis populated solely by Undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
the Wand of Orcus, Orcus conjures Undead creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
see all life quenched and the multiverse transformed into a vast necropolis populated solely by Undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
the Wand of Orcus, Orcus conjures Undead creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Waterdeep (both Undermountain and Skullport), giving it as much political clout as all the Lords of Waterdeep combined. Division of Labor Thanks to its superior intelligence and its unique way of thinking
beholders have held the job). Most believe their leader is a member of a long-lived race, perhaps a dwarf or an elf. Some think the truth is more monstrous, and that the Xanathar is a drow or perhaps a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Waterdeep (both Undermountain and Skullport), giving it as much political clout as all the Lords of Waterdeep combined. Division of Labor Thanks to its superior intelligence and its unique way of thinking
beholders have held the job). Most believe their leader is a member of a long-lived race, perhaps a dwarf or an elf. Some think the truth is more monstrous, and that the Xanathar is a drow or perhaps a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them
the Druid’s blood.
Level 3: Circle Forms You can channel lunar magic when you assume a Wild Shape form, granting you the benefits below.
Challenge Rating. The maximum Challenge Rating for the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
organization (see “Renown” in chapter 1). Between adventures, a character undertakes minor tasks for the organization and socializes with its members. After pursuing these activities for a combined number of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them
the Druid’s blood.
Level 3: Circle Forms You can channel lunar magic when you assume a Wild Shape form, granting you the benefits below.
Challenge Rating. The maximum Challenge Rating for the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
organization (see “Renown” in chapter 1). Between adventures, a character undertakes minor tasks for the organization and socializes with its members. After pursuing these activities for a combined number of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The mage atop the gate tower (area 18a) demands to know who they are and why they have come, granting entry only if their answers raise no suspicions. As the visitors make their way through the
overseer. The vrocks in area 17b and 17c swoop down and attack any slave that refuses to work or any creatures that threaten the overseer.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The mage atop the gate tower (area 18a) demands to know who they are and why they have come, granting entry only if their answers raise no suspicions. As the visitors make their way through the
overseer. The vrocks in area 17b and 17c swoop down and attack any slave that refuses to work or any creatures that threaten the overseer.