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                        Returning 19 results for 'combined wonder repeat'.
                    
                
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium or Small
                                                
                                            
                                                
                                                    ;Brass Dragonsâ section of chapter 5), Lendys, and Tamaraâare metallic greatwyrms who have combined the essences of multiple forms to achieve this godlike status.
Metallic greatwyrms are
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     unconscious creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium
                                                
                                            
                                                
                                                     âBrass Dragonsâ section of chapter 5), Lendys, and Tamaraâare metallic greatwyrms who have combined the essences of multiple forms to achieve this godlike status.
Metallic
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium or Small
                                                
                                            
                                                
                                                    ;Brass Dragonsâ section of chapter 5), Lendys, and Tamaraâare metallic greatwyrms who have combined the essences of multiple forms to achieve this godlike status.
Metallic greatwyrms are
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium or Small
                                                
                                            
                                                
                                                    ;Brass Dragonsâ section of chapter 5), Lendys, and Tamaraâare metallic greatwyrms who have combined the essences of multiple forms to achieve this godlike status.
Metallic greatwyrms are
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium or Small
                                                
                                            
                                                
                                                    ;Brass Dragonsâ section of chapter 5), Lendys, and Tamaraâare metallic greatwyrms who have combined the essences of multiple forms to achieve this godlike status.
Metallic greatwyrms are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you
                                                
                                            
                                                
                                                     Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 96â97 The targetâs skin turns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you
                                                
                                            
                                                
                                                     Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 96â97 The targetâs skin turns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ), Lendys, and Tamaraâare metallic greatwyrms who have combined the essences of multiple forms to achieve this godlike status. Metallic greatwyrms are among the largest creatures in the multiverse
                                                
                                            
                                                
                                                     until the end of the greatwyrmâs next turn. An unconscious creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 Change Shape. The greatwyrm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    .
 Nagpas can't learn from that which isn't destroyed. Imagine how bewildering and terrifying a city full of life must be to them. Is it any wonder that they seek the ruins of such places?
 Nagpa
                                                
                                            
                                                
                                                     throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     fight with the town militia. Any character who succeeds on a DC 8 Dexterity (Stealth) check can creep around in the cave without waking the ogre. The character must repeat the check after disturbing an
                                                
                                            
                                                
                                                     casting a destructive spell. It takes a combined Strength of 50 to move the block. Revealed beneath it is a shallow niche in the floor that holds the bones of a female human, her tribal garb reduced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     hours, the creature gains one level of exhaustion and can repeat the saving throw if it can still see the fresco, ending the effect on a success. A creature that succeeds on the saving throw is immune
                                                
                                            
                                                
                                                     a spell and fails, all future Charisma checks made by the party to influence Aurinax have disadvantage. Treasure. Choose two alcoves in the vault. Piled in one alcove are 500,000 gp, the combined
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target also has the grappled condition (escape DC 16). While grappling the target, the grell
                                                
                                            
                                                
                                                     are those human prisoners for, I wonder?â The cloaker then cackles wildly. âIlvaash arises!â The cloaker mutate doesnât actually know who Ilvaash is. Failed Save. On a failed saving throw, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     without resorting to violence. Despite its rigidity, the Clerksâ Ward is a place of beauty and wonder, due in large part to the presence of the Society of Sensation. For each strict fact-checker, policy
                                                
                                            
                                                
                                                    , the weight of a widowâs grief, or the warm bite of a flaky pastry. Memories and longer, more complex sensations tend to cost more, but the lure of nostalgia draws repeat customers. The Society of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     the pools here. Ihanvasâs Charisma, combined with the magic water, has turned them into the nagaâs willing devotees. They defend their master in any battle. Southern Interior Door. The southern door
                                                
                                            
                                                
                                                     succeed on a DC 15 Wisdom saving throw or suffer the effects of a confusion spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    . Speaking to the Faces. The faces repeat their warning if spoken to, except in the following two circumstances: âSay âAah!ââ If a character asks one of the faces to open its mouth, stick out its tongue, or
                                                
                                            
                                                
                                                     have a combined weight of 5 pounds. L19: Cave of Crystals Veins of glittering quartz streak the walls of this crystal cave. Three bizarre creatures with stone-lidded eyes converse in grating tones
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     gemstone in its mouth. Speaking to the Faces. The faces repeat their warning if a spoken to, except in the following two circumstances: âSay âAah!ââ If a character asks one of the faces to open its mouth
                                                
                                            
                                                
                                                     and worth 1 gp. It takes 10 minutes for a creature to collect the gems by hand. They have a combined weight of 5 pounds. L20: Cave of Crystals Veins of glittering quartz streak the walls of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     to make ice slides. There is no shortage of stone and weaponry. Even the docks have battlements and fortifications. Visitors to Mirabar often wonder why they donât see more dwarves, as humans make up
                                                
                                            
                                                
                                                     ultimately betrayed by sycophantic nobles and guildmasters in Waterdeep, doesnât want a repeat of those events in Neverwinter. Thus, he levies heavy taxes against the wealthy, preventing noble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     move toward the source of the whispering, avoiding obvious hazards. When it reaches the source, it is incapacitated. The creature can repeat the saving throw when it takes damage and at the end of
                                                
                                            
                                                
                                                     area of psychic resonance, magic imposes strange effects on creatures and objects. These manifestations stem from strong emotions combined with magic use or from the presence of psionic creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     creature is prevented from moving to area 3, the creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. The effect ends on its own 1 minute
                                                
                                            
                                                
                                                     characters whose combined Strength is 30 or higher. Inside, a dragonpriest lies imprisoned, kept alive by virtue of a sequester spell that is dispelled with a flash of green light when the sarcophagus
                                                
                                            
                                        






